cpp_is_king
Member
If you want to get really technical, Vit0 refers to any debuff that applies a penalty to stats. In FFRK terms, breaks, Deprotega, Status Reels, etc. all are Vit0 abilities. The Vit0 exploit on the other hand exploits the way some abilities interact, dropping down DEF to 2 (hard minimum instead of 0, probably to avoid divide-by-zero type issues)
In the case of bosses whose stats change, the amount reduced by debuffs (Vit0, strictly speaking) don't change. This is also why you can hit Rubicante for 9999 after he uncloaks if you Vit0 him while he's cloaked. I'm guessing in the case of this event, the change in stats from before/after coming out of the ground is not drastic enough for the Vit0 to reduce his defense to 0 (or rather, 2).
It's still technically Vit0 though :V. As is the act of simply hitting any mob with any of the Breaks, even if their stat doesn't drop to 2.
Never heard it used this way. But with all due respect, that's a pretty stupid definition -- if we're actually being technical. I mean, vit 0, litearlly means "0 vitality". Applying a debuff does not mean you've debuffed it so far that it's 0. You could reduce it's defense by 1%, and you're technically applying a debuff, and by this definition that would be vit0.
Not saying you're wrong, it is on that wiki after all. So maybe this is an accepted term in JRPGs or other Final Fantasy games which I've never heard of, but I'm going to just reject it on principle because it's completely misleading.
In any case, we're just arguing semantics, I think in the context of FFRK everyone who uses VIT0 in any context uses it to mean "the thing that lets me hit for 9999 on every attack"