• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

ELDEN RING: Shadow Of The Erdtree |OT| ⋆☽ Delve Into The Land Of Shadowy Embrace ✰ The Age Of Stars Is Almost Upon Us! ☾⋆

Got the Lion down lol. Wasnt really trying just experimenting on some tactics. Latenna you the mvp.. Just plop her down at the edge of the arena and keep mr Lion busy while she just goes full on auto turret.
 

Antwix

Member
Bayle the Dread is an absolute savage.

Surviving for 10 seconds is an accomplishment to me at this point. 75% health once I got him to. He does insane damage.
Honestly thought Sennasax was more difficult due to the camera. I've never complained about the camera in these games but Sennasax was ridiculous in that regard. That arena should've been a bit bigger or something. Honestly they should've just stolen the Midir fight from DS3. I got lucky on Bayle though. Like the last 10 seconds of the fight he got weirdly locked in some animation and acted like I wasn't off to his side. I'll take it though haha.
 

Northeastmonk

Gold Member
Beat the knight and his beloved cross bow fire hell. lol reminded me of many other fights against the arrow onslaught. Beat a catacomb boss as well. Slowly exploring. Is it possible to get all the tree perks for stats before venturing too far?
 

Chiggs

Gold Member
Dryleaf Dane is the kind of guy you want to hire a biker gang to track down, kidnap, and then tie up in a warehouse so you can work him over with your bare fists.

You flip kicky little bitch.
 
Last edited:

Agent_4Seven

Tears of Nintendo
Just started. Man, FROM's art department flexing right off the bat, this thing is beautiful.
There's 4K textures mod with higher LODs etc. for absolutely everything in the game (it takes a lot of additional space, but it's totally worth it if you've at least 12GB GPU and playing at 4K with RT), which makes From's art even more beautiful and highly detailed. All my screens were taken with all these mods intalled and maxed out settings with RT.

Basically all we need now is dynamic shadows from all light sources in the game and that's it - there's a mod similar to the ones for DS2 and DS3, but it's WIP for now and it needs to be updated to be compatible with the latest update.
 
Last edited:

DavidGzz

Gold Member
Never seen a game have such a glow up from HDR. The woods where madness lives looks like N64 fog without HDR. Also, I've never seen a game have such a small difference in visuals with Ray tracing on. I can't even see a difference.
 

DavidGzz

Gold Member
There is a room in Manse Hall that has to be an homage to Resident Evils dining room. Down to the zombie looking dude dead in front of the fire place. All it needs is Chris's blood.
 

tommib

Banned
Never seen a game have such a glow up from HDR. The woods where madness lives looks like N64 fog without HDR. Also, I've never seen a game have such a small difference in visuals with Ray tracing on. I can't even see a difference.
For the ray tracing, look for shadows being cast on stone surfaces with those little jagged glitches or movements. All of that is gone with ray-tracing on. If I remember I’ll make a video in an area later tonight which shows this. It’s subtle but it turns the beautiful world into a perfect beautiful world.

And yes, HDR is probably the most impressive to date. Armored Core 6 already showed a glow up but this DLC kind of puts even Sony first party to shame with its HDR. It’s interesting that From not known for being technical gods have absolutely mastered HDR implementation. Watching YouTube videos of this and then starting the game on my A90J set is like getting eye laser surgery.
 
Last edited:
Shadow Keep really is peak FROM design, intricate and expansive, beautiful in its design language and art, filled with secrets. Also, fuck Mesmer 😂
 
Last edited:

DavidGzz

Gold Member
So, I'm going to have to Google how to find Logan beast claw because I want that weapon and I somehow missed him and am running around the beginning area and can't find him.
 

Cyborg

Member
Started playing

- Exploring feels much much more confusing then the original.
- I hate (I cant stress it enough) the big stone birds. There is a place where you have to fight like 20 (in total) of them
- I do love the atmosphere and the level design (Im not that far into the game)
- Most of the caves I found feel less special than in Elden Ring.
 
Beat hippo on my 3rd attempt, had to use NPC summon but the hippo deserved it lol. Funny thing is I stumbled upon it by complete accident since I essentially did Shadow Keep in reverse entering from the Church district. I love that we have the freedom for that kind of thing, literally saw the level and noticed potential secrets/routes in a different way then I imagine most other players, cool stuff. Mesmer next, finished the NPC quest in this area and got a cool shield for my troubles. As always with a first playthrough, zero guides, just the way Miquella intended 👌
 
Last edited:

GHG

Gold Member
Get your scadutree blessings guys, don't focus on leveling up:

5Ukk3ox.jpeg


If you have your weapons at +25 your only focus should be on finding the scadutree blessings if you're struggling with a boss/area.

And FYI, there are a total of 50 blessings to be found.
 
Last edited:
Skill issue.

I'm just kidding.

Maybe.
Oh for sure it is but my excuse is that im old and my reflexes are shot. That and the stupid number of dodges you need to make. I almost gave up and went with a shield build.

I think I died without doing any damage at all about 1 run in 5.
 

Fabieter

Member
Cant play for another week but is it really this hard?

I know it will be harder than base game. I did a new dks 3 run a few weeks back and finished those dlcs for the first time and some of those bosses were leagues above everything in the base game.
 

GHG

Gold Member
Oh for sure it is but my excuse is that im old and my reflexes are shot. That and the stupid number of dodges you need to make. I almost gave up and went with a shield build.

I think I died without doing any damage at all about 1 run in 5.

Another thing I've seen, if you're using any scarseal talismans, remove them in favour of something else that suits your build.

In the DLC area they reduce your damage negation significantly while offering up little in the way of benefits (unless you're leaning on them to meet weapon level requirements).

Cant play for another week but is it really this hard?

I know it will be harder than base game. I did a new dks 3 run a few weeks back and finished those dlcs for the first time and some of those bosses were leagues above everything in the base game.

It's not, unless you completely ignore the information the game gives you in the opening few minutes of the DLC.

The leveling mechanics are completely different in the area and I don't think many people are quite wrapping their head around it.
 
Last edited:
It's not, unless you completely ignore the information the game gives you in the opening few minutes of the DLC.

The leveling mechanics are completely different in the area and I don't think many people are quite wrapping their head around it.
Yeah this is really important. If you're not using the blessings then you're going to get absolutely fucking ruined. They are there for a reason, use them. Levelling up is good and you should do it, but the blessings are much more important, I feel like they determine how far you can go.
 

Bartski

Gold Member
The final boss is sth else. Scadutree level 20 feels like an absolute necessity and I’m one summon short due to missing out on what might be the best npc side quest in the dlc. Need to respec for a shield build again this is impossible
 
Last edited:

GHG

Gold Member
That’s beautiful. And it reveals all her openings for people struggling.

My cowardly mess is an embarrassment compared to this but hey I it’s done. 😤

That video prompted me to test out the milady weapon and the moveset is glorious. I thought the backhand blades were a work of art but this takes it to the next level.

You can combo string R2, R1, R1, R1 and it's stunning.

The double slash art of war works great on it as well, fantastic reach.
 

M1987

Member
Cant play for another week but is it really this hard?

I know it will be harder than base game. I did a new dks 3 run a few weeks back and finished those dlcs for the first time and some of those bosses were leagues above everything in the base game.
It makes the base game bosses look like a joke
 

tommib

Banned
The final boss is sth else. Scadutree level 20 feels like an absolute necessity and I’m one summon short due to missing out on what might be the best npc side quest in the dlc. Need to respec for a shield build again this is impossible
If you can’t do it, I’ll never do. Anyway, still have so much to explore before reaching the last boss.
 

DelireMan7

Member
Cant play for another week but is it really this hard?

I know it will be harder than base game. I did a new dks 3 run a few weeks back and finished those dlcs for the first time and some of those bosses were leagues above everything in the base game.
It depends on your build and lvl you go in.

The DLC expects you to have finish the main game (so maxed weapon and at least lvl 120)
Looks like lvl 150 and maxed weapons is a good starting point. But it will still be quite challenging.
Then there is this new leveling system that gives quite a boost.

If you're using Spirit, NPC or coop it will be easier obviously.

In general it's more challenging than the base game. Boss hit really hard and from the few I've seen, they tend to be hyper aggressive with long combos string and few opening.

As in the base game, experience may differ a lot according your playstyle. That's why you see people claiming it's really hard and impossible (because they play solo and/or underleveled and undergeared) and some other claiming it's not that hard or even easy (because they are at good or high level, using summon or have a perfect build for a particular boss etc...)

So basically it's objectively harder than the base game but you can easily modulate the difficulty (as in the base game).



Rellana fight finally clicked. At first I found her too agressive with very little opening and never ending combos. But now I can read her better and see a lot of openings. The fight is like a dance : dodge, jumping over her attack, squeeze attack betwen her strings etc....
Once you stagger her, you can do some good damage : I use the "Lady" weapon and once she's staggered I can hit her 3 times, then to the critical then a charge attack while she stands up and finally the weapon art (Impale, but it's not 100% safe this one).
I brute force her a bit once I stagger her and once I stagger her 3 times in a row xD. Especially during her switch to phase 2, where she's defenseless for few seconds.

Still my weapons are only +18 and I don't do enough damage. I'll go back quickly to main game to beat Fire Giant and do Farum Azula to have easy access to smithing stone 7/8 and max my weapon.
 
Last edited:

tommib

Banned
There’s one thing that has been making From bosses super hard and that’s bonfires just in front of boss rooms. This allows endless tries.

Going back to Demon’s and Dark, the stretch to reach bosses could be brutal: think of 4-2 and 2-1 or even reaching Taurus demon.

So, to give you the chance to avoid the whole level difficulty they ramped up boss difficulty.

Personally, I prefer the tension from long levels and easier bosses.
 
Last edited:

Cyberpunkd

Member
Get your scadutree blessings guys, don't focus on leveling up:

5Ukk3ox.jpeg


If you have your weapons at +25 your only focus should be on finding the scadutree blessings if you're struggling with a boss/area.

And FYI, there are a total of 50 blessings to be found.
TBH, I only learned about this due to YT review:



Which is why I posted it numerous times - the difficulty scaling in the DLC is not based on SL, but on a number of blessings you gather. My guess is this is not communicated to the player in any way, thus the frustration.
 
  • Like
Reactions: GHG

tommib

Banned
TBH, I only learned about this due to YT review:



Which is why I posted it numerous times - the difficulty scaling in the DLC is not based on SL, but on a number of blessings you gather. My guess is this is not communicated to the player in any way, thus the frustration.

I think it is communicated right at the start but people ignore it because they’re just too used to soul levelling?
 

Bartski

Gold Member
I did it. Fingerprint stone +lance + mimic tear. + Ansbach. Any other more legit way with my fav build I made it 75% in after maybe 30 attempts. No regrets this is probably the hardest final boss FROM has ever designed, good luck team gitgud soloing that. In the meantime if anyone needs help there hit me up
 

Agent_4Seven

Tears of Nintendo
Well, well, weeelllll!:messenger_smiling_horns:

9IDEBZ5.png

Who would've thought that upgraded to the max Radahn's blades will come in handy ones again someday and make one SOTET's particular boss fight a trivial task.

the-simpsons-mr-burns.gif
 

SJRB

Gold Member
That video prompted me to test out the milady weapon and the moveset is glorious. I thought the backhand blades were a work of art but this takes it to the next level.

You can combo string R2, R1, R1, R1 and it's stunning.

The double slash art of war works great on it as well, fantastic reach.

I’ve been giving the backhand blade two-handed a fair shake but it just lacks the ooomph of the bloodhound fang that I’ve been using all game. The wind-up also seems so slow.

Milady is better then?
 

SJRB

Gold Member
Get your scadutree blessings guys, don't focus on leveling up:

5Ukk3ox.jpeg


If you have your weapons at +25 your only focus should be on finding the scadutree blessings if you're struggling with a boss/area.

And FYI, there are a total of 50 blessings to be found.

100% gauranteed they're going to patch in more messages in the beginning to emphasize this system. Bandai Namco even put a message on Twitter saying people need to use the Scadutree blessings.

Remember when Elden Ring just came out and no one jumped in the tutorial hole because the description was super vague and made it seem like it was a challenge and people were like "fuck that"? They fixed that by adding a message and a prompt.

It's gonna happen here, no doubt.
 

Buggy Loop

Member
Get your scadutree blessings guys, don't focus on leveling up:

5Ukk3ox.jpeg


If you have your weapons at +25 your only focus should be on finding the scadutree blessings if you're struggling with a boss/area.

And FYI, there are a total of 50 blessings to be found.

In fact I haven’t leveled up in erdtree once, there’s no point as it will not help that much compared to blessings.

I went on an exploration rampage to find them before doing any big boss battles. Beat Lion on first try. Now I think. I would have died 50 times if I had went there before blessings.
 
  • Like
Reactions: GHG

GHG

Gold Member
TBH, I only learned about this due to YT review:



Which is why I posted it numerous times - the difficulty scaling in the DLC is not based on SL, but on a number of blessings you gather. My guess is this is not communicated to the player in any way, thus the frustration.


It is communicated upon entering the DLC area, it's very clear.

I’ve been giving the backhand blade two-handed a fair shake but it just lacks the ooomph of the bloodhound fang that I’ve been using all game. The wind-up also seems so slow.

Milady is better then?

If you want fast wind ups on the backhand blade then try the running heavy attacks.
 
Last edited:
Top Bottom