Told myself I wasn't going to do it but ended up selling the Python. Took another trip out to Sothis and between more data delivery missions and the trade missions I made a decent amount (had to work to get enough missions to spawn that didn't want to fill my entire cargo hold for just a few million) but the trip back gave me time think. I like the cargo space of the Python and how it looks inside and outside. However how it moves (because I couldn't afford to A rate this thing save the frame shift drive), the overall disappointing jump distance even with messing with some engineer upgrades, and the increasing cost to replace it if it was destroyed as I tried to upgrade different parts (thankfully didn't have to do that) it didn't seem worth it. At least for right now anyway. So once I got back tonight I sold it and rebought a Federal Assault Ship, an Asp Explorer, and a Keelback. All of these to go with the Cobra Mk III I had fitted and just stored in Rhea just to have one as I missed it My reasoning for the three ships was this.
Federal Assault Ship - I like the combat when I had this. I like the design and it was maneuverable in the way the Dropship wasn't. If I want to be serious about staying alive in a High RES or even a conflict zone I need something more dedicated. I might mess around with a Vulture at some point. Something like a Fer-de-lance is to expensive to buy and maintain.
Asp Explorer - Even though I don't really care for the design that much the jump range and cargo space was good for trading missions. If I want to explore I can outfit it well for landing on planets as well. I figure when 2.2 drops I can outfit this to do trading missions or the passenger missions. Also if I'm gong to do a another run to Sothis I'd rather do it in this and save a LOT of time. The trip out there the last time I took the Asp was 17 jumps I think. Maybe a bit less and around the same back after I messed with the setup. The Python was 30 going and 33 back. No. Never again.
Keelback - This primarily to have something that can launch a fighter when 2.2 goes live. I'm trying to find videos of people using it now in beta and I'm getting some ideas of how to outfit this. I don't know what I'll do it with though once I figure that out. I'm thinking of putting rail guns on it, some hull reinforcement and shield boosters. Maybe a maintenance kit if I can fit. Then just use it in a RES when I can or on planet. I don't need it to trade. So trying it out in combat could be interesting.
The goal is still to work up and buy an Anaconda (due to jump distance you can have, cargo, fighters, design, etc) but not until I have the money to outfit it from the start and can afford several rebuys. At least for me it seems having several ships is the way to go. I was hoping I wouldn't have to do that but turns out that's the direction I've ended up in.