DevelopmentArrested
Banned
i actually really liked the last scene/line
Rabbitwork said:finished the game a little bit ago. not sure how i feel about it overall. art direction, acting, voice work, graphical fidelity, sound, all top notch. combat was middling to irritating; the stun move is almost worthless. story wasn't bad, however:
so did they forget to write the rest of the ending? i suppose a sequel could be made, or some kind of extension via DLC, but holy hell was that an anti-climactic, and irritating last level. i don't have a problem with what Pyramid actually turned out to be, but they sort left us hanging in the worst possible way. like others have said what happens next? did trip go home? did monkey stay with her? why did she impulsively kill the Pyramid but seconds later suddenly have a crisis of conscience?
also, why was there never the obvious, but effective, scene of her forcing monkey to do something he doesn't want to? i was waiting even up until the end for her to say "Command: Take the mask off!" or make him stay with Pigsy. garland's work for me has always touched on the small intricacies of what goes on behind a person's eyes, what motivates them. this story was very straightforward. would not be surprised if "written by alex garland" means he wrote down a plot treatment on a notebook sheet and gave it to ninja theory to finish it. hrm.
i've almost fully upgraded. i'm speaking of the "hold attack to charge and stun" move as opposed to the stun blast. maybe i'm just "doing it wrong" but its seriously hard to work into my combat. its been easier for me to roll away/around and use the evade attack.jonnybryce said:Did you upgrade it at all? That stun move was the reason I made it through my battles, I can't take 5 mechs on at once. Put a few out, take care of the others, put them out, take care of the ones that wore off, repeat.
I feel that's a little too obvious. There were "intricacies" of what motivated these people; I enjoyed the progression from her commanding or warning she could command to when she would say things like "I'm not commanding you...I'm asking you" and he would oblige bc of their bond. The moment when he commanded her to reactivate the band also comes to mind. I would expect her to command him to do something he wouldn't want, wouldn't expect him to command her (especially when it comes to the band) and for her to actually listen.
Rabbitwork said:i did however really enjoy the scene where he asks her to turn it back on; implying that if given the chance, he can't promise he wouldn't run away. i guess i'm mostly upset at the abruptness of the ending. i don't feel like i'm left with enough information to make up the rest. i'd rather see it since they did such a remarkable job with the performance capture.
Hmm, I could be mistaken, but I thought the charged stun move was the only way to break a shield in melee range, outside of pulling out your staff and firing point blank. It also charges up in about a second, and you can be facing the wrong way as long as you push the stick when you let go, so I didn't find it too clunky.Rabbitwork said:i've almost fully upgraded. i'm speaking of the "hold attack to charge and stun" move as opposed to the stun blast. maybe i'm just "doing it wrong" but its seriously hard to work into my combat. its been easier for me to roll away/around and use the evade attack.
Giolon said:Why wasn't he more upset when Trip broke their deal? Why did he command her to put the headband back on? Furthermore, why did she agree?
Is that the turret-on-a-boat chapter with the averagetastic hoverboarding section at the end?derFeef said:Chap 9 is kind of going on my nerves :/
TripOpt55 said:
Bernbaum said:Ending was fine- I was anticipating something stupider and fourth-wall breaking. What're y'all whinging about?
semiconscious said:well, the fact that it was stupid, period (something you apparently agree with?)...
Giolon said:Why wasn't he more upset when Trip broke their deal? Why did he command her to put the headband back on? Furthermore, why did she agree?
Rabbitwork said:i've almost fully upgraded. i'm speaking of the "hold attack to charge and stun" move as opposed to the stun blast. maybe i'm just "doing it wrong" but its seriously hard to work into my combat. its been easier for me to roll away/around and use the evade attack.
Giolon said:1.Why wasn't he more upset when Trip broke their deal?
2. Why did he command her to put the headband back on?
3.Furthermore, why did she agree?
The Friendly Monster said:The DLC actually stars Pigsy.
http://www.joystiq.com/2010/09/22/enslaved-dlc-announced-stars-side-character-pigsy/
luxarific said:Ugh, didn't like that character at all. At least I can sell the game back now without worrying about the DLC.
The Friendly Monster said:The DLC actually stars Pigsy.
http://www.joystiq.com/2010/09/22/enslaved-dlc-announced-stars-side-character-pigsy/
Warm Machine said:I just bought the game. Looking forward to playing it this evening!
dark10x said:I really don't think it's fair to slam UE3 all that much. It is totally possible to overcome these limits.
It can produce fantastic results in the right hands. The framerate issues that crop up definitely demonstrate that NT did not have a real handle on this engine. Their own engine was just as bad last time around as Heavenly Sword also had significantly framerate issues.
For bright, sunny visuals I still think Mirror's Edge is one of the most impressive games this generation and that was built upon UE3. They did some custom work with the lighting, of course, but the results were amazing. There was nothing stopping NT from doing something similar. UE3 is a great engine, but it doesn't simply crank out certain types of visuals. It's up to the developer.
Oh, it can pull off great visuals. This game proves that. The problem is that the engine produces, by far, the most distracting, annoying, and down right ugly errors in gaming. Of course, I mean the the texture pop-in issue.brain_stew said:Irrational UE3 hate has got to be one of my biggest pet peeves on this forum and most of the criticisms are completely baseless. In its current form UE3 is actually a pretty damn good engine that can go toe-to-toe with nearly anything out there apart from the obvious.
Nope.Linkzg said:can you go back to old chapters without disrupting your current game to get it? are skill points and those collectibles constant through the game? basically, did I miss it?
Oli said:If I start a new game on hard, will it reset my EXP?
bubnbob said:
.ezekial45 said:Oh, it can pull off great visuals. This game proves that. The problem is that the engine produces, by far, the most distracting, annoying, and down right ugly errors in gaming. Of course, I mean the the texture pop-in issue.
I don't know if it's poorly optimized or what, but it's definitely distracting. You can't deny that. No other engine has produced this problem as many times much as UE3. it really brings some games down.
dittowill get this once it hits the bomba bins. (Which will be very soon, I'd wager).
brain_stew said:Wish there was a PC version as I can only imagine the game looking just insanely good on that platform. UE3 scales really well to high end PCs and the base game here on 360 is already really nice looking.
eznark said:Have they announced DLC for this game? I'm almost done with it and want to know if I should hold onto it for awhile (they have the menu option and all..)
So you liked it?Amir0x said:Just beat the game.
Wow. I need a technical analysis on the end game there. The framerate was so atrocious near the end there that I thought it had to be going sub-15 frequently. Gotta be one of the worst framerates in recent memory. Totally destroyed any chance this game had to redeem itself.
And the story? LOL.
The only thing pieces of dialogue I liked in the whole game was the "at least I'm inside the pod this time" and it was responded to with that impressive piece of facial animation where Trip goes "ha. ha."
DevelopmentArrested said:So you liked it?
Yuck to Pigsy DLC. Didn't care for that pervert at all.