I feel by this statement your revealing that you don't know how forza plays at all. At least Horizon 2. You can take any car in the forza physics system, you can tell the different between pavement/dirt/stone/grass. Then that cars base driving stats, based on weight/tires/suspension/engine also impacts the way it drives. Some cars work like ice on wet grass, then suddenly hit pavement and peel out. It's about the car, the environment and the setup. Not 'grippy/not grippy'. Most of the events are geared around the type of car. Sometimes you need to go offroad with a car that's not meant too, but that's more like the "here is a weird thing to try and do" rather than the norm in that game.
It's not a matter of why you have to do that.
Fact is that if you drive a hypercar on that kind of terrain, it won't keep grip for more than a few seconds (besides getting completely totalled just a few seconds later because you'd destroy the bottom). In FH2 you can drive a whole race in the dirt with all assists off, flooring it like mad, and just do some sliding.
Spinning cars on both Forza 5 and Horizon 2 is *extremely* difficult, even with all assists off. The only ones that feel slightly tail happy (but still much less than they should be) are racing cars, but even the most high powered, tail ended hypercars are glued to the asphalt in a way that's definitely not even close to realistic.
Well, maybe play Horizon 2 before stating outright falsehoods.
You have no idea!
You mean this Horizon 2?
http://xboxclips.com/video.php?uid=...iael&vid=dd24e11f-1af9-412a-b459-a615629a7176
I have a very clear idea, and having played actual sims since the times of GT legends and the first papyrus Nascars, moving all the way up to iracing, I have a pretty clear idea on actual simulative handling models to actually know when things aren't as they're supposed to be.
Forza Horizon 2 is a great game, but grip is way off. Maybe you shouldn't just assume that someone that differs with your views automatically did not play the game. I did, I still am, And I love it, but that doesn't prevent me from seeing its shortcomings, just as much as Driveclub's (but those aren't in the handling).