I think I've finally burned out on the game. I've tried to keep doing different activities to compensate for the lack of depth in all of them but it isn't enough any more.
Fixed vs Gimbal Weapons:
We think theres still too big a gap between fixed and gimballed weapons fixed weapons do have a substantially higher damage in most cases, but this isnt offsetting the current benefit to time-on-target the gimbals provide. Wed like to make the choice between these two more interesting, but without making the raw damage gap wider. To do this were looking at giving fixed weapons improvements to efficiency and their ability to sustain fire, and making gimbals less of a guarantee to hit they will still perform the intended job of levelling the playing field a little for new players or those using less accurate control systems, but do so in a hopefully more interesting way and to a slightly lesser extent.
I think I've finally burned out on the game. I've tried to keep doing different activities to compensate for the lack of depth in all of them but it isn't enough any more.
Backed on Kickstarter, never got given a code, contacted them on forums/Kickstarter never got a response. Shame as I would have liked to at least try it.
I think I've finally burned out on the game. I've tried to keep doing different activities to compensate for the lack of depth in all of them but it isn't enough any more.
Backed on Kickstarter, never got given a code, contacted them on forums/Kickstarter never got a response. Shame as I would have liked to at least try it.
I think I've finally burned out on the game. I've tried to keep doing different activities to compensate for the lack of depth in all of them but it isn't enough any more.
Go to the official forums, complain about the reasons.
Wait for apologists to come in...
- Gid gud!
- But mah immersion!
- But simulation!
- This game is not for you, CoD instant gratification kiddy! This requires time, planning, ... (aka: braindead grind and lots of Netflix in normal people's terms)
- But griefers!
Did I forget something?
Wow, LTTP much! As was said above, contact their support, enjoy, burn out, wait for updates, enjoy again, repeat. Feel free to complain away or rave about it in here. Mandatory advise for you if you ever get into exploring: whatever nice looking thing you want to screenshot, always make sure your own ship covers most of it! ;-)
Sadly I don't see even a hint of that changing. Not sure how there isn't a thread on just how boring and shallow exploration is every day until they address it. There's so much out there and it's so very bland. Fuckin' powerplay is getting updates before exploration. It's insane.
Go to the official forums, complain about the reasons.
Wait for apologists to come in...
- Gid gud!
- But mah immersion!
- But simulation!
- This game is not for you, CoD instant gratification kiddy! This requires time, planning, ... (aka: braindead grind and lots of Netflix in normal people's terms)
- But griefers!
Did I forget something?
I know, I know.. "another neutron star pic?", but been steadily making my way towards the center of the galaxy at my casual / agonizing pace. I'm into areas where the star density has increased vastly, so I'm encountering these more and more.
It's just beautiful seeing these, and kinda neat to just cut power and crank the audio up to listen to the eerie background noises Frontier plays when you're near one of these.
Should ask Mengy to publish a regular Elite exploration blog, every time they play the game, focusing on the underlying mechanics and game design.
Day 1:
Hit "J" 2015 times. Pointed the ship at 65 different stellar bodies. Waited about a cumulated 90 minutes for scans to complete. Spend another 60 driving around suns to refuel. Landed twice and drove the SRV in circles.
Rewatched the first three episodes of "Breaking Bad", Season 1.
Day 2:
...
Yep. I did not even check out the new update There is just nothing there if you are not big on earning new ships and scanning things.
there was actually a really nice feedback thread on there I saw yesterday. not an avalanche of assholes posting image macros either.
here https://forums.frontier.co.uk/showthread.php/304393-Fdev-your-killing-our-player-faction!
at least when I read it, it was still very good. almost every post with nice not positive feedback
What do you all think of the upcoming combat, engineer, and Powerplay changes? Reddit is saying that the changes address a ton of requests from the community, but I'm not familiar enough with common complains to know if that's true or not.
People were having fits over the CQC rank being added to the right info panel. Not a part of Elite, immersion breaking bla.
What do you all think of the upcoming combat, engineer, and Powerplay changes? Reddit is saying that the changes address a ton of requests from the community, but I'm not familiar enough with common complains to know if that's true or not.
a bunch of threads about combatlogging on frontier forums now, came across it because eurogamer wrote a thing. never understand how people care about this.
http://www.eurogamer.net/articles/2...rs-are-trying-to-get-frontier-to-fix-cheating
but then, even if I've played a lot in open, all the interaction with other players I've had is saying hello in chat as we head in our separate directions. never had any interest in hunting anyone down, and never been interdicted by another player. I've seen a couple of sdc morons stream and be really upset and report someone when specific players they target and stalk log off or network glitch out. who is going to take that report seriously from those morons.
Black Friday sale is up: https://www.frontierstore.net/usd/game-extras/elite-dangerous-game-extras.html?p=1
There are a few things that Frontier could do that would go some way to addressing these issues:
If well implemented, any or all of those things should give a nice risk / reward balance to PvP focussed players, whilst making them think twice before griefing newbies.
[*]Increase the likelihood of aggressive PvP players being matched against each other in the same game instances.- Strengthen and increase the numbers of the security forces in proportion to the player’s bounty and allow them to track criminally aggressive PvP players across neutral or superpower affiliated systems.
- Make the bounty proportionate to the difference between the value of the player’s ships and/or wings. Anaconda vs. Anaconda is a fair fight resulting in a relatively small increase in bounty. A wing of four fully upgraded Anacondas vs. a Hauler results in a huge increase in notoriety.
[*](my favourite) Increase the bounty on those who initiate PvP combat against non-wanted players and enable a Dark Souls style covenant / guild for players dedicated to bringing them to justice. A hundred million for nailing a persistent griefer? Yes, please.
First - Considering how large the galaxy is and the already sketchy instancing and low player max, this would never amount to anything.
Second - How would you stop someone from their own group from cashing this in?
Black Friday sale is up: https://www.frontierstore.net/usd/game-extras/elite-dangerous-game-extras.html?p=1
There's a few ways to handle combat logging, IMO, in ways that don't require Frontier to spend time reviewing accounts and banning people:
Make it so a disconnect does not instantly remove your ship from the online game. Like in other MMOs, where an offline user will suddenly become unresponsive, but still "there" and still killable. Add a timeout similar to the regular logoff timer.. 15-30 seconds until the ship disappears. That will remove the (apparent) monetary reasons for combat-logging, in that your ship will still be blown to smithereens and you're still stuck with a rebuy.
Black Friday sale is up: https://www.frontierstore.net/usd/game-extras/elite-dangerous-game-extras.html?p=1
Me too. Like many with busy family lives a lot of the game isn't attainable for me. Did manage to get from AspX to Python before passenger missions were nerfed.
I tend to treat Elite as something I dip in and out of. So once there are some more updates I'll probably be back.
Yep. I did not even check out the new update There is just nothing there if you are not big on earning new ships and scanning things.
Go to the official forums, complain about the reasons.
Wait for apologists to come in...
- Gid gud!
- But mah immersion!
- But simulation!
- This game is not for you, CoD instant gratification kiddy! This requires time, planning, ... (aka: braindead grind and lots of Netflix in normal people's terms)
- But griefers!
Did I forget something?
Wow, LTTP much! As was said above, contact their support, enjoy, burn out, wait for updates, enjoy again, repeat. Feel free to complain away or rave about it in here. Mandatory advise for you if you ever get into exploring: whatever nice looking thing you want to screenshot, always make sure your own ship covers most of it! ;-)
My problem is I have more than enough time for a slow burn but every time I try Elite nowadays I feel like I could be doing something more fun.
Just traveled 8000+ ly to find out I have about 3ly to little range to make it to my destination. The fucking place demands jump ranges close to 90 ly.
Oh well that's one 20 mil mission to hell.
At least I got some exploration data out of it though.
Out of curiosity, where was the mission target that you couldn't reach?
Me too. Like many with busy family lives a lot of the game isn't attainable for me. Did manage to get from AspX to Python before passenger missions were nerfed.
I tend to treat Elite as something I dip in and out of. So once there are some more updates I'll probably be back.