Coulomb_Barrier
Member
Although they did a good job, I refuse to accept it is completely natural shadow seen in real-life, it just doesn't look natural.
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It can look like that. This has been cleared up by Rushy himself:
I have to admit that it took me a while to get used to this, but it is entirely physically accurate - we don't use fake shadows or mask sunlight by ambient occlusion, which often hides this 'effect'.
Under strong lighting conditions and from the right angle there won't be a shadow visible beneath the car. To show this I took a car out into the Evo car park, parked it so the sun was from directly behind and held a camera up in the air at similar angle to the chase camera.
Nothing is faked or baked in this image eitherNumber plates have been obviously obscured though.
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Wow ijust saw this:
Alex Perkins (Art Director) and Scott Kirkland (Studio Technical Director) definitely get gold stars for their work on this game.
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