Not have slow as fuck walk speed for one.
It was just Ryu, Chun's speed looked fine to me.
Not have slow as fuck walk speed for one.
What could they do to not make SFV feel stale?
It was just Ryu, Chun's speed looked fine to me.
Make more of those 2D Tekken characters, those were sweet.
Not have slow as fuck walk speed for one.
It was just Ryu, Chun's speed looked fine to me.
I suppose the way Mk introduced variations, made it not intimidating? It was stated among non fighting game enthusiasts that SFA3 with isms and CVS2 with grooves is when Street Fighter became too complicated.
What could they do to not make SFV feel stale?
Not have slow as fuck walk speed for one.
Nothing could be further from the truth.make it marvel
I think MK is a pretty basic game series. No links to worry about, nothing high execution like FADCs and plinks. I think it needed a little more complexity.I suppose the way Mk introduced variations, made it not intimidating? It was stated among non fighting game enthusiasts that SFA3 with isms and CVS2 with grooves is when Street Fighter became too complicated.
Smash is very close to offline play online. Are you wired and playing against GAF, or wireless playing random folks online?variations look like ex characters to me, not really a big deal though nice to have. increases the chance that the design you like will have a playstyle that you can work with
variations on specials of your choice are nice but smash certainly isn't the shining example of doing it right
played some smash online earlier and reminded myself why i don't have ps+
i'm really bad with rosalina and really bad at the game, combined with the lag makes a terrible experience
i'll learn my lesson one day
i fear for my ability to enjoy splatoon
Smash is very close to offline play online. Are you wired and playing against GAF, or wireless playing random folks online?
Yes, those static fireballs and dashes were awesome.They totally need to transfer Jin's moveset to a new guy.
Variations took away Raiden's teleport from the other two just to give it to one of them. That sucks.
They totally need to transfer Jin's moveset to a new guy.
Smash is very close to offline play online. Are you wired and playing against GAF, or wireless playing random folks online?
Also include universal overheads, 3s style.
Universal overheads in 3S always amused me. They weren't like dusts or AoAs.
They were there to meaty/space to link super or just there to harass the opponent for guessing too much on defense lol.
What could they do to not make SFV feel stale?
I play offline and online, and I find the online to be great. I think a lot of people have bad internet and blame it on the game, or are using wireless.This reminds me of how many cool playstyles from Tatsunoko vs Capcom never saw the light of day elsewhere.
Funny how a lot of my Smash friends that have played since Melee find Smash 4's online still bad. I don't think it's that great either.
Like, it's ok, but it's still very netplay. A lot of stuff just doesn't fly offline.
I play offline and online, and I find the online to be great. I think a lot of people have bad internet and blame it on the game, or are using wireless.
I play Bowser, and I find it very easy to punish stuff.Smash's gameplay just doesn't suit online play. Too many things going on requiring too many hard reads online.
Doesn't help with how Smash 4's footsie game is compared to Brawl.
Edit: To clarify, with things like low shield stun at such, you have to really react fast to stuff
A shortcoming on Nintendo's part. Sakurai did tell everyone to wire up, though.Most people probably don't know you can use a LAN adapter on the Wii U. Can't really blame them in this case.
That will never happen and should never happen.universal walk speed for sfv please.
universal walk speed for sfv please.
That sounds awful. For any fighter.
ya.... it works for kof, it works for anime, it worked for other street fighter games.
I don't know why it sounds awful. I mean if you really want to express your self with the movement speed of a fat ass by all means.
Some characters are fat asses and should move like it.
I'm not a fan of homogeneity in any fighter.
Hey. Makoto's all muscle!
why did they make her so slow for sf4 anyway she's not particularly slow in 3s
I wouldn't mind if SF took the KoF route on having equal health. I don't like how they balance tools by making characters glass cannons or not.
They usually end up really good anyway despite the lack of health.
Agreed- has a high health character even been actually top tier in SF4 outside of Vanilla Sagat?
That said, KOF98 did have health differences. Chang had about 10% more health than Billy (most to least)- unsure if that's still intact in UM/FE, I've never checked.
I don't mind a slow Ryu personally, just make sure he has tools. Slow characters can be fun.
Thinking of picking up Ibuki as my next character..
is it worth it tho
Thinking of picking up Ibuki as my next character..
is it worth it tho
Thinking of picking up Ibuki as my next character..
is it worth it tho
Nope, she can't walk in 3s too. Though she's just a little girl and she's even younger in SFIV so it make sense that she's even worse at walking there.Hey. Makoto's all muscle!
why did they make her so slow for sf4 anyway she's not particularly slow in 3s