Finale Fireworker
Member
You don't actually know this though.
Come on, man. Don't kid yourself.
You don't actually know this though.
Different opinions.
No one knows, it is safer to not voice an opinion. If you think it is empowerment, don't say it. Double standards and political correctness will destroy your reputation if you express your opinion. It is better to lose your freedom of speech.
As for sexualization vs empowerment, I think I heard the barometer here, of "Do I want to be them? Or be with them?"
I'd certainly like to get down with some of the chicks in Dead or Alive, but I'd much rather actually be Bayonetta, than try to do anything with her.
When things don't make sense "in-universe", the blame goes to the creator. It's entirely possible to make attractive characters who make sense and aren't sexist, it's just a question of why those characters exist.
This may be true. But, at the end of the day there are two sides to this question. One is "How do women feel about it." And on the other, "How do men feel about it."
Asking women only answers our side of question.
I'd certainly like to get down with some of the chicks in Dead or Alive, but I'd much rather actually be Bayonetta, than try to do anything with her.
Is sexualization the opposite of empowerment? I thought that'd be objectification.
I don't agree with this dichotomy. The problem is you can "ask women", but women will have a wide spectrum of opinions. Which woman's opinion is the opinion of "women"? That was what I was trying to convey.
I think context is important, but I think it's also important to remember that for the most part game characters are not real people from real cultures. Every time a game is made, the game world is created from scratch. This means that while a character might dress a certain way due to a specific in-game cultural context, that cultural context exists in the game entirely through the game creator's choice.
"She's not wearing many clothes because she's from a race of intelligent martian sex robots and that's their culture" is not necessarily a defense of a character portrayal for example; the race of intelligent martian sex robots only exists in the game because that's what the designers chose to focus on.
.Ask women.
Not on-topic really, but I just wanted to say I feel the same way! Bayonetta is a power-fantasy for both men and women, and visually attractive as both a fashion model and a sexy woman. The series get praised for its gameplay, but Platinum really managed to accomplish something marvelous with their character design as well.
I'll respond to this part.
The fallacy of this argument is that one culture is real and one isn't. Nonexistant people from fantasy stories are not the same as an actual population of actual people with cultural roots that are traceable beyond some game designer's imagination.
That character is 100% fetishization. She's a sexy tribal bunny amalgam of ideas designed specifically to appeal to you sexually. If she is ALSO something else, that doesn't change the fact that she is ALSO a sexy tribal bunny girl. These characters are reverse engineered to explain their sexualization which does not change the fact that they're sexualized.
It's the same argument people use to defend Tifa from FF7. In "her lifestyle," she is on the run a lot and wears her clothes to aid fast movement. Except you know what runners don't wear? Suspenders and boots. The extent of Tifa's sexualization basically boils down to an exposed midriff and huge breasts, which is really tame by sexy tribal bunny girl standards, but pretending "it's because she has to move fast!" is pretty lame.
Some women feel that sexualisation IS empowerment (Trust me, I know them).
It all depends on each person's perspective. There is no single answer to the whole debate.
Some women feel that sexualisation IS empowerment (Trust me, I know them).
It all depends on each person's perspective. There is no single answer to the whole debate.
Some women feel that sexualisation IS empowerment (Trust me, I know them).
It all depends on each person's perspective. There is no single answer to the whole debate.
I pay lip-service to this idea later on in my post. I think it's a bit unclear at first what i mean. But, i am sure if you ask men, you will get a much more homogeneous or less varied opinion on the matter.
How we experience sex and everyday life is much different than what men see. What men may think is a low cut top, i see as just a top that works for some women and not others (say what you will about social pressure to dress certain ways.) In fact, for my figure, having lower neck-lines just generally look better on me. I wouldn't see this as sexual, but a man who doesn't really have to think about the minutia may simply see a low cut top.
This is what i meant to imply.
http://exploringbelievability.blogspot.com/2012/08/getting-to-root-of-sexist-design.html
Does that FFXV character make sense in-universe in terms of her incredibly exposed cleavage? How is it treated within the game and in relation to other characters and the setting itself? And do video games usually suffer from having female characters intended to titillate players? These are the questions that help answer this topic.
It only depends how they're dressed.
It's not a fallacy though. Because what we're essentially saying now is: a person cannot create a culture in any product that views sexuality in a different way than we do. It must automatically be viewed within the prism of the very specific person that created that culture from their mind.
It's not a fallacy though. Because what we're essentially saying now is: a person cannot create a culture in any product that views sexuality in a different way than we do. It must automatically be viewed within the prism of the very specific person that created that culture from their mind.
But it can be both.
In our planet, there are many societies that do not have the same western view of sex that we do. Consider Ratanakiri people, who build love huts where their teenage kids can have sex. As young as 11-13 years old!
Now, what if a person who was raised in that culture one day grew to make a videogame? She now has the reference points of how she was raised. Whether the culture she makes is 'fake' is besides the point. Everything in these worlds is fake. That doesn't mean that you cannot create a character or a world that has specific cultures and characters that view sexuality very different than we do and that we cannot intelligently debate how these characters function within the context of these fabricated societies.
I dunno, I'm still conflicted by Bayonetta. I really like her personality, but I don't really appreciate the camera angles and stripping off all her clothes etc. I don't think that adds anything to her character. I think she can feel confident with herself, and her appearance without it.Bayonetta is incredible. The fact that she's even more amazing than Dante, who's whole purpose is to be tongue-in-cheek cool guy, while simultaneously being confident in her body and figure (during which time she shits all over everyone she fights) is why she's one of my top characters.
I remember playing it by my girlfriend, thinking she'd hate me for this sexy character being on screen, but because Bayo is so damn comfortable and confident, my girlfriend actually picked up the game and started playing. It was stupid of me to think that women would automatically feel threatened by a strong female character, and I sincerely hope more female characters are made in such a ridiculous, yet deep manner.
It's not a fallacy though. Because what we're essentially saying now is: a person cannot create a culture in any product that views sexuality in a different way than we do. It must automatically be viewed within the prism of the very specific person that created that culture from their mind.
But it can be both.
In our planet, there are many societies that do not have the same western view of sex that we do. Consider Ratanakiri people, who build love huts where their teenage kids can have sex. As young as 11-13 years old!
Now, what if a person who was raised in that culture one day grew to make a videogame? She now has the reference points of how she was raised. Whether the culture she makes is 'fake' is besides the point. Everything in these worlds is fake. That doesn't mean that you cannot create a character or a world that has specific cultures and characters that view sexuality very different than we do and that we cannot intelligently debate how these characters function within the context of these fabricated societies.
We will never know until we hear it from the designer.
When it just one character, interpreting could be problematic.
When it repeating, it'll make the job easier.
Nope, it depends "why they dressed"
I understand that what you're saying Is essentially true, but does that mean we can't have cultures who wear very little clothes in their games? As an anthropologist, I love a variety of fictional cultures, and a very significant portion of real cultures are mostly naked. If you want to depict tropical people, they will almost certainly wear little more than a loin cloth/bikini. Those cultures are real and significant. If we want either depict them or realistic fictional cultures, you need to have that or else you're white washing their culture to fit western sensibilities. That's wildly culturally disrespectful.Exactly.
I'll respond to this part.
The fallacy of this argument is that one culture is real and one isn't. Nonexistant people from fantasy stories are not the same as an actual population of actual people with cultural roots that are traceable beyond some game designer's imagination.
That character is 100% fetishization. She's a sexy tribal bunny amalgam of ideas designed specifically to appeal to you sexually. If she is ALSO something else, that doesn't change the fact that she is ALSO a sexy tribal bunny girl. These characters are reverse engineered to explain their sexualization which does not change the fact that they're sexualized.
It's the same argument people use to defend Tifa from FF7. In "her lifestyle," she is on the run a lot and wears her clothes to aid fast movement. Except you know what runners don't wear? Suspenders and boots. The extent of Tifa's sexualization basically boils down to an exposed midriff and huge breasts, which is really tame by sexy tribal bunny girl standards, but pretending "it's because she has to move fast!" is pretty lame.
Different opinions.
My fiancee thinks Dragon's Crown is fine, which goes against most of the rhetoric against the game. Other women think it's disgusting. Her argument with games like this is usually "Why would I not want to play as a sexualized character? This is a fantasy, not real life. I want to experience things that can't be done in real life"
So is Dragon's Crown ok now?
My point is that "ask women" isn't a sufficient answer.
Different people have different values.
All of the time?Sexualization = Objectification
nobody said that you can't do it, just that when you do the work will be critiqued by people who use your cultural background to do so.
so when some japanese people who are largely men create a fictional group of leggy sexy bunny women who all wear bikini armor we are going to point out that this is a product of an extremely patriarchal and sexist society and thus it is an objectifying design.
Are we actually at 9 bil?
Maybe there's room for a third gaming forum on here. The gaming politics/issues forum. So we can get all the manufactured controversies as far the hell away from actual gaming discussion as possible. Seriously, it's beyond tedious. PEACE.
Ffs, the recent surge of these kind of debates is getting very, very tiring.
this is only a problem because there are so few female/minority characters in games. the ones that do exist experience a heightened level of scrutiny.
if female characters had the same breadth of design that male characters do with regard to role, personality, body type, abilities, etc there wouldn't be nearly as much to complain about. as things stand right now the few women designed for games are mostly eye candy.
That, and the fact that women has to suffer sexual objectification magnitudes greater than men, in most societies.I always thought that sexualized men were accepted more so because we do see a variety of male body types and faces where as main females tend to always fall in the "attractive" range regardless of whether they are dressed as what one considers sensible.