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FIFA 12 - Previews, Updates, Impressions, et cetera

sun-drop

Member
you only get shirt tug by using TD right?

well i just mapped teammate contain to square and put 'contain' on the rarely used R1, and put tackel/pull on x ...this is on alternate config btw ...and that works for me ..
 
rvy said:
Free penalties.

Don't even. In my last game I had a beautiful goal disallowed for Villa using his shoulder in the build up. Then no penalty for a hand ball by Djourou that stopped a certain goal. And then a penalty to Arsenal for a hand ball by Pique.

Still more fun than without it on.
 

JWong

Banned
sun-drop said:
you only get shirt tug by using TD right?

well i just mapped teammate contain to square and put 'contain' on the rarely used R1, and put tackel/pull on x ...this is on alternate config btw ...and that works for me ..
I think umm whatever it's called, jostling?, is Circle.
 

Drewfonse

Member
Just had this goal which was more real life than video game, Iniesta cracked a ground shot from 20 yards out, it clipped the left post, spun off of the diving goalie and barely rolled over the end line as the goalie stood up and scrambled to stop it. The celebration was chaotic, I think punches were thrown and it looked like Van Persie got body slammed or something. I feel like crying from joy.

GOOOAAAALLLL indeed



9/27
 

adelante

Member
Smelly Tramp said:
oh fuck this, maybe the tactical defending is more realistic but guess what? IT'S BORING.
It's methodical and precise, that's what it is. To me, the new contain feature serves to satisfy needs of many gamers who still prefer to rely on homing-style pressing, without the auto-tackle. But the new controller setup that it brings is very clunky; running with my player (RT) and calling in a teammate press (RB) at the same time is a bit awkward...so I did what some people have done and shift contain to RB, tackle to A and teammate press to X (I'm playing on alternate controls btw). SO MUCH MORE COMFORTABLE with this configuration, and because I've always relied on jockeying (LT) for defense anyway, I don't see myself using the contain button ever again cos it's pretty much redundant.

Menelaus said:
Tactical Defending: H2H Seasons, Clubs and Pro Ranked are locked to TD. Legacy OR TD in Online Friendlies and Custom Unranked.
FUCKING SHIT YES!!!
 

tanuki

Member
When you remap the defensive controls, does that also affect what the buttons do in offense? Or can those be mapped separately?
 

adelante

Member
tanuki said:
When you remap the defensive controls, does that also affect what the buttons do in offense? Or can those be mapped separately?
Yup, Attack and Defense have separate control setups =D
 
I think tactical defending will work a lot better in clubs. It's a lot easier to manage one player with the new system than an entire back line. It will be a lot less complicated anyway and much harder to open up gaps for the opposition.
 

santouras

Member
man I need to get this demo now..... the improvements to career mode sound amazing as well. Why am I going away for 6 months damnit, I need to take my 360 hard drive with me, lol
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Played 3 hours with a friend. We are already getting somewhere. Still need to adjust when to use contain/jockeying, but overall I am pretty fine with the new systems. Feels fresh and I like it. Bring it on!
 

sun-drop

Member
adelante said:
It's methodical and precise, that's what it is. To me, the new contain feature serves to satisfy needs of many gamers who still prefer to rely on homing-style pressing, without the auto-tackle. But the new controller setup that it brings is very clunky; running with my player (RT) and calling in a teammate press (RB) at the same time is a bit awkward...so I did what some people have done and shift contain to RB, tackle to A and teammate press to X (I'm playing on alternate controls btw). SO MUCH MORE COMFORTABLE with this configuration, and because I've always relied on jockeying (LT) for defense anyway, I don't see myself using the contain button ever again cos it's pretty much redundant.



yep exactly my thoughts, also a alt config user, basicaly TD for me means i loose auto tackeling for my teammate press ...but gain shirtpulling ..
 

Vard

Member
^ I also use the Alternate controls and think it's more comfortable with those custom settings. I mapped them for a PS3 controller. Will take a little getting used to but i think it will be worth it.
 
adelante said:
It's methodical and precise, that's what it is. To me, the new contain feature serves to satisfy needs of many gamers who still prefer to rely on homing-style pressing, without the auto-tackle. But the new controller setup that it brings is very clunky; running with my player (RT) and calling in a teammate press (RB) at the same time is a bit awkward...so I did what some people have done and shift contain to RB, tackle to A and teammate press to X (I'm playing on alternate controls btw). SO MUCH MORE COMFORTABLE with this configuration, and because I've always relied on jockeying (LT) for defense anyway, I don't see myself using the contain button ever again cos it's pretty much redundant.

The problem is that when your playing against the AI, contain has a better chance of forcing them into a mistake
 

adelante

Member
How so? I'm actually doing the same thing as I would with the contain button when I'm jockeying with LT and the left stick. I may not be tracking a dribbler's run perfectly but it still does the job for me because my focus still remain on staying within enough distance to cover passing lanes and not so much coming in for the tackle unless the attacker makes a mistake or comes at me.
 
I gave it a few more games, and unfortunately it looks like I will need a LOT more to get better at the tactical defending part of the game.

I then tried out Legacy Defending, because I was tired of defending for 80% of the match (because I'm bad at stripping the ball and I missed almost all of my post-jockey/contain tackles consistently). Turns out, even though you get your homing missiles back, it doesn't work the same as 11. If you activate ze missles and run at a player, you can't just bump into them and come away with the ball anymore. They routinely sidestep and you just run past them without the ball.

I was playing as AC Milan versus OM, and Marseille were playing like f-ing Barca. As soon as I'd get close to them with my homing missile, they would make crrrrrazy passes out of those situations. I'm talking no-look 140 degree triangles. They did get 2 goals, but both of them were mainly because my defenders were out of position for aerial through balls which resulted in 1-on-1 situations.

In a crazy turn of events, in the 90th minute, I got a corner. Abiatti came up for it and he was able to crowd out a defender; and Thiago Silva was able to head it into the goal. It was almost like Thiago's RL goal the other day. I wanted to get a replay of it, but as soon as the game ended and I tried to get it, the screen went black, the circle kept spinning and nothing was responding to my input. Ah well.

In conclusion, I'm still bad at the 12 demo with both legacy and tactical defending. I generally play World Class in Fifa 11 and do quite well against the AI, so not sure what I'm missing out on yet. I guess I'll just have to play more games and get more experience.
 
adelante said:
How so? I'm actually doing the same thing as I would with the contain button when I'm jockeying with LT and the left stick. I may not be tracking a dribbler's run perfectly but it still does the job for me because my focus still remain on staying within enough distance to cover passing lanes and not so much coming in for the tackle unless the attacker makes a mistake or comes at me.

It puts the AI under more pressure which makes them give the ball away more often. They tend to attempt a few more difficult passes than they normally would, which is useful if you know how little they give the ball away on Legendary.
 

adelante

Member
Bungieware said:
It puts the AI under more pressure which makes them give the ball away more often. They tend to attempt a few more difficult passes than they normally would, which is useful if you know how little they give the ball away on Legendary.
But I am putting them under heavy pressure by manually tracking their runs and constantly jockeying within close distance. I guess my point is I'm doing the exact same thing as the contain button would have my player do except that I'm using the left stick and LT.
 
adelante said:
But I am putting them under heavy pressure by manually tracking their runs and constantly jockeying. I guess my point is I'm doing the exact same thing as the contain button would have my player do except that I'm using the left stick and LT.

I get that. But the game knows when you're pressing the contain button and when you aren't. You may be making very similar movements on the pitch, but in my experience so far it seems like the AI acts differently to containment. Although if jockeying works for you then great.
 

AstroLad

Hail to the KING baby
I think they could have achieved their objectives by making the old a-button tackle timing based instead of just a magnet. I don't super-like the idea of turning jockeying and positioning into just a single button, that used to be kind of a refined skill. No biggie though I'm sure it just takes getting used to.
 

adelante

Member
Bungieware said:
I get that. But the game knows when you're pressing the contain button and when you aren't. You may be making very similar movements on the pitch, but in my experience so far it seems like the AI acts differently to containment. Although if jockeying works for you then great.
Yeah and this is why I think the contain function (as with most assisted controls) can be quite limiting because for one, the game orientates the selected defender for you (sometimes I want to have my back not against the goal but another opponent nearby) And I think the CPU exploits this, hence those difficult passes that you've mentioned.

AstroLad said:
I think they could have achieved their objectives by making the old a-button tackle timing based instead of just a magnet. I don't super-like the idea of turning jockeying and positioning into just a single button, that used to be kind of a refined skill. No biggie though I'm sure it just takes getting used to.

YESSS I think EA removed the autotackle but kept the homing-missile pressing/jockeying so the game provides some assistance to those who want it.
 

AstroLad

Hail to the KING baby
I actually think the penalty system is pretty neat. It's sort of unnecessarily complex but does require skill and lets you mess around a bit too. My favorite penalty system is still probably the one from FIFA LANDON DONOVAN where it was based on button press + analog placement. Simple but effective and skill-based. Anything beats pick-a-corner though.
 
Man I wish skilled dribbling was easier. I have this feeling that I'm fighting the controls more than I am my opposition.

The most common play in FIFA has always been taking advantage of the defensive AI always being drawn to your player. So, when you have possession play the ball and then press LB (or L1) and your man will make a run forward, effectively this is 'pass and move'. But because the defender gets drawn to him you then have a small gap in behind. You keep doing this tiring the opposition player and you'll eventually score a goal. We all realise this of course, but it's very difficult to cope with as your more focused on defending - keeping players in their position rather than running towards someone etc. It's just boring after a while.

The reason why most use this 'play' is because its difficult to get around or beat a man using dribbling or skill moves if you're in central midfield. So you'll rarely see a midfield player run with the actual ball; they'll pass it as soon as they receive it. This sometimes comes across as 'pinball passing'. I've been saying it for years - they need to loosen the dribbling like you have on PES (although PES fans complain of pinball passing, but thats often down to the sheer speed the ball moves at).

I dont know about you guys, but 95% of matches I take part in are played using this LB/L1 play. I do it myself and it feels the same on FIFA 12 so far. Having said that, the 3min halves make it difficult to get settled and experiment. Anyway, I seem to say this every year
 
adelante said:
It's methodical and precise, that's what it is. To me, the new contain feature serves to satisfy needs of many gamers who still prefer to rely on homing-style pressing, without the auto-tackle. But the new controller setup that it brings is very clunky; running with my player (RT) and calling in a teammate press (RB) at the same time is a bit awkward...so I did what some people have done and shift contain to RB, tackle to A and teammate press to X (I'm playing on alternate controls btw). SO MUCH MORE COMFORTABLE with this configuration, and because I've always relied on jockeying (LT) for defense anyway, I don't see myself using the contain button ever again cos it's pretty much redundant.

Pretty much exactly this. I don't use the 'a' button contain at all, but manual jockey. It really does all come down to being able to wait for your opportunity, and the tackle button does give a little leeway too I feel. It makes me really happy that I used the jockey feature in previous titles.

Meus Renaissance said:
Man I wish skilled dribbling was easier. I have this feeling that I'm fighting the controls more than I am my opposition.

The reason why most use this 'play' is because its difficult to get around or beat a man using dribbling or skill moves if you're in central midfield. So you'll rarely see a midfield player run with the actual ball; they'll pass it as soon as they receive it. This sometimes comes across as 'pinball passing'. I've been saying it for years - they need to loosen the dribbling like you have on PES (although PES fans complain of pinball passing, but thats often down to the sheer speed the ball moves at).

I dont know about you guys, but 95% of matches I take part in are played using this LB/L1 play. I do it myself and it feels the same on FIFA 12 so far. Having said that, the 3min halves make it difficult to get settled and experiment. Anyway, I seem to say this every year

But you shouldn't be doing skill moves in midfield. You want to retain possession and make smart passes forwards or backwards. You don't see midfielders holding up play to do some skill moves. I've had no problem slowing play up, and picking a pass in midfield, and when I pass the ball to my wingers, I can generate the space I need by using a quick skill move.

Also, scoop turns are awesome. And why would they give you Rooney for the arena mode, but not let you have a five star dribbling rating. I wanted to play around with skill moves in the arena, but Rooney can't do anything but a step over and a roulette...
 
Meus Renaissance said:
I think what I'm trying to say is that there is a lack of variation in play. Everyone plays the same way

In what ways? I've scored goals on counter attack, I've scored goals using speed on the wings, I've scored goals from crosses, I've scored goals using patient passing, I've scored goals using a few skill moves to get around defenders and get a shot on goal. I've been able to slow and speed up play as I've felt it necessary too. I've gotten my wingbacks involved, which I know is something you feel has been lacking in past FIFA games. I've been able to do a lot, and that is while playing 3 minute halves. I can't wait to be able to play a full game.

The only times I've been frustrated is when I try to rush a play, and end up giving the ball up. I'm even starting to hold the ball up when I pass to someone like Zlatan because I know it isn't going to be easy to get around the defender, so I wait for my team to catch up so I can pass the ball up. I have found a lot of variety in my play.

Or do you mean when playing against another human? Because we all know H2H games are shit.
 

Yen

Member
Meus, you say 3 mins is not enough. What do you normally use? (I haven't played FIFA since 09, will buy this year)
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Yenrot said:
Meus, you say 3 mins is not enough. What do you normally use? (I haven't played FIFA since 09, will buy this year)

6 is the standard, I believe. I use 7 with friends. And I cant wait for the full version, also had the impression that my play is getting more varied than before because I cant just abuse L1 through passes.
 
Meus Renaissance said:
I think what I'm trying to say is that there is a lack of variation in play. Everyone plays the same way

For the most part, yes. But when I play as Stoke, I play as Stoke. Stick Carew, Jones and Fuller up front. Etherington on the left and Pennant on the right to whip balls into the box. Just keep lumping it forward from the back and winning every single header. It's a lot of fun.
 

Cardigan

Member
I really hope they tweak the Impact System before release. Far too often players fall from a slight nudge or just trip over somebody.
 
Cardigan said:
I really hope they tweak the Impact System before release. Far too often players fall from a slight nudge or just trip over somebody.

EA Sports typically goes a bit overboard on certain features they tout with a new release. Once I saw that one, I figured this year's FIFA would turn into Madden Soccer. I remember back in NCAA Football 06 they created home field advantage that absolutely destroyed an away team. No matter the rating, players were dropping passes left and right, people would miss blocks, the opposition all got bumped up to a 99 rating, etc. Crazy stuff. Of course, the next year they toned it down to the point where it's not even a feature anymore.
 

Hixx

Member
I just got caught offside because my player was pointing where he wanted the ball. what the shit. have they still not fixed this :(
 
Awesome Animals said:
In what ways? I've scored goals on counter attack, I've scored goals using speed on the wings, I've scored goals from crosses, I've scored goals using patient passing, I've scored goals using a few skill moves to get around defenders and get a shot on goal. I've been able to slow and speed up play as I've felt it necessary too. I've gotten my wingbacks involved, which I know is something you feel has been lacking in past FIFA games. I've been able to do a lot, and that is while playing 3 minute halves. I can't wait to be able to play a full game.

The only times I've been frustrated is when I try to rush a play, and end up giving the ball up. I'm even starting to hold the ball up when I pass to someone like Zlatan because I know it isn't going to be easy to get around the defender, so I wait for my team to catch up so I can pass the ball up. I have found a lot of variety in my play.

Or do you mean when playing against another human? Because we all know H2H games are shit.

Well I rarely play against the CPU anyway, so yes I mean against H2H. Your own description that its shit is a testament to my complaints. But I believe the cause of this is the lack of freedom, specifically in the dribbling/movement department.

When you get a chance to play the PES demo, you'll know exactly what I mean. Everything about just feels more realistic, and in turn when you can move around, dribble, without the layer of ball/body physics EA have adopted to influence player movement (remember throw ins to a player near by and as he tries to control it, the ball bounces away?), the only thing you have to think about is how to out-think your human opponent.

This gif shows what I mean. This type of movement doesn't require a button combination.

skill1.gif


On FIFA, I'd be extremely reluctant to try off a skill move and so, like most I'd imagine, would try to chip it into the path of one of Rooney at the top of the screen there
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Meus Renaissance said:

This is actually the reason I dont like playing PES anymore. Its too easy pulling of stuff like this and the Fifa team did a great job nerfing easy forward play. Its still there if you want to sink your teeth into it, so its not gone, but I think defending in PES is highly annoying against good dribblers.
 
Meus Renaissance said:
Well I rarely play against the CPU anyway, so yes I mean against H2H. Your own description that its shit is a testament to my complaints. But I believe the cause of this is the lack of freedom, specifically in the dribbling/movement department.

When you get a chance to play the PES demo, you'll know exactly what I mean. Everything about just feels more realistic, and in turn when you can move around, dribble, without the layer of ball/body physics EA have adopted to influence player movement (remember throw ins to a player near by and as he tries to control it, the ball bounces away?), the only thing you have to think about is how to out-think your human opponent.

This gif shows what I mean. This type of movement doesn't require a button combination.

skill1.gif


On FIFA, I'd be extremely reluctant to try off a skill move and so, like most I'd imagine, would try to chip it into the path of one of Rooney at the top of the screen there

Erm, that kind of move doesn't require a button combination in FIFA 12 either.
 
Toma said:
This is actually the reason I dont like playing PES anymore. Its too easy pulling of stuff like this and the Fifa team did a great job nerfing easy forward play. Its still there if you want to sink your teeth into it, so its not gone, but I think defending in PES is highly annoying against good dribblers.

Agreed. PES dribbling was way to arcadey and one of the main reasons I switched to FIFA for 09. In PES I perfected the timing of step overs and seldom couldn't break defenders over and over. In H2H in PES I would get destroyed because everyone did mental tight quarters dribbling that looked so stupid and unrealistic. I didn't pick up 11 but will be picking up FIFA 12. Can't wait to get back into it!
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Metalmurphy said:
Erm, that kind of move doesn't require a button combination in FIFA 12 either.

Yeah, but I know what he means. Its definitely easier to pull of in PES as you dont need to slow down or press precision dribbling to get around defenders at all.
 
Meus you can do that without pressing additional button presses on Fifa. Someone did a move exactly like that with David Villa earlier in this thread. I'll see if I can find the video.
 
Bungieware said:
Meus you can do that without pressing additional button presses on Fifa. Someone did a move exactly like that with David Villa earlier in this thread. I'll see if I can find the video.

Skilled dribbling? I personally find that difficult. There are matches where it works and at times where it doesn't. In H2H games, I've rarely ever come across anyone that tries it. I'm just saying PES movement is more fluid and less reliant on ball physics
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
I am trying to play without any assistance at all, I miss EVERY shot, I get used to the non assisted through passes though.

Anyone else trying?

Edit:

Losing on amateur right now, assisted on I can play again Professional somewhat serviceable.
 
Meus Renaissance said:
Skilled dribbling? I personally find that difficult. There are matches where it works and at times where it doesn't. In H2H games, I've rarely ever come across anyone that tries it. I'm just saying PES movement is more fluid and less reliant on ball physics

Here it is:

http://www.youtube.com/watch?v=08M-kY7KmFU

It's not easy to do, and less so against Legendary AI because they react so fast you every move you make. You don't have to use precision dribbling to do what he did in that video. Skilled players seem to make regular dribbling (when you're not holding sprint) look good naturally.
 
Played both the FIFA and PES demos. Neither wowed me (though I'm willing to give PES the benefit of the doubt, seeing as I've never played PES before and didn't know the controls).

I think they're both better than FIFA10(the only soccer/football game I currently own) but I'm going to have to play both more (especially PES) before I can crown a clear winner in my mind for this year.

Tactical Defending on Legendary has made the FIFA demo in a word: difficult. Not so much the surrendering of goals, but more the depossessing of the opponent and transition to an attacking move. It's a lot more challenging now to regain possession and it's just a tad frustrating playing on 3 min halves where you only have 30% (sometimes less) of the possession. In the midfield and final third, the game is slower, which will suit me when I'm playing against the CPU, where I like to play possession football and move the ball about the pitch trying to expose an opening in the defense. I would like to see how it translates to H2H matches, though.

I do prefer the atmosphere and graphics of PES, though. (I heard the PS3 demo of FIFA looks like shit compared to its 360 and PC counterparts)

P.S. The first goal I scored on the FIFA demo was with Cesc Fabregas against Barcelona.

I chuckled.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Bungieware said:
Here it is:

http://www.youtube.com/watch?v=08M-kY7KmFU

It's not easy to do, and less so against the AI because they react so fast you every move you make. You don't have to use precision dribbling to do what he did in that video. Skilled players seem to make regular dribbling (when you're not holding sprint) look good naturally.

Doesnt change the fact that its way easier in PES, which is a bad thing for me. In PES after a bit of practice the defense has no chance anymore if you want to dribble, and you can do that in full speed. Thats definitely toned down in Fifa.

On another note:

Lost my first unassisted Match against an amateur team 0:1, but I managed to get 5 shots on goal at all. Maybe I'll get better..

No one else trying unassisted?

Edit:

2nd game completely unassisted on amateur: won 3:0
I'll probably try another one on amateur and then change to the 2nd lowest difficulty.
 
A played a few more games last night. TD is starting to make a bit more sense to me. In the midfield, I mostly jockey and try to remain in passing lanes. The AI will occasionally make mistakes and gift the ball back to me. When they get down around the box (either the top or the wings), I switch over to using contain to stay in front of the dribblers. That has worked reasonably well so far, but I still have a lot of trouble defending crosses. Most of the goals that the AI has scored on me have been on headers off of crosses or quick slashing runs into the box to tap in a cross. Guess I need to work on my wing defense a little more.

My controls have been set on 'semi' where applicable. Manual through balls are very useful, but I still end up slapping passes out of bounds occasionally. It's nice having the ability to put the ball right where you want it, and it has opened up some good counter attacks for me.

Offense continues to be somewhat difficult for me, mostly because there aren't enough players in the offensive third making runs and showing for the ball. It all gets stagnant as I approach the opposing penalty box. I suppose using the 'make a run' button would help a bit with this.
 

sneaky77

Member
My biggest gripe, and this is a few yrs going now is that when your defender is running down an attacker, if you switch to manually control that defender suddenly it stops in its tracks giving the attacker extra room... I don't see why the defender just suddenly stops.
 
sneaky77 said:
My biggest gripe, and this is a few yrs going now is that when your defender is running down an attacker, if you switch to manually control that defender suddenly it stops in its tracks giving the attacker extra room... I don't see why the defender just suddenly stops.
Does the 'movement control' (or whatever it's called) toggle take care of that? I know it can be set to off, low, or high - not sure if it applies to your situation.
 

Menelaus

Banned
sneaky77 said:
My biggest gripe, and this is a few yrs going now is that when your defender is running down an attacker, if you switch to manually control that defender suddenly it stops in its tracks giving the attacker extra room... I don't see why the defender just suddenly stops.
I thought I saw a setting under controls that would make him continue his current run for a brief time as you took control...
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Menelaus said:
I thought I saw a setting under controls that would make him continue his current run for a brief time as you took control...

Yeah, works beautifully as well. Definitely on High for me.
 
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