Riposte
Member
Why?
Please do not try to construct a framework through which to understand a point of view you don't hold.
Why?
Problem with authorial intent is well, authors are kinda dumb sometimes. Far Cry 3 writer would have you believe he wrote a masterful satire. Doesn't make it true. I think video game fans place way too much faith in the artist's vision, especially given the focus tested nature of a lot of games tends to undermine that in the first place.
Most other mediums are fine with criticizing the content of their creatives but video game fans are at times weirdly defensive about it. Give them way too much credit.
Why? What about it?
Aside from that, if one side of an argument is "This makes me feel uncomfortable, right now." and your response is some metaphysical abstraction like "What is comfort?" then you are out of touch, and you're trying to bridge a gap in perception through rationalization.
Context is king.
But those who treat you well/normally when they don't know anything about you, do they do that because of media portrayals they have seen, or because they have been taught that media =/= real life people? I do understand that media holds some power, but my point is the power it holds is the power we give it, and trying to fix the media is not how you fix that problem.
Again, I say that from the perspective of a male who doesn't feel controlled by any media at all, despite there being much media that would say I am this, that, or the other. I don't feel it personally nor in how people receive me. That means I'm "neutral" and that is a privilege, yes, but it is also one that can be extended. It means that the power is in our discussions and attitudes, and the biggest benefit in discussing depictions isn't the part that says "this depiction is problematic" but the part that says "this depiction is not real people" and that will also, ultimately, be the only real solution to the problem.
Otherwise, I just see it as like trying to put decks of cards back together as others keep throwing them out on the ground.
Yeah that was bullshit, but funnily enough, the artist himself was very, very butthurt about having to change his precious design. LOL.I think it's pretty clear when it's just fanservice and oversexualization and when it's just a normal outfit. Yes, even a sexy cut dress can be normal. Women wear such things, BY CHOICE, every day. What I hate is when women "armor" leaves out her boobage or something. That makes no sense. Tho, in jrpgs men armor doesn't make sense either as seen in the newest FF mobile announcement...
Good example of how it should be. Glad Larian made the change.
Quoted for truth.if female characters had the same breadth of design that male characters do with regard to role, personality, body type, abilities, etc there wouldn't be nearly as much to complain about. as things stand right now the few women designed for games are mostly eye candy.
Of course you don't. See the red highlight above. That's why. Also, you can criticize depictions of people in media without it personally affecting you, FFS.As a man, I don't worry about how men are depicted.
Going to go with this broadly, but more specifically:
Is the sexualization either directly or indirectly related to her character arc or characterization?
If so, it's a depiction of a female character where sexiness is a personal trait, if not then it's probably just unrelated pandering.
One of the things that bothers me is that there's such a negative reaction to big-breasted women in fiction. Big-breasted women exist in real life, too, and they're already constantly shamed (generally by women) or objectified (by men and women) for them, like their entire being is based around their breasts.
When we criticize a character that has big breasts as being "obviously male fantasy" it only serves to reinforce the idea that big breasts are somehow unnatural or wanton.
I agree that such dynamics are in play, but if one of the perpetually messed up depictions is half of the human population I can't help but think trying to go by way of varied depictions isn't going to fix the issue, especially if we are trying to do it not just for women in general, but all kinds of people and stereotyped demographics. There will always be some more-minor minority (I'd say transpersons are an obvious one right now) that will have less hope of building a wide array of widely received depictions until it sinks into the general public that they are just people who are all different from each other to be received as individuals. So to me that is only a partial strategy that will never actually solve the problem.*good stuff*
What Kurdel said. When was the last time you saw a large-breasted woman in a game that wasn't sexualized like crazy? It's really rare. Ironically, one of the better examples for that is Ellie from Borderlands 2. Don't know anyone who thinks she's objectified or anything like that, because despite her cartoony appearance, it's refreshing to see a different body type for once.One of the things that bothers me is that there's such a negative reaction to big-breasted women in fiction. Big-breasted women exist in real life, too, and they're already constantly shamed (generally by women) or objectified (by men and women) for them, like their entire being is based around their breasts.
When we criticize a character that has big breasts as being "obviously male fantasy" it only serves to reinforce the idea that big breasts are somehow unnatural or wanton.
We are talking about designs made by men, made to sell more copies to teenagers.
I think I agree with everything you said. And I'm sorry you had to go through that! :CI agree that such dynamics are in play, but if one of the perpetually messed up depictions is half of the human population I can't help but think trying to go by way of varied depictions isn't going to fix the issue, especially if we are trying to do it not just for women in general, but all kinds of people and stereotyped demographics. There will always be some more-minor minority (I'd say transpersons are an obvious one right now) that will have less hope of building a wide array of widely received depictions until it sinks into the general public that they are just people who are all different from each other to be received as individuals. So to me that is only a partial strategy that will never actually solve the problem.
Instead, we have to intentionally raise people up out of that mire of going by instinct and passive lessons. We have to equip them with the skills of being mindful that the stereotyping instinct even exists, so they can keep it in check no matter what media shows, just like we do with things like anger management. We're all born little cavemen and "humanness" as we know it is a cultivated skill civilization has made outside of any one of us individually that has to be re-implemented every time someone is born. We teach children specific rules of behavior that guide them to merely be considerate of others, but at some point that has to take over to simply understanding what being a considerate person means, because no set of rules can fan out into the infinite contextual possibilities of life.
Just as an aside, for my story, after 15 years of ministry, I stopped believing. And at the end there I went from worship leader of a church to unofficially yet effectively excommunicated by everyone I ever knew except for 5 people. I feel like, from that, I have definitely come to better understand about in-groups and out-groups and how powerful those tribalization instincts and stereotypes can be. Still, I focus not on those who suffer from the problem, but those who have transcended it. If they are mentally free, the solution has been manifested in them, and I can tell you for sure it wasn't from media or common public portrayals passively instilled that they learned how to take people as they are.
Perhaps we need more things like Majora's Mask more than we need varied roles for every demographic, and as society finally gets it, the varied roles will come. Not that I am against varied roles before that lesson is instilled, but as I said, I don't see them as the solution.
I think most of us can agree that there is definitely a problem in Japanese and Western videogames with oversexualization of female characters, women-as-sex-objects-and-nothing-more.
This I can agree with, and in fact in another thread I was just discussing how the reasoning behind guarding children from certain media is much more about the messages they receive than the extreme content it holds. The extra trouble comes when people who were raised like shit still think like children, and we have no choice but to give them the same freedoms despite it being as harmful to their wellbeing (and that of everyone they know) as it is for children. It is difficult to manage, but I definitely do believe in solving the issue in our society at the stage of childhood [example: one of countless methods possible] more than taking retroactive action and limiting freedoms of expression and trying to force media into being a certain way, in part because some share of media creators will inherently be those who weren't properly equipped growing up and we can't presume the role of their parents now. Actual relationships will be how we reach those.I'm not really someone who fights for better representation, because I don't really care too much. But I realize how it affects children and how it affects people who don't try to understand others. I think for my future children, I'd like them to play games where they can see themselves, so they aren't raised with the typical amount of shame you get from being the ignored one/2nd place in society.
Being a kid is about raising up self esteem, and seeing yourself is important. After that however, it should really be about reflecting back and not riding too hard on your past.
So if I were to fight for more positive or diverse representation, it would be for children.
Ask women.
"That's an interesting article about the final fantasy characters.
My thoughts....hmmmm
She talks about Fran, one of the Viera , who could be scantily clad simply because that is the context of her character, which does make sense to me. And I do think people often get offended or upset over a scantily clad woman--at least when she is scantily clad for functionality or for her own reasons (like breastfeeding in public or social media birth pictures). However, where she loses me is she says that possibly because in that game the viera females live with other females so their attire is not meant for male lust consumption....I disagree because the actual "lust consumer" is not other game characters, but the person playing the game.
There's a difference between Chocolina, who, other than a sexualized appearance is an empty character and the Viera who may have motives and acions other than just being sexualized. But I still think that sometimes female characters have to be sexualized just to be included, regardless of their other actions....and that mimics life where in many ways a woman can only be viewed as successful if she is also readily available for sexualization.
That being said, video games are obviously not real life and all characters are typically exaggerated to be pleasing to look at.
She has the shirtless guy as an example.
She makes a great point about it potentially being less harmful for this to happen to male characters in video games since there are many male figures in history who are admired and revered for their accomplishments without regard to their appearance....this isn't the case for women, so perhaps the continuation of that in video games is more detrimental for that reason.
I wonder what a lesbian might have to say about all of this....being both a women, and likely into scantily clad women.
*woman
to answer her question at the bottom, I do think context should matter when evaluating female characters but I have a hard time believing that the Viera outfit is actually designed for Amazonian type functioinality, because it looks extremely uncomfortable, binding and silly.....whereas the scantily clad guys costume involves, pants, boots and a jacket.
then again, women's clothing is almost always more ornate
and less functional
but I mean, if this is a battle outfit why are her strappy boots open toed?
and her abdominal organs are wide open
then again, maybe she has an awesome shield
I think the bottom line is that we need more, varied representation of motivated females in video games.
I'm going to stop replying for awhile because I just typed aaaaaalllllloooootttttt
definitely a thought provoking article."
What's the personality of someone that wears revealing clothing?
Why must revealing clothing be a reflection of someone's personality?
I dunno, out-going, confident, comfortable in her own body.
Well if we're going to believe a character is wearing revealing clothing because it's part of her character surely she must be somebody who would wear revealing clothing in the first place.
The issue with the sorceress* isn't that her breasts are large, and people weren't objecting to the mere largeness of her breasts. It's the whole package; not only is each breast larger than her head yet her waist is smaller than her head, but the cleavage is also absurd and her posture is so distorted as to be centaur-like (so that her breasts and her ass stick out... speaking of stick, holding the stick in her buttcrack looks ehh), and her animations (running and falling among others) are just so ridiculously exaggerated as to make sure the boobs stick out.and?
They're still female characters. I understand your point but if we're going with the "ask the women around you" thing (which is good) then I'm gonna have a problem with this dismissal of the shaming argument
My wife has larger than average breasts to put it mildly. All of the shit talking about the sorceress in dragon's crown really bothered her. It happens. When people talk about how comically large they are and how disgusting it is, that stuff bothers her. Kamitani drew the character, yes, but she exists now for better or worse and throwing insults at characters for their physical appearance bothers those who mirror those attributes regardless of design origin or reasons.
* Actually the sexism in Dragon's Crown goes far beyond just the sorceress, but since you focused on that this is what I'm addressing right now.
The issue with the sorceress* isn't that her breasts are large, and people weren't objecting to the mere largeness of her breasts. It's the whole package; not only is each breast larger than her head yet her waist is smaller than her head, but the cleavage is also absurd and her posture is so distorted as to be centaur-like (so that her breasts and her ass stick out... speaking of stick, holding the stick in her buttcrack looks ehh), and her animations (running and falling among others) are just so ridiculously exaggerated as to make sure the boobs stick out.
I think the argument should be about the lack of non-sexualized female characters
I would classify both Dragon Crown and Bayonetta under (although very tame) erotic art, in some form.None of these are actual issues. Fantasies are allowed to be unrealistic and sexual.
What does it look like when a male character is empowered by sexualization?
I think this is nonsense, when I was a teenager I'd never buy a game just because it had some tits on the cover, only if I though it would be a good game. Why would anyone spend $70 on a game for some awkward titillation when they could just peruse the internet and see the real thing.We are talking about designs made by men, made to sell more copies to teenagers.
We are talking about designs made by men, made to sell more copies to teenagers.
The worst part is when fighting women are scantily dressed (and the men are not). I don't care if a female character gets naked for a sex scene, but if she's going to engage in combat, no self-respecting woman would dress like that. Not talking about over-the-top fantasy silliness like Bayonetta, but many RPGs in general. Like this:
What does it look like when a male character is empowered by sexualization?
Agreed on both points.I would classify both Dragon Crown and Bayonetta under (although very tame) erotic art, in some form.
I think it makes much more sense if you look at it in that light, because the whole product is pretty consistent on that front.
I'm much more disturbed by something like the cleavage from the lady in the Final Fantasy Type 0 trailer, because it looks completely out of place and dumb.
I think the argument should be about the lack of non-sexualized female characters.
I didn't say they weren't allowed. People are allowed to draw and enjoy whatever they want. We're also allowed to criticize, preferably without being called prudes.None of these are actual issues. Fantasies are allowed to be unrealistic and sexual.
When the sexualization is completely one-sided, and often very creepy (not talking about the sorceress here) it's certainly a sign of sexism.Is there *any* sexism in Dragons Crown? Im going to assume you didnt mean to use that word and instead meant sexualization.
Uh-huh. Sure she did. She's totally a sentient being with agency. e_eRegardless of how you feel about how she looks, the implication is that the Sorceress used her own magic to exaggerate her proportions to her liking.
You do realize that saying "she's powerful!" doesn't make anything immune to sexism, right?She is also one of the strongest and hardest to play characters. She is not held back in any way or discriminated by her gender.
lolIt can also be a sign of extreme cockiness. You're so confident in your ability as a fighter, you wear no armor.
Who is being shamed for enjoying this? Criticizing art doesn't mean you're criticizing those who enjoy this. Seriously, stop it with that crap already.We shouldn't be shaming people for enjoying a sexual fantasy, particularly when it's being done with harmless graphics.
Well... yes. Exactly. It amazes me that you apparently understand all that, and yet still think this is about slut-shaming. I could easily use your own rhetoric against you and tell you "what's wrong with a scientist wearing cleavage?! You're such a sex-negative prude!". But of course, that would be an asinine and stupid argument.But what we should be more aware of is sexualization of the mundane for no reason -- that prevents women from feeling included and comes off really unclassy. If you can't design your playable character to be a non-sexpot, or the scientist on your team wears weirdly low-cut shirts, etc, those are pretty strong signals that this game is for people who want to gaze at women, even though you thought it might have just been a horror game, or an RPG, etc. etc. Female gamers have to eyeroll their way through that shit constantly, and they shouldn't need to.
It's important to consider sexual dimorphism in regards to attraction.This sums it up. Less female video game characters should be scantily-clad bombshells, or we should have more sexualised male characters to compensate.
It's important to consider sexual dimorphism in regards to attraction.
The markers for beauty in males and females are different due to evolutionary factors.
What we think is inherently beatiful actually has practical roots.
In general, females are attracted to muscular males because of their evolutionay role as a protector for her and her children.
Males are attracted to big breasts and butts because they are signs of fertility and ability to nurture children.
The medium is already full of sexually attractive men.
I didn't accuse you of disallowing them, I accused you of calling those fantasies problematic and/or sexist. That's an attempt to shame people for enjoying them, as if the moral high ground were hating it. At least, that's what I assert that you're implying, despite what you say here; more on that in a sec.I didn't say they weren't allowed. People are allowed to draw and enjoy whatever they want. We're also allowed to criticize, preferably without being called prudes.
When the sexualization is completely one-sided, and often very creepy (not talking about the sorceress here) it's certainly a sign of sexism.
If she can do whatever she wants, she has agency. Being powerful is just icing on the cake.Uh-huh. Sure she did. She's totally a sentient being with agency. e_e
You do realize that saying "she's powerful!" doesn't make anything immune to sexism, right?
This is the crux of my problem. I think it's a pretty flimsy argument to say, "this art is sexist, and shows a major problem in the culture that produces and consumes this kind of art, but you know, like what you like - no shame." What reason could you possibly have for wanting a certain piece of popular art to change, if you don't care what effect it has on people?Who is being shamed for enjoying this? Criticizing art doesn't mean you're criticizing those who enjoy this. Seriously, stop it with that crap already.
I don't think it's all about slut-shaming. It's about sexual desire shaming, as if creating titillating content that piques sexual interest in others was immoral.Well... yes. Exactly. It amazes me that you apparently understand all that, and yet still think this is about slut-shaming. I could easily use your own rhetoric against you and tell you "what's wrong with a scientist wearing cleavage?! You're such a sex-negative prude!". But of course, that would be an asinine and stupid argument.
People confuse being sexual with "female empowerment". It really does not matter if creator of Bayonetta is a woman, when the character is overtly sexualized to the point of being a ridiculous cartoon/gothic library porno. Granted, sexuality is an agency of expressing freedom, but it does not necessarily mean the woman is free. Conforming to norms of society that deems it ok is still being enslaved to society's standards. How is it empowering when millions of teenage boys are jerking off to your pictures? The problem arises when developers come up with a character "that catches attention". Mind you this is prevalent in both male and female characters. Males get a pass in this regard because they are not being held back. For every Kratos we have a Joel. For every Bald dude that will fuck yo shits we have a scrawny LucasArts adventurer and an average duder caught in a shitstorm. Maybe not in the amount we wanted, but its not enough to raise cries of male-sexism. But when developers approach a heroine (or a hero) from a perspective of "why" and "does it add more meaning", we will have lot less ridiculously sexualized protags to the point of ridicule. Michel Ancel is one of my favorite developers. He could have easily made Jade a teenage fantasy with boobs and ass spilling out of her and minimal clothes. But...such a character adds nothing to Michel Ancel's world. He did not create the character first, he created the universe, and then created Jade. Same thing with Portal games and depiction of Chell.
Final Fantasy games have always teetered between meaningful and just plain eye candy. We have more Terras than Tifas. Yet some of the shit made absolutely no sense, such as Ashe's micro skirt that simply reeked of cheap T&A for gamer magazine covers. I guess it depends on the director and where he is coming from.
It's a pretty flimsy argument to say, "this art is sexist, and shows a major problem in the culture that produces and consumes this kind of art, but you know, like what you like - no shame." What reason could you possibly have for wanting a certain piece of popular art to change, if you don't care what effect it has on people?
If there's no shame in enjoying it, and no one was exploited creating it, there's no problem in the first place. Period.
Side note: If you wouldn't like to be considered a prude, maybe don't post like you need a fainting couch and smelling salts while you describe clothes-on showings of sexual attributes.
Sounds good, but you're subbing a much more cogent argument for the one she is presenting. And even if that were her argument, she wouldn't have a point to make when criticizing some fantasy game where nothing is real in the first place. Pointing out the surreality of female bodies in a game like Dragon's Crown is like lamenting that Jurrasic Park didn't use real dinosaurs.Saying that this is a binary choice between total shaming and everything being fine is a total false dichotomy. How about liking something, being cognizant of the aspects of it you don't like, and not being afraid to criticize those things while still having an overall positive opinion of the work? The desired effect can be for other people to be persuaded by what you're saying and come around to your point of view of their own accord.
Right, I'll just call use the terms "asinine" and "stupid" next time, like Morrigan did to me? It was an earned criticism. I found what Morrigan Stark had to say to be sex-negative.Don't post condescending bullshit like this.
Sounds good, but you're subbing a much more cogent argument for the one she is presenting. And even if that were her argument, she wouldn't have a point to make when criticizing some fantasy game where nothing is real in the first place.
Right, I'll just call use the terms "asinine" and "stupid" next time, like Morrigan did to me? It was an earned criticism. I found what Morrigan Stark had to say to be sex-negative.
Yes. At least I believe so.
Tifa Lockhart is essentially the pin-up girl of Final Fantasy and at the same time she's a very empowered character.
Doesn't Fran wear that armor because she was exiled from her Wood?
Being muscular does not automatically make a guy sexually attractive.
Most video games feature comic book builds which appeal more to men. Gladiolus in FFXV is much more subdued.
The fallacy of this argument is that one culture is real and one isn't. Nonexistant people from fantasy stories are not the same as an actual population of actual people with cultural roots that are traceable beyond some game designer's imagination.