Spike Spiegel
Member
I was pondering that very same question last night (it's a shower thing... don't ask, I don't fully understand it myself), and decided I would pose it to you folks as well. It's a commonly held belief that the PS2 had a rather weak initial offering; yet Sony easily overcame this potential weakness thanks in no small part to its timing and some clever marketing strategies. But I think we can all agree that, with the console war escalating to new heights, Sony should be doing everything it can to muster a killer lineup for PS3. That begs the question: what list of games, in your opinion, would make for a successful, effective launch of Sony's PS3?
However, coming up with such a list isn't as easy as it seems. The first instinct one has is to simply list every "must-have," AAA- franchise currently available on PS2. But when you think about it, that doesn't really work; too many high-profile, "gotta own it" games at once, all competing for the same consumer dollars... someone's gonna get burned, and once the initial frenzy's over there'll be a drought. So it's better to just have a select few "must have" games available on the launch date, and then space the rest out through the system's first year. That means there'll have to be something else besides "killer app" titles to fill those store shelves.
Also, there are some genres that must be represented at a console's launch. Aside from that one hyped-up "killer ap" and a new Madden, there's got to be: a racing game, a fighting game, an action/adventure game, a flight sim, a kid-friendly game, etc etc. A console launch also needs its share of low-profile "quirky" games; you know the ones I'm talking about - those odd little games with limited mainstream appeal that still manage to find an audience. And, unfortunately, a console launch apparently needs its share of crap mainstream titles with low production values that sell to mainstream folks with no sense of taste. The name of the game is diversity.
For the sake of argument, let's assume a 2006 launch date. There should also be TWO separate lists - one for the JP launch, and the other for NA. After all, what works in the US might be a flop in Japan, and vice versa. And, if you can, give the reasoning behind your selections.
Get crackin'!
However, coming up with such a list isn't as easy as it seems. The first instinct one has is to simply list every "must-have," AAA- franchise currently available on PS2. But when you think about it, that doesn't really work; too many high-profile, "gotta own it" games at once, all competing for the same consumer dollars... someone's gonna get burned, and once the initial frenzy's over there'll be a drought. So it's better to just have a select few "must have" games available on the launch date, and then space the rest out through the system's first year. That means there'll have to be something else besides "killer app" titles to fill those store shelves.
Also, there are some genres that must be represented at a console's launch. Aside from that one hyped-up "killer ap" and a new Madden, there's got to be: a racing game, a fighting game, an action/adventure game, a flight sim, a kid-friendly game, etc etc. A console launch also needs its share of low-profile "quirky" games; you know the ones I'm talking about - those odd little games with limited mainstream appeal that still manage to find an audience. And, unfortunately, a console launch apparently needs its share of crap mainstream titles with low production values that sell to mainstream folks with no sense of taste. The name of the game is diversity.
For the sake of argument, let's assume a 2006 launch date. There should also be TWO separate lists - one for the JP launch, and the other for NA. After all, what works in the US might be a flop in Japan, and vice versa. And, if you can, give the reasoning behind your selections.
Get crackin'!