They use Fire β in FFXIII LR apparently. They never did that before :lol:
No? D: I platinumed the game in Japanese, and unless I'm woefully misremembering, it was Fire/Fira/Firaga etc.
edit: English screenshot shows Thundara
I just wished we had the same quality of life improvements of the japanese version. It makes no sense to me to not have those ASAP.
If I had to guess based on my experience with an online games portal translating Korean games to English/Malay, localization is prooobably done by a team that doesn't have deep access to the source code, on each build/update as it was on JP, and thus the amount of stuff you can safely change around or even copy/paste without breaking stuff is limited, and needs to be QA'd out the ass. We're talking about a live game which people can spend money on for in-game stuff - having the most mundane shit break would be a customer service nightmare.
(as the old adage goes, consumer has the prerogative to think about everything that can go right, developer has the responsibility to think about everything that can go wrong)
With the summons being that expensive and long to obtain, do they give a significant advantage ? In my eyes, even if it's dealing 9999 to the whole screen, it's still a single use ability that takes a slot. Are there some notable summons that are worth the time getting it ?
If you need burst, especially burst AOE, nothing compares to summons vs vulnerabilities. Earlier on, Thunder summons vs Magitek Armor, Ifrit vs Ipooh (FF6 Elites), Shiva vs Baigan (FF4 Elite) etc. Right now many of the harder bosses are more single target endurance marathons than AOE burst, but stuff does still crop up from time to time, like Shiva in FFV with her goons, Deathclaw in FFIII with his goons, etc. Sometimes one shot is all you need to soften things up and make it manageable.
Otherwise, Kirin is pretty useful and can be honed to 3 uses at this point if you've been playing from the start. (Although Lenna's Soul Break is a cool alternative that doesn't use up a slot)
Also, the more AOE abilities you have, the less tedious farming is, since it's usually 9 stages (e.g. Heroics) and being able to AOE a fraction of them is nice, but that's more a luxury than a necessity.
I think though that summons will really come to the forefront after Record Materia is introduced and Summoner Materia 2 (recharge summons by 1 every stage) becomes more or less standard for farming penultimate boss drops. (Nonstop Calcobrena for example rofl)