THIS POST SPOILS UPCOMING EVENTS. GO AWAY IF YOU DON'T WANT TO BE SPOILED
Started looking ahead. This schedule is my own prediction, and most likely going to be wrong since DeNA has shuffled events around more than once now. While my medium-term plan is flexible, this is what it looks like if there's no/minimal changes, so I'm directing my farming efforts towards them till proven otherwise.
(Note: My personal opinion is there may be a chance that they're skipping Lenna event completely, in which case Vanille would be in 21st instead of 27th. Hypothesis being skipping events of characters that aren't popular in the US to hasten the release schedule for eventual parity, then just giving Lenna away for free. This would
SUCK for us, since Lenna event is a guaranteed bunch of 4* orbs to grab for whatever abilities you need down the line)
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Lenna Event - Collection Event (like Aerith)
Assuming Lenna is next, it can go either of two ways:
- Numbers are adjusted so rewards are easier to get. There's two precedents for this - Aerith event was similarly adjusted, bringing the number of runs to get each reward down to a fraction of what it was on JP. Additionally, considering this event is out of order, the stam/reward ratio as it was on JP is now a little lacking compared to other things in the game in this point, e.g. easy orbs from new dungeon clears and Heroic dailies.
If adjusted rewards is the case you'll want to farm the shit out of 4* orbs via Dr.Mog turn-in, as you can see now how much stuff like Quake and Bladeblitz have made things easier.
- Numbers are not adjusted. Event becomes more lackluster, and it might be best practice to grab the no-brainer rewards then go back to farming Elite painting bosses for 4* orbs.
In either case, that's a freebie week of farming whatever to bulk up, either from Elite bosses or from Dr.Mog (rofl why). I am going to assume they're taking the easy way out and not retroactively adding a Heroic-level difficulty to this, as it was originally before the 3rd Dungeon Update/Rinoa event/Record Synergy in Japan, so it's going to be very easy to clear. Probably it'll be worth dragging the new guys (
especially Snow) through it to get them some levels.
On hardest difficulty a run is 51 stam, so with 100 stam (or close to) it'll be a relaxing period of just opening the app once every 5 hours to farm.
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Vanille Event - Survival Event (like Celes)
Vanille event gets interesting again since it's survival, and Heroic mode has chance to drop 4* orbs off each boss rather than just at the end. Its looking like
we want to farm the shit out of Thunder ability orbs in preparation. New abilities should also have hit by then.
A Heroic run is 96 stam, so it'll be nice to have to only come back every 5 hours to the game.
Vanille banner also means XIII loot finally gets added to the game. Two 5* (Vanille's weapon and a bangle) and a bunch of XIII 4*s. Might wanna save Mythril for this one if you're good on VIII loot, since XIII synergy loot will definitely have legs, as opposed to more V or VI loot. (The only other RS we don't have anything from yet is IX)
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Locke Event - Dungeon Clear (like Cecil/Rinoa/etc)
Locke cavorting around FF6's world, retreading a lot of the same stuff from the FFVI paintings.
The way this is set up is very similar to Rinoa's event, except 15 stages instead of 10. Elite final boss has 180k HP, is susceptible to Poison, and has an asshole requirement on Elite.
Cheese tactic involves at least 4 shots of Reflect.
(Personal hypothesis: I think they may bring back the banner for FF6 gear here again to entice people to gacha since the event gets really ridiculous towards the end)
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New Dungeons
Focusing on XIII, introducing IX and XII (finally lol), and some continuation of III, VII and VIII. XIII has the hardest elites, hence why I was saying try to save pulls for Vanille event.
I believe this is also when Record Materia get introduced.