good afternoon.
going to script characters all day again.
remind me not to have cutscenes or story or anything ever again
:: puts enormous amount of creamer into coffee ::
You really only need two for a Metroidvania: one at the beginning and one at the end.
Just make roguelikes and only roguelikes
That does look about q lifetime supply for me. Good callA lifetime supply of vodka
I lost an Isaac run one that was massively overpowered with max hearts cause I couldn't stop dodging into stuffI'm still fine after a few glasses of wine and a beer.
good afternoon.
going to script characters all day again.
remind me not to have cutscenes or story or anything ever again
:: puts enormous amount of creamer into coffee ::
:: sips ::
:: can barely taste the coffee ::
:: perfection ::
along the way you meet various characters and sometimes they do things.
right now I have to make a character physically run and jump etc. from one room of the map to like 4 rooms over, talking along the way.
there's no intelligent pathfinding in my game, so I can't just say "go here" and the unit will do it. I'm scripting every movement and animation change by hand.
I lost an Isaac run one that was massively overpowered with max hearts cause I couldn't stop dodging into stuff
Jobbs, all I'm doing today is DLC shit, too. We can be friends!
Did I tell you about my idea of a soulsish roguelike?yesssss
my big idea for one is a new genre I call "don't souls" which I may have already talked about.
:: hires you to program it ::
:: shitty pay ::
I'm gonna take a look at Amazon Lumberyard and see if it's any good, and maybe screw around with Unity later.
my big idea for one is a new genre I call "don't souls" which I may have already talked about.
:: hires you to program it ::
:: shitty pay ::
Did I tell you about my idea of a soulsish roguelike?
Did I tell you about my idea of a soulsish roguelike?
Pretty eventful F1 race
now to Moto2 and MotoGP
Ewww beat-em ups and platformersWhat about a beat-em up or platformer where you get to pick two monsters from a wider selection and they act as a pair, using their unique powers to fight or solve puzzles? You can call it PAIR-ANORMAL.
nope! it better not be stealing from MY idea for a soulsish roguelike.
lol
Lightweight
Morning fake humans
I missed music talk and that makes me sad. Sadder still is Lilith shitting on LCD soundsystem
If I may add my .02, I think radiohead is the greatest band of all time and I can't fucking wait for the rumored new album to come out this year.
Did I tell you about my idea of a soulsish roguelike?
Ewww beat-em ups and platformers
The main unique mechanic is that your character has perma death and you have to find and fight your old undead corpse with a new character to get your equipment back
Ideas are a dime a dozen. Execution and exposure are everything.
Tfw you single me outIdeas are a dime a dozen. Execution and exposure are everything.
fascinating. I'd like to subscribe to your newsletter
It's okay, you wouldn't love the music I listen to either. There's nothing wrong with that.
You would be surprised to know that I have several guilty top 40 favorites.
gonna make you all sign ten NDAs before I tell you my amazing idea because I am paranoid someone will steal my valuable idea that no one else has ever had because my ideas are awesome and no one else can think of them
I'm tired of saying it but I dislike the very notion of "guilty pleasure" I only believe in pleasure
Tfw you single me out
I tried to make a blog but it only lasted one entry
You would be surprised to know that I have several guilty top 40 favorites.
She looks really into the performance
The main unique mechanic is that your character has perma death and you have to find and fight your old undead corpse with a new character to get your equipment back
I didn't mean to. It's a general principal that applies to everybody.
Ideas take a lot to get up and running, and they take a lot more work to become fun and polished. Most game devs have several ideas floating around in their head, possibly even dozens, and you never stop coming up with new ideas. Yet there's only time to work on one or two at a time, and it'll take a lot of time and effort to pattern out.
If I seem jaded or disparaging it's because I've seen several thousand ideas for games over the last decade as I've built stuff and hung around others building stuff, but I've seen far fewer good games get made than that.
But if you really believe in your idea, great! Do what you can to figure out how you can make it happen!
I didn't mean to. It's a general principal that applies to everybody.
Ideas take a lot to get up and running, and they take a lot more work to become fun and polished. Most game devs have several ideas floating around in their head, possibly even dozens, and you never stop coming up with new ideas. Yet there's only time to work on one or two at a time, and it'll take a lot of time and effort to pattern out.
If I seem jaded or disparaging it's because I've seen several thousand ideas for games over the last decade as I've built stuff and hung around others building stuff, but I've seen far fewer good games get made than that.
But if you really believe in your idea, great! Do what you can to figure out how you can make it happen!
Zombi has this mechanic. It's pretty cool.
Not everyone has to like every popular thing but that doesn't make the popular thing less deserving of its popularity.
Ewww beat-em ups and platformers
gosh darn. beaten again
Rami Ismail of Vlambeer does good talks about this sort of thing. In one of them he just called on a random member of the audience and was like "You, gimme a game idea." and the guy, after getting over the nerves of being called on, came up with an idea in like 5 minutes.
I'm just teasing. I come up with tons of ideas but I only expect a couple to ever have anything done and who knows how good they'll end up.
Actually the main reason why I don't have a problem with sharing my ideas is exactly because of that. I don't know if I'll ever get them done so if someone else did that would be cool too and even if it ended up competing with me, theres still the matter of execution
Also I'd rather treat it like art rather than a product
ideas are mostly worthless
I'm of the opinion that popular things are popular for a good reason.
Not everyone has to like every popular thing but that doesn't make the popular thing less deserving of its popularity.
I think pretty often popular things target and appeal to the lowest common denominator. Hence "guilty pleasure"
Sometimes though, a thing is lightning in a bottle and it is both extremely popular but also maintains artistic integrity. I feel the Souls series is a good example of this.
But I drew this mummy and everything! For platforming he was going to use his bandages to swing and for combat he could use them to pull in enemies. Then he and the other person could do a group attack called "Shoot the moon" where the other character grabs mummy and uses him as a human yo-yo to attack enemies from a distance.
yeah especially in the genre it would be unique and if you combine that with a lot of the other mechanics, it would fit the type of medieval wasteland pretty wellYou could still do it. It's not common and is really cool.
Right, but also it's easy to develop feelings for an idea without really thinking things out. A sort of game-dev crush, if you will. It's not until you see that idea in action or try to work things out with the idea that you'll see whether it's actually a even good idea in the first place. Some ideas are attractive but have lots of flaws and it's too hard to make it work.
To that end, I prefer romancing game ideas that I can date or get a solid impression of.
so what, though?
if you like something, then who cares? why defend or justify it? own it.
I think pretty often popular things target and appeal to the lowest common denominator. Hence "guilty pleasure"
Sometimes though, a thing is lightning in a bottle and it is both extremely popular but also maintains artistic integrity. I feel the Souls series is a good example of this.
No spoilers.Crazy MotoGP race.
No spoilers.
...touché.seems to have worked on you!
...touché.
To be fair, I've been drinking it since forever. It's like if you were really good friends with someone and they suddenly became interested in some garbage pop culture phenomenon.
What the fuck.