Man, the mission design in this game has a whoooooole lot o' bullshit.
Just beat the end mission for chapter 3. First you have the part where the L'Cie instant KOs your current character during a cutscene, then you have DUAL colossus fights including a leader one who goes into rage mode and starts murdering your other party members dropping you down another few, then you have crazy rage mode commander and his infinite spawning soldiers who do a lot of damage so while you're locked onto the commander doing damage to him you have to keep dodging the soldiers you can't see behind you, THEN you have giant mecha boss whose arm crash/wipe move 1 hit kills your 2 AI party members right away, luckily he's an easy boss to fight with just a single remaining character, THEN you have to keep dodging these lightning strikes from the L'Cie for like FIVE MINUTES and they are fast with huge range. I was down to my last party member, a lvl.12 character when the alarm went off and the mission ended. Really lucked out.
That's just a lot of bs mission design in one part. Parts like that seem designed for multiplayer since losing your AI guys sucks. I really really dislike how strong enemies 1 hit kill characters. Sure you have 13 lives, but half of your characters are useless if you're not keeping them leveled. So when you have 5-6 real characters, losing 2 or 3 of them in an instant in a 30-60min long mission really sucks and is frustrating. The damage scaling just seems off. My party was around lvl.20 outside my lvl.23 leader and the recommended level was 22 for that one. Shouldn't have been taking as much damage as I was.
Just beat the end mission for chapter 3. First you have the part where the L'Cie instant KOs your current character during a cutscene, then you have DUAL colossus fights including a leader one who goes into rage mode and starts murdering your other party members dropping you down another few, then you have crazy rage mode commander and his infinite spawning soldiers who do a lot of damage so while you're locked onto the commander doing damage to him you have to keep dodging the soldiers you can't see behind you, THEN you have giant mecha boss whose arm crash/wipe move 1 hit kills your 2 AI party members right away, luckily he's an easy boss to fight with just a single remaining character, THEN you have to keep dodging these lightning strikes from the L'Cie for like FIVE MINUTES and they are fast with huge range. I was down to my last party member, a lvl.12 character when the alarm went off and the mission ended. Really lucked out.
That's just a lot of bs mission design in one part. Parts like that seem designed for multiplayer since losing your AI guys sucks. I really really dislike how strong enemies 1 hit kill characters. Sure you have 13 lives, but half of your characters are useless if you're not keeping them leveled. So when you have 5-6 real characters, losing 2 or 3 of them in an instant in a 30-60min long mission really sucks and is frustrating. The damage scaling just seems off. My party was around lvl.20 outside my lvl.23 leader and the recommended level was 22 for that one. Shouldn't have been taking as much damage as I was.