I think I found Planet Cheese..
Welp, in the last month or maybe a little less, I have successfully outfitted 3 ships to their maximum Engineers potential: Cutter, Corvette, and Python.
I am currently half way to completing my engineer-modded Anaconda. It only lacks weapons mods at the moment, and I'm not in a hurry to do those because rolling the beams I want would mean I have to farm up enough mats to get him back up to rank 5 for the power distributors again. I'll probably come back to any ships that I have with beams on them and mod those after I put the PD's i want on the remaining fleet. What were they thinking tying a weapons engineer to the level 5 PD? It basically means that anyone who wants beams has to burn their rank 5 PD, something that no other Engineer that does core internal mods has to do. Beams really should be on someone else, like Broo Tarquin.
While I'd like to have done my entire fleet, one thing is clear: it takes a lot of fucking time to farm these mats, even with the recent buff. Certain mats are just obnoxious to have to wait for. Anyone who's had to wait for Modular Terminals and Articulation Motors knows exactly what I'm talking about. As such, I don't suspect I'll ever get around to modding my Cobras, Imperial Eagle, Vulture, Clipper, FAS or FGS. I'm probably only going to do the FSD mod on the Asp.
I'm going to do 4 more ships. FdL and my 3 Couriers (1 missileboat, 1 multicannon boat, 1 mixed boat). They should all go faster than these bigass ships with a million boosters and hardpoints to have to farm mats for. Plus, I really just want to get back into a Courier. Engineers makes you feel trapped on the ship you're flying until you're completely done upgrading because you don't want to give up the mats when switching to a ship that has less or no storage. I also wish there was parts storage so I didn't have to own 3 couriers, rather being able to just swap out the engineered part at my leisure. Maybe in another patch or two FDev will have gotten it right.
Basically, I have a basic HOTAS set-up that came with the Xbox 360 version of Ace Combat 6 which has been bugging out.
This one to be exact:
To go along with the cheese planet, I just found the Bacon Terminal.
Haha
So I am enjoying exploring. Its hard for me to not want to land on every planet and look around. I keep thinking I will find some alien shit.. but i have no idea how rare that stuff is.. could be a total waste of time.
Some shots..
That's the hardest part of exploring, I'm finding. I COULD be jumpjumpjumping around but I stop so often to take in the sights...
It drives me nuts that there still aren't any flight sticks for the Xbox One.
That's the hardest part of exploring, I'm finding. I COULD be jumpjumpjumping around but I stop so often to take in the sights...
So I've decided to take some of your suggestions to head to Sagittarius A*....it's so lonely out here lol
So far I've managed to fly around 6000lys from the bubble, but I really wish they'd let you plot out more than 1000lys at a time. I don't know if I'm getting lucky, but fuel hasn't been an issue at all so far. If a star says "unexplored" and the system map shows no player name having discovered it; will it be mine if I did the full detailed scan on it? On the system map it now shows the full detail of the star and the one planet orbiting it at 35,000ls (yeah I scanned the fucker), but it doesn't say that I discovered it like it does when I come across an already scanned system.
Right, that would make sense. I was planning on getting to and coming back from Sagittarius some time today, so I could be ready for any juicy CG events. Didn't realise how much time this is going to take.Your name will be on it if you are the first to sell the data to Universal Cartographics, so it could be that someone else already scanned it and is on their way back to the bubble. But, you know, 400 billion star systems... chances are good that you'll have your name out there.
Official pool is up for the ship transfer issue.
https://forums.frontier.co.uk/showthread.php/286967-IMPORTANT-OFFICIAL-SHIP-TRANSFER-POLL
Actual poll is below.
https://www.elitedangerous.com/en/shiptransfer-vote/
Pitiful.
Not that they're responding to the community, which is in itself excellent, but that they're actually even considering making the transfer anything but instant.
Game design isn't Frontier's forte where I'm concerned and I'm wondering when the poll for the rebuy screen to be delayed after ship destruction gets posted. After all, a tiny rescue capsule can't beam instantly across the galaxy after all.
Voted for instant transfers haha.Official pool is up for the ship transfer issue.
https://forums.frontier.co.uk/showthread.php/286967-IMPORTANT-OFFICIAL-SHIP-TRANSFER-POLL
Actual poll is below.
https://www.elitedangerous.com/en/shiptransfer-vote/
That's the hardest part of exploring, I'm finding. I COULD be jumpjumpjumping around but I stop so often to take in the sights...
Official pool is up for the ship transfer issue.
https://forums.frontier.co.uk/showthread.php/286967-IMPORTANT-OFFICIAL-SHIP-TRANSFER-POLL
Actual poll is below.
https://www.elitedangerous.com/en/shiptransfer-vote/
Ive always thought the compromise to instant ship transfer would be that since im assuming you can only transfer ships between stations with a shipyard anyway they could just play an animation of your ship being broken down and rebuilt at the new station.
It isn't particularly immersion breaking and just makes for better gameplay.
Ive always thought the compromise to instant ship transfer would be that since im assuming you can only transfer ships between stations with a shipyard anyway they could just play an animation of your ship being broken down and rebuilt at the new station.
It isn't particularly immersion breaking and just makes for better gameplay.
I didn't think about it like this, that makes the most sense from an immersion perspective. You're essentially selling your ship in one location, then transferring those credits to the new station, where they assemble the ship under the same specifications.
Official pool is up for the ship transfer issue.
https://forums.frontier.co.uk/showthread.php/286967-IMPORTANT-OFFICIAL-SHIP-TRANSFER-POLL
Actual poll is below.
https://www.elitedangerous.com/en/shiptransfer-vote/
For all my issues with Elite in getting anything done I'm torn on this. Instant is really nice but something like a ship being transferred from very long distances I think it should take some time. Meanwhile you can do other things until it arrives. While I think the game should be more respectful of your time as a player something like this being instant would really be immersion and game breaking. Can't believe it but I'm actually voting for there to be a delay. There are many things that should be changed to make gameplay better. I'm not sure this is one of them. That being said I'm certainly not going to complain if instant wins but I do think there should be a delay of some kind. Maybe the cap should be 40 or 60 minutes instead of 100 though.
Anyone know of any stations nearish to Sothis and Ceos? None of them have mining lasers.
Anyone know of any stations nearish to Sothis and Ceos? None of them have mining lasers.
Took a look at https://eddb.io/station and it seems that the closest might be Sirius Reach in Almagest. It should be 110 LY away from Sothis. They have a 1D and 2D Fixed Mining Lasers according to the site.
1st thing you do in a Cobra is submit to the interdiction (this way you get a shorter FSD cool down and you can easily place yourself strait towards your destination), this way the pursuer will drop out behind you and you'll already have a decent head start from them - then as soon as you drop out of supercruise hit max engines and boost, then jump to supercruise as soon as its available (very quickly).Man, I just got destroyed by an NPC pirate in my Cobra Mark III in seconds. I was interdicted, and was immediately under fire. I didn't catch the ship, but the pilot rank was novice, so I didn't think that should have happened.
I'm a little annoyed since that set me back just under 400,000 credits with cargo. Do I need a better shield generator or something? I'm running default equipment except for the FSD which is a 4B. I'm trying to work up to a Type 6 transport, but if it is that easy to get destroyed in a non-combat ship, I'm not sure how anyone would survive being interdicted. Suggestions?
Man, I just got destroyed by an NPC pirate in my Cobra Mark III in seconds. I was interdicted, and was immediately under fire. I didn't catch the ship, but the pilot rank was novice, so I didn't think that should have happened.
I'm a little annoyed since that set me back just under 400,000 credits with cargo. Do I need a better shield generator or something? I'm running default equipment except for the FSD which is a 4B. I'm trying to work up to a Type 6 transport, but if it is that easy to get destroyed in a non-combat ship, I'm not sure how anyone would survive being interdicted. Suggestions?
1st thing you do in a Cobra is submit to the interdiction, this way you get a shorter FSD cool down and you can easily place yourself strait towards your destination. Then as soon as you drop out of supercruise hit boost, then jump to supercruise strait away.
The Cobra with a half way decent thruster is near impossible to keep up with, meaning if you do the above - you'll be jumping back into supercruise before they can even get a shot on you.
Since you get 100% of your purchase price back when you sell modules it's always recommended to upgrade your modules as needed. The assets are completely liquid and you still hold 100% of their value.
Check my Asp Explorer build a few posts up, I strip out all the weapons, and keep the shield generator/FSD at A level. Add in some chaff and shield boosters in your optional slots to wait out the interdictions.
As soon as the interdiction starts, drop to zero engines (X button is the default) - this will submit to it and give you the quicker cooldown and more control on your aiming towards your target destination.I didn't realize you could submit to an interdiction. Is this a key function, or do you just drop out of supercruise manually?
As soon as the interdiction starts, drop to zero engines (X button is the default) - this will submit to it and give you the quicker cooldown and more control on your aiming towards your target destination.
Awesome, I'll give that a try next time. Also, it sounds like I would want to possibly upgrade my thrusters before my shield generator then?
Awesome, I'll give that a try next time. Also, it sounds like I would want to possibly upgrade my thrusters before my shield generator then?
Awesome, I'll give that a try next time. Also, it sounds like I would want to possibly upgrade my thrusters before my shield generator then?
It depends on what you want to do with it.
If you want to go full trading, then higher level thrusters are heavier and more power hungry, which requires a heavier powerplant. If you want to do more trading, it's best to reduce the weight for the power plant and trusters as much as possible.
Wtf? My federal navy quest to petty officer is to smuggle imperial slaves. Is this a sting operation or does the Federation now trust me enough to let me know some of their dark secrets?