Should this be available in Australia right now?
Speaking of the handling model, its definitely leaning towards arcade style. For example, I would say Project Gotham Racing Series has more sim like handling than this, but this is definitely not as arcadey as say Need For Speed Hot Pursuit or Burnout. Right now, having used just the one car, the handling is really forgiving. I can take the wrong line in a turn adjust by varying the acceleration and not lose that much speed/time. But theres no way I would be able to do that in Gran Turismo where I need to be nailing all the correct lines to get a faster time. I am sure this is going to lead to a lot of fun times around corners, changing driving lines, outfoxing other drivers. Some people may not like the too arcadey model, but for now, I can see how it does make the racing more exciting.
yep :/ happened 2, 3 times already.
just started a normal race (not from the tour). this one didnt kick me out so far.
it may be banned for looking too real. it'll make kids race cars in real life.
Hey my UK PSN preload is just sitting there, taunting me with its countdown that finishes at 0900 on Friday morning :/
Wait, what did I buy last week on PSN for $49.99? Did I not buy the full version of the game?!?
So you guys aren't going to make a photomode thread? I cant play it yet but would love to see some epic pics
So you guys aren't going to make a photomode thread? I cant play it yet but would love to see some epic pics
Do I get the same preorder bonuses for preordering the PS+ edition?You bought the PS+ edition upgrade which includes the full game and is only available to PS+ subscribers. You're fine.
Photo mode is still to come.
Today the australian minister for hobbies and culture announced the ariel atom and bac mono, and other road legal open wheelers in the uk, will be allowed as tax free imports in the Australian market under a new system that realigns australian regulations for better compatibility with much larger and smarter countries, after the failure of the "local" car assembly business last year.it may be banned for looking too real. it'll make kids race cars in real life.
Dammit. I'm not that big of a fan of racing games, and I tend to shy away from the more realistic ones at that. And even though the sort of cool reception Driveclub is getting I'm still feeling a bit like picking it up.
I buy games way to easily.
Do I get the same preorder bonuses for preordering the PS+ edition?
Do I get the same preorder bonuses for preordering the PS+ edition?
Of course there will be a photomode thread! I think they're holding off until the actual photomode releases though.
Thanks sir, it looks amazing indeed!
Going to buy a PS4+Driveclub bundle later today, I really can't wait
Dammit. I'm not that big of a fan of racing games, and I tend to shy away from the more realistic ones at that. And even though the sort of cool reception Driveclub is getting I'm still feeling a bit like picking it up.
I buy games way to easily.
Any ideas when will driveclub be available for download on PS+ ?
When the online is fixed for the majority I would imagine.Any ideas when will driveclub be available for download on PS+ ?
Seems like I'm not getting kicked out anymore. Good.
Btw, do we have some kind of GAF club(s)?
They delayed the release
They delayed the release
When the online is fixed for the majority I would imagine.
Same here, always get a failed to download message.
It's almost as if reviewers picked intentionally dull footage. Every gameplay clip I've seen from GAF looks so much fun.
I'm not sure if I like it. Image quality is good, I'm ok with 30 fps ( still preferred 60) These shitty penalties are driving me crazy. Someone kicks you off track and after a few seconds you're set back on track,behind your opponents of course. Rushy please punch that idiot who decided that shit. And fix it. No tuning? Come on guys...
Online races are stuttering as hell, we will see how performance is going after launch.
I can't use my driving force gt and I'm not a good pad driver so I won't judge the controls until I get used to pad steering after playing some more.
But for now, there's no jaw dropping
DriveClub - the Digital Foundry verdict
There was a lot pressure on Evolution Studios to deliver a state-of-the-art flagship title that defined the PS4's next-generation credentials - a racing game that blurs the line between arcade and simulation while boasting the latest graphical features only possible on higher-end hardware. Despite some teething problems earlier in development, this is a feat that DriveClub manages to accomplish. Indeed, the game has benefitted from a remarkable makeover: from scrappy contender to visually polished technological showcase for PlayStation 4 hardware. The attention to detail and complex effects work is undeniably superb, while the handling model delivers an experience to suit both casual players and the more hardcore driving fans looking for something different from the likes of Gran Turismo or Forza Motorsport.
For all its rendering accomplishments, DriveClub is actually best viewed more as an evolution of an old-school arcade racing game, as opposed to a state-of-the-art simulation. In gameplay terms, the lack of open world exploration and use of fixed tracks may seem a little behind the times, but the use of carefully designed point-to-point routes and traditional tracks suit the social aspect of the game, which revolves around challenging other players while winning events to increase status for yourself and your club.
In that sense, DriveClub comes across as an updated take on the classic arcade racer, played out at a global level, with both competitive and collaborative gameplay at the very heart of the experience. The handling model makes the game easy to pick up and play, while the relentless AI on higher difficulty settings keeps single-player races interesting as you constantly battle to stay in first place.
Of course, while the game is finally on retail shelves this week, development of DriveClub is an on-going process, and we are promised a range of features in the coming months via post-launch updates. The first of these adds dynamic weather to the game, adding another layer of uncertainty to driving conditions while no doubt showcasing even more of Evolution's tech - something we'll take a look at in the near future. Photo and replay modes are also on their way.
It's fair to say that we had more fun with the game than Mike did in the Eurogamer review, but there are areas where we agree that the game falls a little short: the penalties and driving restrictions can sap the fun out of the most intense moments, and perhaps there is a lack of soul and charisma at the heart of the game. But for us, the combination of the arcade-style handling and the often beautiful visuals delivers an experience well worth checking out.
this game is the first time i've felt nervous and scared when speeding down winding roads and approaching corners at high speeds.
Can't believe a driving game does not have a replay function.
Still waiting on delivery, but no replay mode at launch is beyond stupid.
Patch that asap, along with weather, and any other standard features of driving games available for 10 years+.... Thank god a phone app for viewing friends times was more of a priority :|
here you go, Digital Foundry vs DriveClub
No.I will be getting the free PSN+ version, just wondering will there be location packs or individual ones to buy?
Nightfall wasn't too bad if you stay up on that ledge where you enter the Archon Priest area. You can lure the Archon just over to the right of that pathway in front of the ledge and just one by one take turns shooting rockets and throwing nades. Took maybe 10-15 min. The biggest problem is the stealth vandals and multiple captains that'll spawn.
The cheese spot under the platform is a little dangerous since you're open from various sides, you've got to really be mindful of taking damage. We did this spot for the weekly and a few of us died under there but still took him down with it.