Is it safe to say that Shadow of Erdtree takes place after the main game? Since Miquella takes Mohg's remain we killed and brings Redahn back to life after we kill him in base game.
Man fuck around and go get it later just to add to the collection.
Beating the dlc leaves you in an existential state. Other games seem like dog shit in comparison so you don’t know what to do or play. I restarted dark souls 3 just because I never did the second dlc.
Miyazaki leaving me blue balls once again upon completing one of his games.
His trying to take his mother’s place while making Redahn as his consort to make the world “gentler place”.Is kinda silly to think Miquella did all this for pretty much a silly objective, I was thinking in IDK take his mother place or control everyone.
There is a plant within the DLC that can taste the fires of hell.Fire gollum how doth I hate thee.
I am sure I will figure out what that means. But for now I have no idea.There is a plant within the DLC that can taste the fires of hell.
Four hours into DS3. Forgot enough that it’s fresh plus I need to do the second dlc.Post-game melancholy hitting hard. I always need to play an entirely different genre afterward, and often I choose something short and mid to get a little space to avoid constantly comparing because whatever you play next, you'll see flaws in no matter how good.
I beat Messmer tonight. 5 or 6 tries maybe? Great boss for sure, but the difficulty was a bit overhyped. Maybe it's just way harder for no summon gang in the DLC? He kinda reminded me of a late game DSIII boss. I know I spent about twice as long at Rellana and had to go putz around and come back. I somehow made it through Shadow Keep down an alternate path and continued on that path for like 10 hours until I had nothing left to do. I'm looking all over for this guy before I went back to that place out of desperation. However, I do have all that post Messmer shit done before you do the thing. So I went and did the thing and packed it up until Wednesday after work. We got a short week bros.
It does break a lot of the aggressiveness in the bosses since someone always has time to breath. Just comparing it to my other Souls experiences. Ringed City was a lot harder for my build. With summons. Not to mention most of the DS2 DLCs.Every boss becomes trivial when you summon a mimic, a real person , or AI summon to tank a boss for you and do extra damage.
Idk why you would gauge game difficulty based off of the hardest part being done for you.
I beat Messmer tonight. 5 or 6 tries maybe? Great boss for sure, but the difficulty was a bit overhyped. Maybe it's just way harder for no summon gang in the DLC? He kinda reminded me of a late game DSIII boss. I know I spent about twice as long at Rellana and had to go putz around and come back. I somehow made it through Shadow Keep down an alternate path and continued on that path for like 10 hours until I had nothing left to do. I'm looking all over for this guy before I went back to that place out of desperation. However, I do have all that post Messmer shit done before you do the thing. So I went and did the thing and packed it up until Wednesday after work. We got a short week bros.
Yea I thought about that too. I want to explore the DLC map more before going on. I also want to see how the Dual Shield does. It’s fun to fight with it. I’ve been switching between a Dual Shield and Dane’s Footwork.What I actually want to do is trade some DLC gear to new characters and play through the base game with that stuff to see how everything interacts. Especially the martial arts stuff.
Finally finished the DLC and my first playthrough impressions are incredibly "meh". Everything felt very unrewarding with enemies being super easy or annoying to learn and exploration was just awful outside of the Shadow Keep areas. I kinda don't want to bother doing another playthough of it. At least not anytime soon.
What I actually want to do is trade some DLC gear to new characters and play through the base game with that stuff to see how everything interacts. Especially the martial arts stuff.
I just reached what I think is the climax to that story.I absolutely love how Needle Knight Leda is sounding more and more unhinged and psychotic as the game progresses.
I'm not sure where where the story is going but the bits and pieces I've found in the world are so good.
I have played DLC twice and none of the enemy had one hit kill, including final boss.....Even Meliqua's grab attack, you need to get hit twice by it before instant kills you.Side note, I think it’s cheap that so many enemies have one hit kill moves.
Mesmer has a grab that kills me with one hit. There were some red named enemies that would stagger then one hit kill me.I have played DLC twice and none of the enemy had one hit kill, including final boss.....Even Meliqua's grab attack, you need to get hit twice by it before instant kills you.
I had 60 vigor unless my health is kind of low that grab doesn't one hit kill you.Mesmer has a grab that kills me with one hit. There were some red named enemies that would stagger then one hit kill me.
What level are you? What’s your health?
I was around 160 with the Mesmer fight, and my health is 1568.
I’ve got 40 vigor.I had 60 vigor unless my health is kind of low that grab doesn't one hit kill you.
40? why? thats low even for end game area for base game....Of course most things going one hit kill you in the DLC.I’ve got 40 vigor.
40 got me through the base game easily.40? why? thats low even for end game area for base game....Of course most things going one hit kill you in the DLC.
I know the weapon you're talking about. They were really lazy with that one. Couldn't even change the color.So far the only thing disappointing about the DLC is how there is absolutely nothing for int builds. Unless there is a slew of stuff later on, I have found a grand total of one weapon that is decent (and it's a copy of another weapon from the base game, in every aspect except the ash of war).
In the DLC enemies do lot of damage, 40 no where near enough. I highly suggest you to bring your vigor to 60 because later one you gonna experience lot of pain.40 got me through the base game easily.
I saw that they sadly removed the best cheese leveling up bug. My heart aches, lol.In the DLC enemies do lot of damage, 40 no where near enough. I highly suggest you to bring your vigor to 60 because later one you gonna experience lot of pain.
40 is enough imo, esspecially if you have high blessing level.40? why? thats low even for end game area for base game....Of course most things going one hit kill you in the DLC.
I had 15 blessing level and still most enemies easily clean half of my 60 vigor health bar and I was wearing decent armour too.40 is enough imo, esspecially if you have high blessing level.
That can't be right. I have 15 blessing, tree sentinel armor and 50 vigor, and I dont take that much damage...I had 15 blessing level and still most enemies easily clean half of my 60 vigor health bar and I was wearing decent armour too.
I’m wearing Rellana’s armor set.That can't be right. I have 15 blessing, tree sentinel armor and 50 vigor, and I dont take that much damage...
Damn, just beaten Messmer with my mimic first attempt. Had a little help from Hornsent too. Praise easy mode. Rellana was a cake walk too. Also discovered the whole map. That forest area without your mount sucks. Havent done the Manse yet.
It shouldn’t be easy to summon your mimic, imo.LOL same here. My mimic and Horsenet kinda finished Messmer by themselves lol. I barely got a few hits in.
But I have a real problem with the final boss and that dragon on the peak, which is that they start attacking instantly and by the time I am done with casting my mimic (which itself takes away quite a bit of your health), they are going berserk over me and finish me before I can do anything else. Kinda bad design.
Shouldnt matter much. I'll try to check tonight vs some mobs.I’m wearing Rellana’s armor set
The base game taught player they can always summon instantly and safely at the beginning. DLC throw that away.But I have a real problem with the final boss and that dragon on the peak, which is that they start attacking instantly and by the time I am done with casting my mimic (which itself takes away quite a bit of your health), they are going berserk over me and finish me before I can do anything else. Kinda bad design.
LOL same here. My mimic and Horsenet kinda finished Messmer by themselves lol. I barely got a few hits in.
But I have a real problem with the final boss and that dragon on the peak, which is that they start attacking instantly and by the time I am done with casting my mimic (which itself takes away quite a bit of your health), they are going berserk over me and finish me before I can do anything else. Kinda bad design.
Gitgud chump. Ive yet to beat them, just gotta put in that work.
It shouldn’t be easy to summon your mimic, imo.
The base game taught player they can always summon instantly and safely at the beginning. DLC throw that away.
I think it's fair. You have to find the good moment to summon. Like Dodge the first attack and then summon.
No it isn't.No its just sloppy design.
Seems to me that people tend to overlook with all the "git gud" talk, is that if that was the intention why bother with all the RPG elements? Just make it a straight up character action title with innate skill-checking based purely on performance? All the tools they give you are intended as options to make progress attainable without perfect timing and pattern learning.
Creating bosses that attempt to OHKO you immediately you enter the arena is cheap as hell, but what makes it especially egregious is how it basically makes using summons incredibly dicey and in so doing limits tactical options.
If they didn't want people to use them, then they should've straight up disallowed it like they do in Mausoleums or Gaols, extra buffed the bosses to compensate or something.
Having them basically bum-rush the player is not an elegant solution imho.
LOL same here. My mimic and Horsenet kinda finished Messmer by themselves lol. I barely got a few hits in.
But I have a real problem with the final boss and that dragon on the peak, which is that they start attacking instantly and by the time I am done with casting my mimic (which itself takes away quite a bit of your health), they are going berserk over me and finish me before I can do anything else. Kinda bad design.
The game requires you to at the very least to find an opening to drop a summon. Imo 100% intentional and the only tactical option it's limiting is pulling aggro away from you at the very start of the fight.