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Fighting Games Weekly | May 20-26 | MRN died so Guilty Gear could live!

QisTopTier

XisBannedTier
Is he actually bad, or just bottom tier for now? Why does he supposedly suck?

He has below average damage outside of guard damage and building up his drill meter. But if he actually uses his drills alot the meter resests and goes into cooldown. Basically with out the cooldown thing he would be pretty good.
 

alstein

Member
I'd learn Tekken, but I really need to find a place or video that eases me into the game.

VF is much easier and intuitive to learn, with fewer characters to have to learn to fight against, but it's very different philosophically than Tekken (Tekken is mid/low as its base mixup, VF is mid/throw. That's a huge difference)
 

Busaiku

Member
Negative penalties are not in place to discourage keepaway, they're in place to punish you for doing nothing.
If you're zoning properly and actively trying to keep your opponent out, you're not gonna get hit with a negative penalty, and you'll be doing a better job at it.

Not to mention that Bursts are less effective against keepaway tactics.
 

Doomshine

Member
Some would say that IS what makes a good and honest fighting game. Remove all the bull shit and bring down the game to fundamentals, spacing, pokings, reactions and knowledge with a smidgeon of execution.

I think you're about the get a link to a certain article written by a certain ex-capcom employee...
 
Do a little bit of research before losing your shit man :lol

She's a hybrid of Lambda and Nu, she's not like Nu completely though.

You make it seem like I had a meltdown lol, I don't think it's that crazy for me to not do a lot of research in a game I've been on the fence about. The idea of Nu being back just brought back some bad memories.

I'll probably be playing AC+R or something else anyways. Even if it's not an ideal revision, I prefer Guilty Gear to BlazBlue.
 

AAK

Member
No chip on block.
Yes there is, when you Ki Charge.
No air dash or air mobility whatsoever.
The Y Axis in 2D games is pretty much equivalent to the Z axis in 3D games. So yes, there is mobility in the other dimension.
No good projectiles.
Angel and Devil Kazuya's projectiles are actually one of the best Tag punishes in the game.
No "zoning" or "keep away" with special moves. Pure footsies and pokes.
Yeah Tekken is the inverse of this. It's more about locking your opponent to force the mixup rather than keep away before it goes back into the footsie game.
No meter management.
Rage management can now be manipulated and hence the way you use your tag assault to control it is pretty much analogous to meter management. It changes so much with what type of juggle you want.
No quirky character specific mechanics/bars/traits.
There are so man tools very specific characters have. Those count as character specific mechanics. Characters with specific stances, characters with the fox step, characters with projectiles, characters with unique counters, characters that can't use their elbows/knees which affects the counter properties, characters with very specific grapple types, the list goes on.
Just straight up MAN game.
Agreed :)
 
I think you're about the get a link to a certain article written by a certain ex-capcom employee...

1336052-2312288093_9f8f143d6a.jpg

lol
 

Rhapsody

Banned
VF is much easier and intuitive to learn, with fewer characters to have to learn to fight against, but it's very different philosophically than Tekken (Tekken is mid/low as its base mixup, VF is mid/throw. That's a huge difference)
That's actually a game I really should try. I've only played VF randomly in an arcade way back, so I'm less familiar with it than Tekken.
Mid/throw being the base mixup sounds pretty interesting.

2D fighters will always be my main focus, but the thought of learning 3D fighters casually sounds like fun, just for a new skill.
 

Dahbomb

Member
Come on man, the projectiles in Tekken are garbage and generally gimmick status. You don't base your entire game plan around them. That's like saying Tekken has sword normal characters...

LOL @ Ki Charge.

And Tekken is Mid/Low/Throw for mix upz. Throws still make a big part of the mix up game especially when its throws you can break with 1, 2 or 1+2.
 

alstein

Member
That's actually a game I really should try. I've only played VF randomly in an arcade way back, so I'm less familiar with it than Tekken.
Mid/throw being the base mixup sounds pretty interesting.

2D fighters will always be my main focus, but the thought of learning 3D fighters casually sounds like fun, just for a new skill.

If you have PSN, It's $5 for basic version this week, $15 for full version (it's customiation, which is worth it- the customization is at least equal to TTT2's)
 

AAK

Member
Come on man, the projectiles in Tekken are garbage and generally gimmick status. You don't base your entire game plan around them. That's like saying Tekken has sword normal characters...

LOL @ Ki Charge.

They are gimmicks, but gimmicks that are guaranteed to work in certain situations . And don't underestimate Ki Charge. I've won a number of tournament matches with them.

If you have PSN, It's $5 for basic version this week, $15 for full version (it's customiation, which is worth it- the customization is at least equal to TTT2's)

Lol VF5FS's customization DESTROY's TTT2's. (It makes sense, there are way too many characters to expect the same amount of fidelity as VF5). I think you meant T6 ;)
 

alstein

Member
Come on man, the projectiles in Tekken are garbage and generally gimmick status. You don't base your entire game plan around them. That's like saying Tekken has sword normal characters...

LOL @ Ki Charge.

And Tekken is Mid/Low/Throw for mix upz. Throws still make a big part of the mix up game especially when its throws you can break with 1, 2 or 1+2.

VF has lows as well. Throws is much easier to break in Tekken, whereas lows aren't as strong in VF (you rarely get combos off of lows, and Tekken's oki game is more threatening so being knocked down is worse)

Some chars in VF do have nasty oki games though- especially Goh/Wolf/Jeff.

I was being conservative on TTT2's customization. I try not to bash the game because it is a good game, I just think VF is better. (If it wasn't for VF, I'd be playing Tekken as much as Sayah does )
 
VF is much easier and intuitive to learn, with fewer characters to have to learn to fight against, but it's very different philosophically than Tekken (Tekken is mid/low as its base mixup, VF is mid/throw. That's a huge difference)
only played the game for about 5 mins doing the tutorial so i shouldn't have a valid opinion, but vf's throw game seems weird to me. why can you hold guard+punch to escape throws? when the tutorial told me that you can defend against mid/high attacks + throws simultaneously using this technique, i was confused. isn't the point of blocking is that it's supposed to make you vulnerable to being thrown? as a grappler at heart, it really didn't leave a good first impression on me.
 

QisTopTier

XisBannedTier
You make it seem like I had a meltdown lol, I don't think it's that crazy for me to not do a lot of research in a game I've been on the fence about. The idea of Nu being back just brought back some bad memories.

I'll probably be playing AC+R or something else anyways. Even if it's not an ideal revision, I prefer Guilty Gear to BlazBlue.

Haha I'm just acting the way I alwalys do :p Yeah if the AC+R patch comes out smooth and fixes all the issues I can totally understand wanting to play that :p
 

Rhapsody

Banned
Haha I'm just acting the way I alwalys do :p Yeah if the AC+R patch comes out smooth and fixes all the issues I can totally understand wanting to play that :p

I hope it does. From last I played online, I was free to netplay Kys with their 50/50 greed sever/stun dipper mixup.
Felt even worse since I was also using Ky... Stupid netcode.
 

El Sloth

Banned
It helps that Peacock is top tier visual design, too.
Her design really let them get creative with her attacks.

"She has items that drop from the sky. Their appearance is random."

"Uh, why? How?!"

"She's a living Tex Avery cartoon character."

"Oh, ok."
 
Come on man, the projectiles in Tekken are garbage and generally gimmick status. You don't base your entire game plan around them. That's like saying Tekken has sword normal characters...

LOL @ Ki Charge.

And Tekken is Mid/Low/Throw for mix upz. Throws still make a big part of the mix up game especially when its throws you can break with 1, 2 or 1+2.

Actually, I have seen good use of Ki charge in decent level play. Though, that's not the point AAK was trying to make.

http://youtu.be/-svhdlGoFe4?t=26s
 

Sixfortyfive

He who pursues two rabbits gets two rabbits.
only played the game for about 5 mins doing the tutorial so i shouldn't have a valid opinion, but vf's throw game seems weird to me. why can you hold guard+punch to escape throws? when the tutorial told me that you can defend against mid/high attacks + throws simultaneously using this technique, i was confused. isn't the point of blocking is that it's supposed to make you vulnerable to being thrown? as a grappler at heart, it really didn't leave a good first impression on me.
You can only break one type of throw at a time. Holding PG alone will break neutral PG throws but leave you vulnerable to f+PG, df+PG, and d+PG.
 

Doomshine

Member
only played the game for about 5 mins doing the tutorial so i shouldn't have a valid opinion, but vf's throw game seems weird to me. why can you hold guard+punch to escape throws? when the tutorial told me that you can defend against mid/high attacks + throws simultaneously using this technique, i was confused. isn't the point of blocking is that it's supposed to make you vulnerable to being thrown? as a grappler at heart, it really didn't leave a good first impression on me.

You still have to guess the correct throw break, so yes, you do become vulnerable to throws when you block. Well, pretty much, I'm not going to go into the whole fuzzy guard thing.
 
after reading keits' post my first thought was "I want to go to UFGT now".

Had it been a few more weeks apart from ECT I would have been all over that.

:(
 

Dahbomb

Member
I said "LOL @ Ki Charge" because its a very situation and gimmicky tool, its not something you will see in a Tekken game 99% of the time. Yes it can win you a match if you use it properly but it can also blow up in your face. Anything that is extremely situational is a gimmick.

In Marvel that is the equivalent of using the Kubo escape.
 

Dahbomb

Member
Actually Ki charges are more useful in TTT2 than other Tekken games because of raw tagging. I should've clarified that I was talking about 1v1 Tekken mostly, I don't have any real experience in TTT2.
 

Joule

Member
Someone needs to make a college course on ASW games.

My friends and I have always joked about needing to go to a school of burst for every bad burst.

----

Guilty Gear ACR
Some new and old footage from Mikado.

Casual matches featuring Kazuki(Dizzy) vs FAB(Potemkin), Roi(Sol), Koichi(I-No), Kishitaka(Sol), Nage(Faust). Dizzy's mix up is so scary.
http://www.youtube.com/watch?v=EFaCmKhEQV8 (43m)

Casual matches featuring Nakamura(Millia) vs Teresa(Jam), Kiisha(Faust), FAB(Potemkin). The highlight of this video to me was this ridiculous combo on Faust. That's a dust loop!
http://www.youtube.com/watch?v=t6BvvVCTrEc (26m)

Casual matches featuring Inoue aka Kazunoko of SF4 fame(Order Sol) vs Tsubu(A.B.A), Mizutani Kubiwa(Justice), Kazuki(Dizzy). Kazunoko showing he's still got it. He was one of the best Order Sol's at the peak of his play.
http://www.youtube.com/watch?v=TA8KqfE5b08 (44m)

Casual matches featuring Ain (Ky) vs FAB (Potemkin), Teresa (Jam), Tourio (I-No), Kuma (Testament), Tanabata (Slayer). Ain's really on point here, I love watching his Ky as a Ky player myself.
http://www.youtube.com/watch?v=RFEB1LkEyq0 (18m)

More casuals with Kazunoko (Order Sol) vs Kazuki (Dizzy) mostly with some Shuumatsu (Justice).
http://www.youtube.com/watch?v=M885OyJ9WUo (16m)
http://www.youtube.com/watch?v=M9S7F_XZ9XI (14m)

Lastly, the most recent pre-arc fest singles tournament from Mikado. Has a bunch of the regular players such as Ain (Ky), FAB (Potemkin), Roi (Sol), Yaxl (Axl), Teresa (Jam), OsakaB (Faust), Kisshi (Dizzy), Natsume (Dizzy), En (Slayer) and more. Lots of good matches as usual and the grand finals was FAB making magic happen yet again.
Part 1, Part 2, Part 3, Part 4, Part 5.
 
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