Honestly, it probably really is the reason. I understand some people want to put time into a game that gives them a full fledged and filled out reason/story. But a lot of the Souls games revolve around finding out what that reason really is, more about it, etc. Even then, it's not presented in a more obvious way.. Certain actions must be done to unfold more dialogue, items and weapons contain descriptions that give more details, etc. A lot of the time, people wrap the games with a grasp of everything, but then continue to read and research afterward to put more together, and sometimes play again. Or multiple times.