ShinMaruku
Member
Just do what Team Ninja couldn't do and provide massive amounts of fanservice outfits for the guys.
Capcom's sf art team is not the equal of Team Ninja's. Hell only them Koreans are those dude's level.
Just do what Team Ninja couldn't do and provide massive amounts of fanservice outfits for the guys.
16 characters at launch is pretty sad for a major title.
That said, only one needs to be fun for me to enjoy it.
If you want to have a faster growing playerbase you need a reasonable character base that is not huge. Past 35 and you limit your pool. Also we don't need sim and all the shotos. Keep it simple.
I am glad focus attacks are gone now.
fgc twitter is expressing years of pent up frustration with SF4 lmao
I hate to agree but I agree. More characters with different playstyles would make the game enticing.
So many times I've just pressed Focus in a panic situation, crumpled, and gone into Ultra and won.
It'll be an interesting time not having that.
They keep playing it because everyone else they know keep playing it. It's a vicious cycle.It sucks how a lot of people dislike the same things about the game but they kept playing it anyway.
I feel like valle is underestimating how scrubby v might wind up being
I'm curious as what's left to be revealed that would make it polarizing. Can't see anything thus far that's controversial enough to make the game so.
I'm not ok with taking damage and getting a HUGE damage attack as a reward. I'm ok with getting some new specials using a gauge filled by the damage you take. I may change my opinion if those specials are broken tho
It sucks how a lot of people dislike the same things about the game but they kept playing it anyway.
Was it Harada that said that FG rosters have become bloated? I think I feel that way sometimes, and as people have already noted there are real benefits to a most concentrated roster, and can be healthy for new players, balancing, development of the community and meta, etc.
Said it in the other thread but 16 isn't really so low that I'm going to be regretting a game not having enough variety, even if we inevitably get a few more shotos. 6 is not 16, either.
It sucks how a lot of people dislike the same things about the game but they kept playing it anyway.
fgc twitter is expressing years of pent up frustration with SF4 lmao
Rosters have become bloated and it's obvious at competetive events. Have you seen a Juri or Ibuki win a tourney that is major? Nope. I'd argue Marvel has more variety due to it being a team game that forces people to branch out.
They keep playing it because everyone else they know keep playing it. It's a vicious cycle.
Yeah, we all know how Smash is being held back by how massive the roster is. Marvel could barely handle its 38 playable characters at launch, especially when you had to learn three mains at once. Remember when people almost dropped the game because the options were just so overwhelming?If you want to have a faster growing playerbase you need a reasonable character base that is not huge. Past 35 and you limit your pool. Also we don't need sim and all the shotos. Keep it simple.
I think the rumors about Ken not being in make a lot of sense now. They are going to have to strain to create a good roster with only 16 spots. They have two archetypes (Dhalsim and Zangief) left to fill. Then, the rest need to be intresting and unique. We can probably count on Akuma being in, since he has a unique playstyle due to air fireballs.Me too.
It's just that I feel more confident in a character who would actually make me want to play a Street Fighter title (which would have to be a new one) being included in the game with a larger roster, since until explicitly deconfirmed I have no faith in Capcom to not rely on nostalgia and load up plenty of ResidentSleeper SF2s into the game.
It sucks how a lot of people dislike the same things about the game but they kept playing it anyway.
It sucks how a lot of people dislike the same things about the game but they kept playing it anyway.
I thought that was already in the game?I wonder what people would say if they got rid of the light jab+kick throw?
16 characters at launch is pretty sad for a major title.
That said, only one needs to be fun for me to enjoy it.
Huh... I would have expected people to go batshit insane over Ryu having a parry.
Carry on.
I wonder what people would say if they got rid of the light jab+kick throw?
Not that I agree, but pretty much anything with Smash does not apply to other fighting games. Both are also huge fanservice-driven games in appeal and design, and at some point suffer from dead weight in the cast, be it from lacking appropriate balancing initially or after-the-fact.Yeah, we all know how Smash is being held back by how massive the roster is. Marvel could barely handle its 38 playable characters at launch, especially when you had to learn three mains at once. Remember when people almost dropped the game because the options were just so overwhelming?
Total nonsense.
I thought that was already in the game?
I am fine with that as long as you can't crouch tech.
Alex's neutral game is hot swass thoughAlex confirmed for SF5?
They keep playing it because everyone else they know keep playing it. It's a vicious cycle.
wish KOF/GG had that luxury.
Alex's neutral game is hot swass though
BTW, FUCK reversals, get rid of them
Yeah, we all know how Smash is being held back by how massive the roster is. Marvel could barely handle its 38 playable characters at launch, especially when you had to learn three mains at once. Remember when people almost dropped the game because the options were just so overwhelming?
Total nonsense.
Fucking yes, there's so many small bullshit things that make me angry at sf4. I hope a lot of this input option select things are fixed.I thought that was already in the game?
I am fine with that as long as you can't crouch tech.
Um...no. You mean fuck reversal timing.
But does he main her now? The valid players all play a very narrow band of characters outside of insane people like Momochi and Infiltration. So a small pool means jack shit.For real. They're just going to get bopped again by Japan.
I don't know about that.
Ibuki has won majors. When Sako mained her. I guarantee Ibuki would win majors again if Sako decided to main her again.
Smash is an outlier and we all know it is. Probably due to the fact that the development did not look to make it overly competitive and focused on a fun experience for all who play it which makes it have a much larger casual base where a larger competetive scene will organically grow from.Yeah, we all know how Smash is being held back by how massive the roster is. Marvel could barely handle its 38 playable characters at launch, especially when you had to learn three mains at once. Remember when people almost dropped the game because the options were just so overwhelming?
Total nonsense.
I would argue that SF has such a legacy that it's characters are largely fan service based. Just like MK.Not that I agree, but pretty much anything with Smash does not apply to other fighting games. Both are also huge fanservice-driven games in appeal and design, and at some point suffer from dead weight in the cast, be it from lacking appropriate balancing initially or after-the-fact.
Damn, really? Sad.meh, vanilla SF4 in arcades only had 16 playable characters at launch. they added playable Seth, Akuma, Fei Long, Cammy, etc... in the console version a year or so later
Right, Marvel has way more Matchups to learn at the start. Far more intimidating.Marvel is a 3v3 game and it represents two companies with a lot of important characters/franchises. Not the same situation as SF.
It's not present in Skullgirls. You have to actually stand up to break grabs. So certainly a workaround is possible.unless they really decide to fuck with priority and the throw system in general, you're going to crouch tech. It exists in every SF with 2 button grabs.