I think you mean me.@Askherserenity
What do you mean by furball combat?
I think the combat/flight model in Elite is awesome. Can you give me an example of a space sim that does it better?
From wiki: By the end of January, 1991, the term "furball" became a popular word to describe the hectic situation of many dogfights, occurring at the same time within the same relatively small airspace.
Basically a whole bunch of fighters in a ball.
The flight model is okay/average. It's a butchered WW2 model that lacks a bit of depth.
The combat itself isn't my complaint, it's the lack of depth in skirmishes. It is literally just a ball of fighters circling each other; there's no variety in larger conflicts, and no cooperation.
Bounty hunting, conflict zones, powerplay missions etc; they all play out identically.
I'd love to give out comparisons and what not, but there isn't a great deal of games to compare to.
edit:
Just for examples I'll throw these out these two: Falcon 4 & Eve.
It feels like I bring up Eve every time I am whinging about space games but whatever.
The variety in conflicts in these two games is amazing, Elite is so far behind the curve I can't describe just how bad it is.