rvy said:Free penalties.
I think umm whatever it's called, jostling?, is Circle.sun-drop said:you only get shirt tug by using TD right?
well i just mapped teammate contain to square and put 'contain' on the rarely used R1, and put tackel/pull on x ...this is on alternate config btw ...and that works for me ..
It's methodical and precise, that's what it is. To me, the new contain feature serves to satisfy needs of many gamers who still prefer to rely on homing-style pressing, without the auto-tackle. But the new controller setup that it brings is very clunky; running with my player (RT) and calling in a teammate press (RB) at the same time is a bit awkward...so I did what some people have done and shift contain to RB, tackle to A and teammate press to X (I'm playing on alternate controls btw). SO MUCH MORE COMFORTABLE with this configuration, and because I've always relied on jockeying (LT) for defense anyway, I don't see myself using the contain button ever again cos it's pretty much redundant.Smelly Tramp said:oh fuck this, maybe the tactical defending is more realistic but guess what? IT'S BORING.
FUCKING SHIT YES!!!Menelaus said:Tactical Defending: H2H Seasons, Clubs and Pro Ranked are locked to TD. Legacy OR TD in Online Friendlies and Custom Unranked.
Yup, Attack and Defense have separate control setups =Dtanuki said:When you remap the defensive controls, does that also affect what the buttons do in offense? Or can those be mapped separately?
adelante said:It's methodical and precise, that's what it is. To me, the new contain feature serves to satisfy needs of many gamers who still prefer to rely on homing-style pressing, without the auto-tackle. But the new controller setup that it brings is very clunky; running with my player (RT) and calling in a teammate press (RB) at the same time is a bit awkward...so I did what some people have done and shift contain to RB, tackle to A and teammate press to X (I'm playing on alternate controls btw). SO MUCH MORE COMFORTABLE with this configuration, and because I've always relied on jockeying (LT) for defense anyway, I don't see myself using the contain button ever again cos it's pretty much redundant.
adelante said:It's methodical and precise, that's what it is. To me, the new contain feature serves to satisfy needs of many gamers who still prefer to rely on homing-style pressing, without the auto-tackle. But the new controller setup that it brings is very clunky; running with my player (RT) and calling in a teammate press (RB) at the same time is a bit awkward...so I did what some people have done and shift contain to RB, tackle to A and teammate press to X (I'm playing on alternate controls btw). SO MUCH MORE COMFORTABLE with this configuration, and because I've always relied on jockeying (LT) for defense anyway, I don't see myself using the contain button ever again cos it's pretty much redundant.
adelante said:How so? I'm actually doing the same thing as I would with the contain button when I'm jockeying with LT and the left stick. I may not be tracking a dribbler's run perfectly but it still does the job for me because my focus still remain on staying within enough distance to cover passing lanes and not so much coming in for the tackle unless the attacker makes a mistake or comes at me.
But I am putting them under heavy pressure by manually tracking their runs and constantly jockeying within close distance. I guess my point is I'm doing the exact same thing as the contain button would have my player do except that I'm using the left stick and LT.Bungieware said:It puts the AI under more pressure which makes them give the ball away more often. They tend to attempt a few more difficult passes than they normally would, which is useful if you know how little they give the ball away on Legendary.
adelante said:But I am putting them under heavy pressure by manually tracking their runs and constantly jockeying. I guess my point is I'm doing the exact same thing as the contain button would have my player do except that I'm using the left stick and LT.
Yeah and this is why I think the contain function (as with most assisted controls) can be quite limiting because for one, the game orientates the selected defender for you (sometimes I want to have my back not against the goal but another opponent nearby) And I think the CPU exploits this, hence those difficult passes that you've mentioned.Bungieware said:I get that. But the game knows when you're pressing the contain button and when you aren't. You may be making very similar movements on the pitch, but in my experience so far it seems like the AI acts differently to containment. Although if jockeying works for you then great.
AstroLad said:I think they could have achieved their objectives by making the old a-button tackle timing based instead of just a magnet. I don't super-like the idea of turning jockeying and positioning into just a single button, that used to be kind of a refined skill. No biggie though I'm sure it just takes getting used to.
adelante said:It's methodical and precise, that's what it is. To me, the new contain feature serves to satisfy needs of many gamers who still prefer to rely on homing-style pressing, without the auto-tackle. But the new controller setup that it brings is very clunky; running with my player (RT) and calling in a teammate press (RB) at the same time is a bit awkward...so I did what some people have done and shift contain to RB, tackle to A and teammate press to X (I'm playing on alternate controls btw). SO MUCH MORE COMFORTABLE with this configuration, and because I've always relied on jockeying (LT) for defense anyway, I don't see myself using the contain button ever again cos it's pretty much redundant.
Meus Renaissance said:Man I wish skilled dribbling was easier. I have this feeling that I'm fighting the controls more than I am my opposition.
The reason why most use this 'play' is because its difficult to get around or beat a man using dribbling or skill moves if you're in central midfield. So you'll rarely see a midfield player run with the actual ball; they'll pass it as soon as they receive it. This sometimes comes across as 'pinball passing'. I've been saying it for years - they need to loosen the dribbling like you have on PES (although PES fans complain of pinball passing, but thats often down to the sheer speed the ball moves at).
I dont know about you guys, but 95% of matches I take part in are played using this LB/L1 play. I do it myself and it feels the same on FIFA 12 so far. Having said that, the 3min halves make it difficult to get settled and experiment. Anyway, I seem to say this every year
Meus Renaissance said:I think what I'm trying to say is that there is a lack of variation in play. Everyone plays the same way
Yenrot said:Meus, you say 3 mins is not enough. What do you normally use? (I haven't played FIFA since 09, will buy this year)
Meus Renaissance said:I think what I'm trying to say is that there is a lack of variation in play. Everyone plays the same way
Cardigan said:I really hope they tweak the Impact System before release. Far too often players fall from a slight nudge or just trip over somebody.
Awesome Animals said:In what ways? I've scored goals on counter attack, I've scored goals using speed on the wings, I've scored goals from crosses, I've scored goals using patient passing, I've scored goals using a few skill moves to get around defenders and get a shot on goal. I've been able to slow and speed up play as I've felt it necessary too. I've gotten my wingbacks involved, which I know is something you feel has been lacking in past FIFA games. I've been able to do a lot, and that is while playing 3 minute halves. I can't wait to be able to play a full game.
The only times I've been frustrated is when I try to rush a play, and end up giving the ball up. I'm even starting to hold the ball up when I pass to someone like Zlatan because I know it isn't going to be easy to get around the defender, so I wait for my team to catch up so I can pass the ball up. I have found a lot of variety in my play.
Or do you mean when playing against another human? Because we all know H2H games are shit.
Meus Renaissance said:
Meus Renaissance said:Well I rarely play against the CPU anyway, so yes I mean against H2H. Your own description that its shit is a testament to my complaints. But I believe the cause of this is the lack of freedom, specifically in the dribbling/movement department.
When you get a chance to play the PES demo, you'll know exactly what I mean. Everything about just feels more realistic, and in turn when you can move around, dribble, without the layer of ball/body physics EA have adopted to influence player movement (remember throw ins to a player near by and as he tries to control it, the ball bounces away?), the only thing you have to think about is how to out-think your human opponent.
This gif shows what I mean. This type of movement doesn't require a button combination.
![]()
On FIFA, I'd be extremely reluctant to try off a skill move and so, like most I'd imagine, would try to chip it into the path of one of Rooney at the top of the screen there
Toma said:This is actually the reason I dont like playing PES anymore. Its too easy pulling of stuff like this and the Fifa team did a great job nerfing easy forward play. Its still there if you want to sink your teeth into it, so its not gone, but I think defending in PES is highly annoying against good dribblers.
Metalmurphy said:Erm, that kind of move doesn't require a button combination in FIFA 12 either.
Bungieware said:Meus you can do that without pressing additional button presses on Fifa. Someone did a move exactly like that with David Villa earlier in this thread. I'll see if I can find the video.
Meus Renaissance said:Skilled dribbling? I personally find that difficult. There are matches where it works and at times where it doesn't. In H2H games, I've rarely ever come across anyone that tries it. I'm just saying PES movement is more fluid and less reliant on ball physics
Bungieware said:Here it is:
http://www.youtube.com/watch?v=08M-kY7KmFU
It's not easy to do, and less so against the AI because they react so fast you every move you make. You don't have to use precision dribbling to do what he did in that video. Skilled players seem to make regular dribbling (when you're not holding sprint) look good naturally.
Does the 'movement control' (or whatever it's called) toggle take care of that? I know it can be set to off, low, or high - not sure if it applies to your situation.sneaky77 said:My biggest gripe, and this is a few yrs going now is that when your defender is running down an attacker, if you switch to manually control that defender suddenly it stops in its tracks giving the attacker extra room... I don't see why the defender just suddenly stops.
I thought I saw a setting under controls that would make him continue his current run for a brief time as you took control...sneaky77 said:My biggest gripe, and this is a few yrs going now is that when your defender is running down an attacker, if you switch to manually control that defender suddenly it stops in its tracks giving the attacker extra room... I don't see why the defender just suddenly stops.
Menelaus said:I thought I saw a setting under controls that would make him continue his current run for a brief time as you took control...