RevenantKioku
PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS oh god i am drowning in them
Optimistic said:Yes it is. That's exactly what it's going to do. Cut out the random battles and what you're left with is a plot that spans around 20 to 30 hours in length (see Chrono Cross for an example of how much shorter a Japanese rpg can get without random battles).
Okay, and how long does the plot of Fable span across? It seems to be a lot less and that's not appealing to me.
Huh? Fable was never pushed as some huge, giant rpg that took hundreds of hours to finish. You deluded yourself. Why blame the game?
Okay, I got the wrong impression. Still, why should I go nuts all over it even if it is a great game if its not what I want?
Optimistic said:Then why do you feel the need to have a whinge? If that's the case you shouldn't even be in this thread.
I can't discuss what I feel is wrong or not appealing about a game?
Optimistic said:We really fucking need a rolleyes smiley in this forum.
Look, I'm not claiming there's anything wrong with random battles, Final Fantasy 7 is one of my favourite games of all time, I'm just stating that they bloat the length of what would otherwise be a shorter game. RPGs that real time battles will always be shorter than those with random battles (see Zelda, even KOTOR). If you don't like this then avoid playing action rpgs for god's sake.
Like I said, I'm not considering raw completion time, but the main quest, length of that. It sounds a bit lame and stretched out at this point I'm aware, but I am kinda just realizing what my feelings on this are as I'm discussing this.
You issued that in your first reply to me. I have nothing against ARPGs, but like I admitted earlier a game doesn't have to be long. Again, its on a game by game basis.
Perhaps I was expecting something from Fable I'd never be able to get, but what has been presented to me isn't something I'm actually interested in.
Action RPGs don't HAVE to be shorter anyway. I'd like a good long one for once.