R. Mika butt stomping people for like an hour now, haha. She's like "can your guard meter handle this butt? nope"
edit: just as I post that, she loses to a Cammy finally, haha
edit: just as I post that, she loses to a Cammy finally, haha
We get both the US and EU versions of games over here(Middle East). The local region is supposed to be EU, but the local PSN is garbage, many games/DLC never show up on it, not to mention there's barely anything on PS+ and everything is way more expensive. It's just way more convenient to pick up the NA version of the game to the point where retailers started getting both version.Just read the first couple of pages of that thread about MKX's online multiplayer and I'm legit wondering if I've been in a coma or something. Why do people want to play people from other regions online? In a fighting game... Its generally noticably bad playing people in the same city as you with most fighters. And this is NRS who don't have the best track record, why are people demanding to play internationally before they've even mastered decent same-country netplay? We're just gonna jump from unplayable to perfect worldwide online, which exactly zero fighting games with any version of any netcode have managed to do...
This JP tourney has been completely free for Poongko and Infil thus far.
All the Japanese top players are in the US for SXSW/FR18 lol
This JP tourney has been completely free for Poongko and Infil thus far.
All the Japanese top players are in the US for SXSW/FR18 lol
Great postVia Mike Z
1 - Bandwidth is not ever an issue. You do not send savestates over the internet, you send only inputs. This is also true of non-savestate-based fighting game net code...since everything is based on player inputs, there is never a need to send anything else. This is why fighting games don't generally let you join in as a spectator mid-match: since they are only sending the current frame's inputs, the game is incapable of sending a new spectator the game state, and so you can't join in once the game has already started because that would involve sending you the current state.
2 - Skullgirls renders everything in 3D using polygons, shaders, etc. Whether the result is polygons that form a 3D shape or polygons that form a flat mesh is irrelevant, nothing nowadays is "2D" in the sense of "drawing directly to the framebuffer rather than drawing polygons". And our backgrounds are "3D" in the sense of having skeletons, etc, so the entire is entirely capable of displaying 3D models, as well as saving and rolling back their state.
3 - Whether your engine is "3D" or "2D" is irrelevant for savestates. You do not save the rendering state as part of the savestate, you save the game state. As a concrete example, you MUST save things like "Where is the character / what frame of what animation are they currently on / what is the combo count" and you do NOT need to save things like "what are all the joint transforms for the current pose for the character" since that can be (and is) derived from "what frame of what animation are they currently on". And since the only difference between a "3D rendered" game and a "2D rendered" game comes well after the point at which the simulation ends, savestates are roughly equivalent between all types of fighting games.
3 - Even if you DID save all that unnecessary junk related to render state, it's not large. After all, there are only two to six characters, and even a complete copy of the physics state of a world can be stored in a few MB. Restoring that savestate on a modern PC or current-gen console hundreds of times per second is not a problem.
5 - GGPO doesn't care what's in your savestate or how your engine works. All it does is tell you to save a state, load a state, or simulate the game. As long as your engine can save a state, that's the entirety of the functionality GGPO requires or cares about.
6 - Even if ALL my previous statements were untrue, Killer Instinct for the xBone uses rollback-based netcode and 3D models. So it is clearly possible to do both. (Note: The original "rollbacks don't work in 3D" was an erroneous comment from a Capcom PR rep with no technical background.)
tl;dr - The reason most companies choose not to use rollback netcode is because it is more difficult to write; you can write simple lag-based netcode in a matter of days. The reason Japanese companies choose not to use rollback netcode is that Japanese internet is good enough that lag-based netcode tends to not have enough problems in the Japan-vs-Japan average case to be noticeable, so they don't think it is worth the extra cost. And in reality the most likely reason that Japanese companies don't want to use GGPO is...it's not Japanese.
There is no such thing as perfect online play. People still expect better when a company is making money hand over fist, though. The precedent for high quality international gaming has already been set even by games not utilizing GGPO. Namco's fighters play well even outside the US. ASW's fighters aren't so hot once you leave the shores.Just read the first couple of pages of that thread about MKX's online multiplayer and I'm legit wondering if I've been in a coma or something. Why do people want to play people from other regions online? In a fighting game... Its generally noticably bad playing people in the same city as you with most fighters. And this is NRS who don't have the best track record, why are people demanding to play internationally before they've even mastered decent same-country netplay? We're just gonna jump from unplayable to perfect worldwide online, which exactly zero fighting games with any version of any netcode have managed to do...
Major salt lmaoo though zhi isn't helpingIf what they're saying is true, that the people at the venue are pissed that they're staying too long, this is awkward lol
This is Mortal Kombat though, and i'm reading a lot of these comments as "I demand to play Mortal Kombat how i usually do, online against the Japanese with 200-300ms+ ping." Like if there's nobody playing online in your country, luckily its Mortal Kombat and you can play it against the computer. Oh but that won't help you learn matchups and prepare for tournaments etc... then why not just play offline if thats the situation?
Maybe you get a good connection in a specific game with a specific netcode using a specific isp, on a wired connection with your ports forwarded, when the Japanese player happens to have their shit setup correctly. That just seems like more effort and luck than playing offline, or vs the cpu. And the tweet just said it'll work the same way their last 2 games did. So the outrage is insane.
So Infiltration is locked into Capcom Cup finals, right?
GGPO doesn't have the same reputation as Unreal Engine, so it's less likely to be accepted.Not using using ggpo because because its not Japanese. Neither is ue3 yet every fg Dev is using it...
UE3 has a lot more industry influence, game development tools and word of mouth to back it. Making your own engine from scratch for a handful of games per generation is also an expensive endeavor. It's nice that those UE3 games have no problems with getting fast and/or high quality PC ports down the road.Not using using ggpo because because its not Japanese. Neither is ue3 yet every fg Dev is using it...
I think Poongko could have reset the bracket when it was 4-3 when he landed EX DP if he had just did EX tanden instead of Ultra which does very little damage when juggled from EX DP. But he made the wrong decision and that cost him.
BTW, Zhi was fucking awful the past half hour and I normally enjoy Zhi's commentary. But he wouldn't get off the subject of how awkward things which was getting really obnoxious.
GGPO and online networking mostly are good for the consumer. UE3 and cheap overseas game engines are good for pretty much everyone.
Zhi can be fine if he's paired with someone to keep him in check. Cameraman isn't that guy that can do that though.
It's too bad since he's really knowledgable on the game.
Zhi in check is top tier.
He did mention he wants people to love or hate him to create a reaction which creates views. However I'm pretty sure just having people love him would do the job.
Not using using ggpo because because its not Japanese. Neither is ue3 yet every fg Dev is using it...
Zhi in check is top tier.
He did mention he wants people to love or hate him to create a reaction which creates views. However I'm pretty sure just having people love him would do the job.
If he thinks people watch the stream because they hate/love him then his ego is even bigger than I thought. People tune in to watch top players fighting against each others, not for his commentary.
I'm pretty sure the "awkwardness" wasn't as big as he made it out to be, if the Japanese players wanted to leave asap why they wasted so much time with the photos after the GF? Yet instead of commentating he spent all the time repeating how it was awkard and Poongko is autistic.
If he thinks people watch the stream because they hate/love him then his ego is even bigger than I thought. People tune in to watch top players fighting against each others, not for his commentary.
Just read the first couple of pages of that thread about MKX's online multiplayer and I'm legit wondering if I've been in a coma or something. Why do people want to play people from other regions online? In a fighting game... Its generally noticably bad playing people in the same city as you with most fighters. And this is NRS who don't have the best track record, why are people demanding to play internationally before they've even mastered decent same-country netplay? We're just gonna jump from unplayable to perfect worldwide online, which exactly zero fighting games with any version of any netcode have managed to do...
If he thinks people watch the stream because they hate/love him then his ego is even bigger than I thought. People tune in to watch top players fighting against each others, not for his commentary.
I'm pretty sure the "awkwardness" wasn't as big as he made it out to be, if the Japanese players wanted to leave asap why they wasted so much time with the photos after the GF? Yet instead of commentating he spent all the time repeating how it was awkard and Poongko is autistic.
If he thinks people watch the stream because they hate/love him then his ego is even bigger than I thought. People tune in to watch top players fighting against each others, not for his commentary.
I'm pretty sure the "awkwardness" wasn't as big as he made it out to be, if the Japanese players wanted to leave asap why they wasted so much time with the photos after the GF? Yet instead of commentating he spent all the time repeating how it was awkard and Poongko is autistic.
Weren't the Capcom games that used GGPO ports done by Iron Galaxy, an American studio?Lol at Japanese not using GGPO because it's not Japanese, most of the games that licensed GGPO are either developed in Japan or published by Japanese companies.
Big companies prefer to use their own codes as much as they could, this basically is the main reason as to why fighting games with decent funding aren't using GGPO, Capcom, Namco and Double Helix all made their own rollback netcode even though licensing GGPO would have been cheaper, Capcom/Namco-Bandai only used GGPO for smaller cheap project that didn't have enough budget to develop their own netcode.
I said either developed or published by Japanese companies. Point is, it's not the price or the language(or nationalism!) that's stopping people from using GGPO.Weren't the Capcom games that used GGPO ports done by Iron Galaxy, an American studio?
While that's great, how does that discount that the point brought up was that Japanese devs don't want to use something without Japanese support?I said either developed or published by Japanese companies.
Because there are games developed in Japan that uses GGPO?! You seriously think English language is problem for companies like Namco and Capcom?!While that's great, how does that discount that the point brought up was that Japanese devs don't want to use something without Japanese support?
Edit: Language is definitely an issue
While that's great, how does that discount that the point brought up was that Japanese devs don't want to use something without Japanese support?
Edit: Language is definitely an issue
We get both the US and EU versions of games over here(Middle East). The local region is supposed to be EU, but the local PSN is garbage, many games/DLC never show up on it, not to mention there's barely anything on PS+ and everything is way more expensive. It's just way more convenient to pick up the NA version of the game to the point where retailers started to getting both version.
Unless it's a soft lock, this would ruin online for me if I pick up the US version.
Lol at Japanese not using GGPO because it's not Japanese, most of the games that licensed GGPO are either developed in Japan or published by Japanese companies.
http://en.m.wikipedia.org/wiki/GGPO
Anything Capcom did using GGPO was projects handled by Capcom USA office (thanks Sven, miss you). That leaves a dbz game and Yatagarasu.
Pretty sure KI brought Tom Cannon in to help with their rollback netcode. And that had a few FG people on the project.
Yes, he knows so much about the game. He needs to reign it in and he is good.
Has nothing to do with your comment, just wanted to tell you how the monthly at A&C went.
Singles, first match was against SJ. I won the first match convincingly then lost the second, came down to the last round and he was so close to winning... then got hit by the EG special and dropped the Rufus U1 to win the matchI some how ended up winning and didn't even deserve that shit. I'll take it tho.![]()
Played WatchTower next, safe to say he doesn't know the Elena matchup lol. Then I had to play ItalDan.. I'm like 0-5 against ItalDan but I had a gameplan against him that I thought of after my last L to him last month. The first match... I lost an extremely close one for mashing like I wasn't beside him :/, won the second one and the last one came close, he heard me mashing and went for an U1 with Oni, but my DP went right through it and I got an easy punish. First time ever beating him in tourney ayyyyy.
Had to play General Luke next.. fuck bison b. Dude is just a wall, can't walk forward at all. I had no idea what to do, but he won the first match, I won the second, then it came down to the last round.. I whiffed a j.HK with Elena and landed right in front of him, got thrown in the corner and shenanigans to death in like 7 seconds flat. PJSalt, so close to being in Winners Finals ;_;.
Had to play L.E.S' Bison next. Got mauled the first game, brought it back the second, and at the last round again, I had him in the corner, hit an ex.MS, he does an Ultra.. my button came out and I got caught :/. I didn't think a random U1 would actually hit me but it did smh smh fuck bison b. Made it right before the Losers finals ;_;
Team tournament went better, me and Scruffs did very good. First match I OCV'd, then we faced General Luke's team we lost, then we beat like 5 more teams. Watch Towers team, General Lukes team, L.E.S' team, we actually made it to the grand finals.. and ItalDan ran a train on us like you wouldn't believe, DAWG, Broshadian didn't even have to play once. Dude changed up his style and went to town on sometype shit. Shit was gross yo.![]()
Whatevs tho, first time being in the money for a tournament felt good. Finally made progress and I hope to GAWD nobody learns the Elena matchup ever.![]()
Don't feel bad fam, shine won that tournament. The world was topsy-turvy that day. Also Nagata Lock is looking to get ahold of you. He wants to get some sets in. Needs dem beats in his head.
Finally made progress and I hope to GAWD nobody learns the Elena matchup ever.![]()
This pretty much support my point, when a company have the money for it they want to use their own code instead of licensing another. KI team brought the guy behind GGPO to help them write a netcode instead of just licensing GGPO, no way this would have been cheaper than licensing GGPO!http://en.m.wikipedia.org/wiki/GGPO
Anything Capcom did using GGPO was projects handled by Capcom USA office (thanks Sven, miss you). That leaves a dbz game and Yatagarasu.
Pretty sure KI brought Tom Cannon in to help with their rollback netcode. And that had a few FG people on the project.