sixteen-bit
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my fav
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how do u unlock sonic
my fav
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how do u unlock sonic
https://instagram.com/superarcade/
Watson uploaded photos of the new location for Super Arcade, looks good. 2x the square footage of the old place.
I feel that from a competitive perspective VF5FS' stages are the best in the series. They are varied and enter the dynamic of match play without overwhelming it one way or the other (the problem with VF3)
Agree and they do look better.I wish they had the VF5:R variants in the home version of VF5:FS though, as I thought most of them looked better (although I think a couple of them were changed for visibility reasons, like the raft stage losing the fog).
It's funny, since VF has a reputation for being a stale, lifeless game but parts of the art direction (like with most of the stages, and the animation in general) are really well executed.
I play online only and this is the bane of my existenceOne thing I dislike is the proximity guard from jumping attacks. I hate being locked in place from so far away.
Maybe my memory is more fuzzy than I'd like to admit, but I don't remember people leapfrogging at me in Third Strike very easily like they do in SF4; felt like I could move out of jumping range much easier in that game.
https://instagram.com/superarcade/
Watson uploaded photos of the new location for Super Arcade, looks good. 2x the square footage of the old place.
Good for Watson. I wonder if Valle will ever take WNF back to Super, or has that bridge already burned.
Now that Mortal Kombat and Smash have custom moves, I feel like every fighter is going to feel stale and behind the times if it doesn't allow you to customize your gameplay experience to some degree. If Street Fighter V doesn't have a similar option, it will feel pretty lame.
Now that you mention Valle, how are his views for WNF online? Are they consistent?
Good for Watson. I wonder if Valle will ever take WNF back to Super, or has that bridge already burned.
I wonder if they have different elemental installs. We're pretty sure the super bar length is something you get to pick out. (Advantage to shorter is that you get more frequent installs.)Now that Mortal Kombat and Smash have custom moves, I feel like every fighter is going to feel stale and behind the times if it doesn't allow you to customize your gameplay experience to some degree. If Street Fighter V doesn't have a similar option, it will feel pretty lame.
Now that Mortal Kombat and Smash have custom moves, I feel like every fighter is going to feel stale and behind the times if it doesn't allow you to customize your gameplay experience to some degree. If Street Fighter V doesn't have a similar option, it will feel pretty lame.
Wait, I missed bridge burning?
I don't remember the decision getting very personal, that's why I was wondering.
persona has stands lol, but im pretty sure you knew that already
persona has stands lol, but im pretty sure you knew that already
Honestly, I felt disappointed in Persona in this aspect. They didn't really feel like stands from Jojo's, they functioned mostly like specials,except it originated from your persona. Even when you do let them out for the characters that can, such as Yu pressing D to make Izanagi go forward and apply pressure, it felt much more limited. Jojo's made the stands feel more "autonomous" in that with a lot of them, you had ways to carry out actions while you command it to do something else. I didn't play Ultimax and Koromaru, so he might be the exception for those who played him though.
Shadow Labrys' persona is almost entirely autonomous.
Have there been any D'Vorah players at NLBC? I wasn't able to tune in until 9:30.
persona stand is like pretty much strictly a shadow dio style thing isn't it? rather than the more crazy variety that the actual active/passive stand users bring
like there's nothing in the line of jotaro/dio style stand management or whatever
Damn. Hopefully she'll get some love at ECT.I have yet to see any.
Why would you buy the HK version now, when the US version is out?Anyone got a tutorial for buying the HK version of Xrd handy?
I just realized I'm going to have to buy Elphelt and unlock Sin again. FML
What could they do to not make SFV feel stale?Forced to drop 133 dollars to replace a largely functional PS3 outside one element (ethernet port) that just happened to stop me from maximizing my experience regarding the one game I care about, despite the fact that I have a PS4 just picking up dust, that also plays said game. Feels bad.
Couldn't disagree more with this. It's a cool concept and all but that doesn't mean every fighting game has to have it. There's plenty of other things SFV could do to not feel "stale."
Not have slow as fuck walk speed for one.What could they do to not make SFV feel stale?
You're really going to make them switch consoles so you can play that Shinnok. Really.