Joseph Merrick
Member
Chrome Hauler is todays ship, LOL!!!!! For all of the commanders who fly a Hauler for a living!!!!!
have seen a lot of 17 draconis streamers going hauler. it's probably for them. lol
Chrome Hauler is todays ship, LOL!!!!! For all of the commanders who fly a Hauler for a living!!!!!
Sandro Sammarco said:Changes we’re still mulling over
Shield booster stacking and big three hull increase: the feedback from testing is, so far, very positive. However, we need more of it to convince us that this change is ready to move on to live. We will greatly appreciate any game play feedback that you folk can offer over the Christmas period!
Changes we’re likely to roll back
Gimbals: for now we’re going to roll back all of the gimbal changes, which mean they will retain their tracking arc from the current live build (not the beta) and will not be affected by sensors. We will be keeping the buffs to fixed weapons.
We think there’s merit in the concept behind this test, especially with giving added consequence for sensors. However, the feedback is convincing us that we probably need to come back to it at a future point, when we can spend more time looking at how these modules could work together to bring more parity between fixed and gimbals, and create interesting choice at the same time.
Changes we’re looking to soften or tweak before hitting the live build
Plasma Accelerators: we’re reducing the amount of absolute damage they will deal to 60% of their total damage. The remaining 40% will be divided equally between kinetic and thermal, just like their old damage used to be. We’re also reducing the base damage by a very small amount: 5% reduced from beta, which is still an increase from the current live build.
Phasing: we’re reducing the bleed through effect by around 20%.
Shield regeneration: we’re keeping the increased regeneration rate when broken, but we’re drawing back a little on regeneration when formed for all shields – though they’re still going to be slightly better than active regeneration on current live.
Long Range and Focused upgrades: we’ve decided to leave focus as it is on live. Instead, we’re removing damage fall off from long range, and have removed its damage penalty.
Fragmentation Cannons: we’re rolling back the reload times and some armour penetration changes. Now, compared to current live, they will have increased ammo capacity. Medium and large versions will have reduced armour penetration and an increase to base damage. The upshot should be minimal change versus mid-sized ships and larger, but about a 15% damage increased to small ships and all shields.
Repair/reboot shield regeneration: We’re adding in a change that will prevent shields from reforming at the end of the reboot sequence if your ship was attacked during it. Given more time, we might consider finesses to this, but it’s the safest change for now that gives us what we initially wanted, which was fast out of combat shield regeneration.
Module reinforcement packages: we’re going to halve the mass across the board for both MRP and HRP. The mass range for these modules will now run from 1t to 32t. We’re also going to increase their health by 15%. Finally, The AFMU will now restore ten times more health to these modules, meaning more efficient, faster repair for them.
Military slots: we’re going to be reducing the number of slots by 1 on all vessels that currently have more than 1 slot.
On a related note, we’re reducing the Viper MkIII hull mass, from 60t down to 50t, which should give their Commanders a little more leeway when outfitting, especially with the military slot.
Railguns: this is more of a token change – we still want to take a deeper look at this weapon in the future, but for now, we’re increasing the ammo count from 30 to 80 slugs (the Imperial Hammer goes from 90 to 240 slugs), and reducing heat generated when firing by 20%.
Changes that will go through to the live build “as is”
Trader hull increase: We see this as a relatively safe change, so unless something crazy occurs between now and the new year, we’re going to let this through.
Cytoscrambler: we’re also going to let this one through with the 50% damage increase and reduced damage fall off (was 300m to 600m, will be 600m to 1km).
Python is pretty good but ultimately a downgrade IMO if you're just doing combat. Only reason I don't fly an FDL is the shitty seat position.Debating trading in my FdL for a python just because of looks lol. How do you guys like the python in combat?
So we'll get a chrome Anaconda tomorrow right? It's the only skin I've been waiting for this whole time. lol
Python is pretty good but ultimately a downgrade IMO if you're just doing combat. Only reason I don't fly an FDL is the shitty seat position.
Could you do me a solid and post a couple screens of the chrome vette and wireframe conda in game?
Those are all pretty sweet, thanks for the pics.
How long will these be on sale?
I also have the wireframe Python if there is any interest there.
How long will these be on sale?
3/1/17, but are they using M/D/Y or D/M/Y?Till March 1st
3/1/17, but are they using M/D/Y or D/M/Y?
Now that I think about it, Jan 3rd would make more sense.
Wish they'd use Month/Day/Year like normal people.
Now that I think about it, Jan 3rd would make more sense.
Wish they'd use Month/Day/Year like normal people.
I'm actually trying to figure out the best way of having my co-pilot fly the Anaconda. The one time I let them do it, I started getting messages about the power plant failing (no idea what that was, all modules were at 100%), but when I switched back my shields were almost gone because she'd transferred all power away from Systems.Just hooked up an Conda with some decent upgrades (not maxed out) and a fighter bay.
Wow, having a crew and fighters makes a huge difference. I like being able to mix it up and either control the Conda or switch to my agile fighter. Best of both worlds.
Pulled the trigger on the FDL last night, outfitted it this morning. Man is she a tank! Those shields are crazy strong, and the 4A beam laser melts anything. I feel much more confident engaging an FAS or Python now. Thanks for the build outs!
Funny part was I was headed to a system to grab 5A thrusters and the current CG was on the way! So I grabbed 2t of surface stabilizers and made a quick $600k while fueling up.
This is what I'm currently running right now: http://eddp.co/u/6JagL4Zz
Beluga Liner?
It's a sidewinder now. Bizarre.HAHA! I swear that said FDL went I made it.
Edit. Apparently the short links are broken... because it keeps coming back as the Beluga when I make a new one.
They're adding a "Fisher's Rest" station in 2.3, in honor of Carrie Fisher. It's a good name.
Lol. Welcome to Elite. Some of the most misleading trailers in the industry. That action one from a year or so ago was borderline lawsuit territory.Was just checking the ED steam page to see if there were any paint packages or anything there I was interested and damn does that trailer overpromise.
What rating do I need to get my ships that maneuverable?
Not sure what you mean by that...
Finally got the layout more or less down and finished my personal reference sheet. As silly as it may sound, I'm going to need it the next time I want to play and haven't touched the game for more than half a year.
Pedals aren't displayed, but they're necessary imo for the CH Products. Otherwise it's a terrific HOTAS. Practically everything is mappable with a single modifier, from all the default actions to fighter commands and the weapon color toggle. There's even room to spare for additional functions to be mapped.
It's actually insane to me that some sort of Cap ship defense mission isn't in the game 2 years after launch. Or any sort of quasi cinematic distress call going out across a system or grid in the galaxy map leading to a large fight somewhere. Training missions show me they can do SOMETHING with chatter. Would be a nice wing activity.I do like the capital ship fight video though. And I thought I was being smart by wanting to name my Corvette "Sword of Damocles".
It was a joke. I was saying what thruster rating do I need to have ships as maneuverable as the ones in the trailers.
It's actually insane to me that some sort of Cap ship defense mission isn't in the game 2 years after launch. Or any sort of quasi cinematic distress call going out across a system or grid in the galaxy map leading to a large fight somewhere. Training missions show me they can do SOMETHING with chatter. Would be a nice wing activity.
So I just got this game on steam sale last week. Liking it quite a bit, already bought an Adder and am continuing exploring all it has to offer.
I am having an issue though...the NPC enemy ships seem impossible to deal with.
I go on a salvage mission, which should be simple enough, but 4 enemy ships show up and blast me apart in seconds. I have tried the mission 4 times now and at this point I'm giving up. Tried cargo scooping and getting out of there. Tried fighting back. Maybe if it was one ship I'd be able to do something, but 4 damn ships are impossible to deal with. And they take me out so fast. I feel pretty helpless. What gets me is the scanner before entering the mission zone says "Threat: 0".
Is there something I'm missing here or is this just not something I can do despite it being something I am an appropriate rank for?
Interesting CH layout. Mine is very, very different.
What level is the mission?
So I just got this game on steam sale last week. Liking it quite a bit, already bought an Adder and am continuing exploring all it has to offer.
I am having an issue though...the NPC enemy ships seem impossible to deal with.
I go on a salvage mission, which should be simple enough, but 4 enemy ships show up and blast me apart in seconds. I have tried the mission 4 times now and at this point I'm giving up. Tried cargo scooping and getting out of there. Tried fighting back. Maybe if it was one ship I'd be able to do something, but 4 damn ships are impossible to deal with. And they take me out so fast. I feel pretty helpless. What gets me is the scanner before entering the mission zone says "Threat: 0".
Is there something I'm missing here or is this just not something I can do despite it being something I am an appropriate rank for?
Because of the Engineers now being part of the game, and NPC ships using lots of weapon mods, the game has become very difficult for players just starting out. With that mission you are talking about your only hope would be to scoop the target cargo as quickly as possible, put all pips into ENG and boost away as soon as they arrive and keep boosting as much as possible, and then high wake out ASAP. By high waking I mean jumping to a different system, this avoids being mass locked by the four attackers. In short, you need to flee your attackers ASAP because a stock Adder has zero chance against four engineered NPC attackers.
Even doing this, the mission simply might be impossible for a stock average outfit Adder.