Coulomb_Barrier
Member
Although they did a good job, I refuse to accept it is completely natural shadow seen in real-life, it just doesn't look natural.
It can look like that. This has been cleared up by Rushy himself:
I have to admit that it took me a while to get used to this, but it is entirely physically accurate - we don't use fake shadows or mask sunlight by ambient occlusion, which often hides this 'effect'.
Under strong lighting conditions and from the right angle there won't be a shadow visible beneath the car. To show this I took a car out into the Evo car park, parked it so the sun was from directly behind and held a camera up in the air at similar angle to the chase camera.
Nothing is faked or baked in this image either Number plates have been obviously obscured though.
Wow ijust saw this:
Alex Perkins (Art Director) and Scott Kirkland (Studio Technical Director) definitely get gold stars for their work on this game.