You can craft any that you have unlocked in any order.
Sweet! Thanks for the answer.
You can craft any that you have unlocked in any order.
Sometimes I see something on reddit that makes me think of an alternate timeline where exploration mechanics and basics like commodity storage weren't just distant things on a nebulous list.
Part of me is absolutely DYING to play this in VR. Although I can't justify the cost of whacking out on a Vive. I reckon I'd be absorbed way past the grind if I was actually ... there. I keep searching around to see if anyone has had any joy using OSVR, but I don't see many use cases for it anywhere.
Part of me is absolutely DYING to play this in VR. Although I can't justify the cost of whacking out on a Vive. I reckon I'd be absorbed way past the grind if I was actually ... there. I keep searching around to see if anyone has had any joy using OSVR, but I don't see many use cases for it anywhere.
Part of me is absolutely DYING to play this in VR. Although I can't justify the cost of whacking out on a Vive. I reckon I'd be absorbed way past the grind if I was actually ... there. I keep searching around to see if anyone has had any joy using OSVR, but I don't see many use cases for it anywhere.
For slightly cheaper pick up TrackIR. Gives you the head tracking and honestly is a game changer. Being able to just look at panels to bring up menus is amazing.
So were the reduction in hauling/delivery mission payout across the board a mistake or on purpose?
Re commodity storage: Tell me about it...
This sad little story of personal idiocy paired with absolutely convoluted, underdeveloped game design (missing commodity storage) would'nt have been half as bad, if there was such a thing as commodity storage. My mining ship would've just kept its limpets in the cargo hold and things would've went a lot smoother.
The story went on btw.. I managed to mine 11 of the required 12 units of Osmium without limpets that evening. When I logged back in to farm the last remaining unit of Osmium - one isn't that bad if you've done 11 before that - an AI pirate ship spawned, scanned me and blew me up in about 15 to 20 seconds. Running was impossible because the drives had been shot out as soon as they opened fire.
God f**** dammit! >.<
Piracy is another completely underdeveloped aspect of the game, both in terms of PvP and PvE. The means of interaction are essentially destroying the other ship or trying to get it to open its cargo hold. The latter relies almost as much on PvP role play as on the pirate player's actual ability to shoot the cargo hatch or break it open with hatch breaker limpets, which is pretty damn hard on a running target. AI pirates don't do role play in the first place, they just shoot. Don't know if dropping any cargo would help, but there's hardly the time if you get blown up within 20 seconds on an unshielded ship in my case. What I think might improve the situation a lot, could be more versatile interactions between ships paired with a more developed crime and punishment system. For example, more means of temporarily "disabling" the victim's ship for pirates to give them time to get to parts of the cargo, but also pretty hard penalties for destroying a disabled ship or one that doesn't fight back.
If the only tool you have is a hammer, everything looks like a nail.
What's annoying is that Planet Coaster shows they can (potentially) make something with a bit more depth and creativity, just not when it comes to their neglected first child.
I don't think we can take Planet Coaster and compare it ot ED, unfortunately. :-/ It's a different team and I'm not sure if there is any intersection between devs working on either project at all or how large it is. It's also seems like a cumulation of their experience in that genre. An experience most of their devs cannot possibly have in the quasi space MMO genre.
Most notably, the design leads of the projects, the people appearing in Streams and talking about the designs etc. seem to be different. I've already said that I don't have that much confidence in the design prowess of the people behind Elite. I'm sure they work their backsides off, but I'm often not that convinced of the results from a game design perspective. Which is pretty sad, because there is simply nothing else like Elite around at the moment.
And there is one actual objective reason why they can more easily add functionality to Planet Coaster than Elite: It's largely not a networked game. Even something as "trivial" as a storage becomes a lot more work to implement, once things need to be persisted on a server.
Still, that doesn't explain why we get such dashingly designed features as the original Engineer grind and the late donation grind. Add the formidable interdiction harassment. *rollseyes*
I'm no (armchair) developer however I am more than qualified to shit on their management's decision making, which is ultimately the reason for this ever-expanding sandbox being filled with precious little sand. The development talent is most definitely there, different teams or no, it's just not utilised on the Elite side of things as well as it could be.
On a better note, I found my first planet with mist on it. It was quite...atmospheric.
That's pretty, do you remember the coords?
Weapon colors are now on sale.
Seems silly, but who am I to say what people should spend their money on.
Seems silly, but who am I to say what people should spend their money on.
It is. Just as much as pretend spaceship bobbleheads and spoilers. Nice as an option to support the devs though and harmless, because it hasn't got any balance implications. It's a rather non scummy form of micro transactions.
Do they ever have any sales for the ship paint jobs?
Everyone knows that purple lasers are OP.
Do they ever have any sales for the ship paint jobs?
Didn't help Mace Windu, did it? Wasn't he heat meta'd or some such?
Did you guys notice that the training missions are now a mission with voice acting? A gal finds you stranded in an asteroid field and helps you get your bearings. I kinda wish that we would get a few missions like that into the main game.
Did you guys notice that the training missions are now a mission with voice acting? A gal finds you stranded in an asteroid field and helps you get your bearings. I kinda wish that we would get a few missions like that into the main game.
Yeah, training missions ironically are the best missions the game has to offer right now. Voice acting isn't even half bad!
I'm not holding my breath, as voicing generated missions and NPCs convincingly seems an order of maginitude more complex than the station radio they introduced on 2.1, but it would add quiet a bit of believability.
Yep. They're a lot better, but there are still a few gaps that new players will fall into.
Hey guys just a question, is there an active GAF Community still playing elite dangerous? I've been playing in open for that last little bit but wanted to wing up with some other people.
Define "active". I think everyone in this thread plays at least on a weekly basis. I've been playing on PC a lot more lately.
CMDR Anton Sugar
Add me! o7
Just a quick post to let you know that we've made a few balancing tweaks this morning with regards to missions in the game. Many mission rewards have been increased, while passenger mission rewards are slightly decreased to create a better overall balance across the board. This balance is part of an on-going process and we will continue to make changes as required.
Additionally, we've fixed an issue whereby passenger missions will now award points toward the correct Elite rank.
Awesome will add you when I jump on later.
As for the active aspect, is there like a system that most gaffers are based around, any meet ups/group events or anything of the sort really.
Mission rewards got a balance pass this morning: https://forums.frontier.co.uk/showthread.php/308000-Balancing-Mission-Rewards
Wonder how bad the passenger mission nerf is
Mission rewards got a balance pass this morning: https://forums.frontier.co.uk/showthread.php/308000-Balancing-Mission-Rewards
Wonder how bad the passenger mission nerf is
We don't really have a big enough playerbase on GAF for meetups, unfortunately. HOWEVER, we do have an in-game faction called the Neo Galactic Adventure Force. Our home system is Apam Napat. I've been spending a lot of time there in the past few weeks, increasing my rep/rank and trying to bolster our faction's influence.
Passenger missions, especially long range, where just nerfed into oblivion this morining:
https://forums.frontier.co.uk/showthread.php?p=4774813&viewfull=1#post4774813
WTF Frontier, I don't think anyone who works on this game even plays Elite. No one, and I mean NO ONE, thought those long range passenger missions were paying too much before. This is bullshit.
WTF Frontier, I don't think anyone who works on this game even plays Elite. No one, and I mean NO ONE, thought those long range passenger missions were paying too much before. This is bullshit.
Passenger missions, especially long range, where just nerfed into oblivion this morining:
https://forums.frontier.co.uk/showthread.php?p=4774813&viewfull=1#post4774813
WTF Frontier, I don't think anyone who works on this game even plays Elite. No one, and I mean NO ONE, thought those long range passenger missions were paying too much before. This is bullshit.
I'll check out how far I am from Apam Napat. I just reached the Maia system for the community goals and that was like 50 jumps. I only have a jump range of 14.63LY. Fuel Scoop Activated!