The good
Everyone seemed to enjoy it
The challenge system worked as intended and the expired challenges tab allowed me to get the times without messing about with screenshots.
After 6 events the results were very close.
The bad
The time really didn't work for me, I had to run upstairs twice during the event to deal with a baby!
Too many guys running out of time, not making it through the event.
Lots of rushing both before the event, trying to get psn names etc and then afterwards trying to get all the results done - just a lack of planning on my part there.
It took longer than I thought to get the challenges out (much quicker in the Friday trial run) so some guys set off immediately and others waited - for the entire rally the guys in my party chased Auctopus's ghost (Ziggy cheered his head off when he beat him on the Kyle).
As no one knew how each other was doing, you never had the kind of pressure I thought the event would benefit from (only a couple of seconds in front / behind someone - gotta catch them / stay ahead).
Ideas for the next one (do people want another 1?)
Get everyone's psn name in advance (duh!)
Invite only - I can prepare the spreadsheet so quickly input times.
I'll send the challenge out to everyone then wait until everyone has completed that stage before sending the next challenge - this should mean everyone completes the event.
This will also mean I can let people know how they're doing, positions and times.
I'll create the challenges on my account, this'll be less messing about and give a bigger range of cars to choose from.
Feedback please!
Right number of stages?
Did the 'day of rallying' concept work? All events ran at 15x so there were no big lighting changes during an stage.
Did the car selection work (1 hatch, 1sport, 2 performance, 2 super, 1 hyper)?
We could do circuits too by setting race challenges (probably with a single slow car opposition, or maybe not?).
Do we stick with rally style p2p stages?
Any other suggestions or ideas?
http://youtu.be/duOQo_Tsdag
Pushing to damn hard when I was ahead :-(