SteveMeister said:Well the other thing about long games is that if you can save often enough, and if the game gives you a good means of keeping track of your progress and objectives, you CAN play a lengthy game in short bursts.
seismologist said:I wonder how long Morrowind is with all the sidequests. Must be in the 100's of hours.
RevenantKioku said:And holy shit, if you were to put 1 hour into a game every third day, you're still playing for more than 100 hours!
Maybe you can't, but I'm 21, work, go to school, and I can still fit some gaming in along with a social life. Does this have to turn into a measuring contest?
What the hell is your point? Some people have or make time to do what they enjoy?
shantyman said:I haven't bothered to read most of the responses, but I can't wait until the people complaining it is too short hit age 28 or so. They'll want shorter games because of real life and agree with me: shorter is better.
dark10x said:Soooo...why are you complaining about length again? You have already made it clear that a shorter RPG is acceptable. I honestly don't understand your issues...
Saint Cornelius said:Is Darien trying to get a spot on EGM's writing staff? I haven't seen so much defending since back when swarmers & mutants were the enemies du jour
DarienA said:I've done my tour of writing reviews for a print rag already thank you very much.
SteveMeister said:I'm 39. And if I really get in to a game, I tend to hate to see it end. Like I said before, as long as I can save whenever I want and the game makes it easy for me to keep track of my progress and objectives, I can play it in small chunks of time over the course of a couple months if need be.
Saint Cornelius said:I'm not doubting your writing prowess, I'm just wondering why you feel the need to defend the editors of EGM so ravenously.
SteveMeister said:I'm 39. And if I really get in to a game, I tend to hate to see it end. Like I said before, as long as I can save whenever I want and the game makes it easy for me to keep track of my progress and objectives, I can play it in small chunks of time over the course of a couple months if need be.
dark10x said:Soooo...why are you complaining about length again? You have already made it clear that a shorter RPG is acceptable. I honestly don't understand your issues...
Fixed2BeBroken said:his point is western rpgs = crap
and eastern rpgs = Much > than eastern games.
RevenantKioku said:Haha, I do say that.
I think my beef is my impression was Fable was the life of a hero. And that life I expected to take more than 20 hours and they're like "You completed the main goal of the game!" That I find a little disheartening.
Didn't they remove gradual aging too? I mean that kind of shit.
RevenantKioku said:I think my beef is my impression was Fable was the life of a hero. And that life I expected to take more than 20 hours and they're like "You completed the main goal of the game!"
Optimistic said:One, you, I, and everyone else that buys this game are not on a fucking deadline to finish it. We won't have to rush, we will be able to fully exploit the game world, and meander around it at our own pace. It will almost definitely take a lot longer than 20 hours IMO. And even so, your point is a really fucking weak one, and clearly just an attempt at subtle trolling (you failed miserably btw).
RevenantKioku said:I'm sorry, but that's not the point at all.
They've said the main quest is short. That I find weak.
Consider it what you want, that's my viewpoint.
Optimistic said:You do realise that the only reason the FF games take so long to complete are because of the 4748759595 random battles you have to fight, yeah? Of course you do, but you're just trolling so you'll push that fact under the carpet, right? Hahaha.
optimistic said:P.S that you ignored my other points, and those of dark 10 really does show beyond a shadow of a doubt that all you are is a worthless troll.
dark10x said:Did you realize that this forum offers word wrap?
Oh come on now, you're just being petty. Sometimes I think things need to be separated to be noticed, what does that even matter?
dark10x said:Heh, considering that you ignored my post previous to that...it would seem that things DO need to be separated in order to be noticed.
Really, though, I'm just f*cking with you. ;P
whereas fable has no enemies, thus no fighting to slow you down.Optimistic said:You do realise that the only reason the FF games take so long to complete are because of the 4748759595 random battles you have to fight, yeah?
Mega Man's Electric Sheep said:Really ferricide, ever since you became the "worst reviewar evar", you've become quite bitchy.![]()
His point may have been fanboyish in presentation, but it is true - many turn based RPG's drag on due to frequent enemy encounters. Real time combat seems much less sluggish. Unless there's a paragraph from your famed review complaining about sluggish and repetitive combat in Fable?![]()
ferricide said:whereas fable has no enemies, thus no fighting to slow you down.
OH WAIT
seriously, these arguments get so retarded.
WE ALL LOSE
Optimistic said:It's not all perspective, though. If Fable had random battles you could probably add on another 10 hours to the game's length.
Oh please. Real time battles are much quicker, and occur less often. Any tool can use sarcasm to make another's point seem less valid, but the fact of the matter is, I am right.
RevenantKioku said:It IS perspective first, because if you're enjoying it its not going to drag on for you.
Phoenix said:Sorry dude I have to disagree. I used to love FF3's combat until I got to the tower of kefka.... it was like it would never end and that DID drag on... and on.... I think one party member at a time was fighting in most of those battles. Random battle can be a good thing in doses, but ANYTHING that goes on forever (like this thread) will wear on you after a while. ESPECIALLY the longer the game gets.
RevenantKioku said:I'm not saying its impossible to get sick of it, but I'm also trying to make it clear that its not impossible to keep on enjoying it.
possibly. the enemies do respawn in fable, so there's a fair bit of fighting in getting from point A to point B till you unlock warp points. then again, if they had badly wanted to pad the game they'd've killed the warp points, so i suppose it's commendable that they did not. some games that desperately need them don't have them (cough, star ocean 3. talk about padding, jesus.)Optimistic said:It's not all perspective, though. If Fable had random battles you could probably add on another 10 hours to the game's length.
RevenantKioku said:Second, even if you spend ten extra hours in random battles that's not going to increase the length of the meat of what you're doing.
I can't pull the right words out of my head at the moment, but what I've been trying to address is that if you took the main "meat" of what the Fable main quest is, it seems like its rather skimpy in comparison to what I was led to believe, and what was part of what put some interest in the game for me.
Don't get me wrong I wasn't going to buy or play Fable before I heard about this,
Right about what exactly? That random battles take time? You want a medal for that one? Just if Fable's battle went slower that wouldn't increase the meat or time of Fable's quest.
ferricide said:FFX is still a bigger game than fable, though, and suggesting it's only the randoms that make it longer is ... ignorant. as just about anyone who's trying to make points about fable is, still.