90 sec BlindIf i cast protect on someone, how long does it last? Will it still be on at camp and throughout each level of a dungeon?
Status effect duration
The duration of negative status effects does not depend on the number of turns. They last for a set amount of in-game time. In-game time always passes when you can see your characters ATB gauge filling up. During times when the ATB gauge stops (during the animation for limit breaks, for example) the in-game clock doesn't progress either.
If one of your characters ends a battle round with a negative status effect like blind, he will still have it at the beginning of the next battle round and its effect duration will be reset (to 90 sec in the case of blind).
Sephiroth really damn good despite being underlevled in my current group.
Never thought I would actually play a FF game with him and Cloud teaming up. XD
If you're enjoying the game, it wouldn't hurt to throw them a few bucks.
My party can already auto-run the Gil dungeon on hard with the right gear. Making crazy money.me irl right now after the gil dungeon went live:
me irl right now after the gil dungeon went live:
The Sunday daily. It's what I'm planning on doing too.Where is best to grind xp? I need to beef up Rydia.
Damn I thought the daily mythril reward reset each day. Did hard mode finally but now it's going to be tough to get mythril
Dungeons like shinra, which we'll likely be getting every 2 weeks. Those have hard modes too don't they?Indeed. Especially when we eventually finish the elite dungeons. How we supposed to get Mytrill then? Besides getting one once a week or something?
Jeez, just got 16K now from just one round on hard mode. The gill here if you are capable of doing it is pretty damn awesome.
Oh yes, very much, I posted this exact thing the day I started.That's fine I'd be down to pay something like 10$ or 15$ for 11 relic draws, but 30$ is a bit steep don't ya think?
I have one in my inventory so I must have gotten it from her on my first time through.Anyone actually managed to get a black cowl from the ghost ship before? I played over 15 times now and nada.
So, how to quit fights:
Force close the app:
- you don't lose stamina
- but the drop is always the same
Flee after kill:
- you lose stamina
- but the drop changes
Is this right?
Anyone actually managed to get a black cowl from the ghost ship before? I played over 15 times now and nada.
I assumed this was some exploitative trash given Square Enix's history with mobile but I've been seeing some positive opinions. Is it worth spending time on?
Um. Square-Enix has dozens upon dozens of mobile games and only one of them might qualify as questionably bad (and some people still liked it).I assumed this was some exploitative trash given Square Enix's history with mobile but I've been seeing some positive opinions. Is it worth spending time on?
I'll definitely check it out! I do need some new visual novel recommendations.Wazzy, this isn't related to your post, but you should join us in the Visual Novel Community Thread for reasons. 🐇
Oh yes, very much, I posted this exact thing the day I started.
But I didn't mind dropping $3 for one draw and if I keep playing, I'll do it again at some point.
I don't think there's anywhere to get them besides the daily dungeons (yet).Is there anywhere to get decent Scarletite drops besides the daily dungeon or should I just ditch all these 1 star weapons I have killing my inventory space?
If you think square is putting out exploitive trash then just skip this one too. This is about as exploitive as their other games which is to say, not much at all.
Disagree.
This game is capitalism and business from start to finish. This makes AAA game design seems like a pool of creativity. FFRK is created with the sole and final reason of making money and nothing else. I doubt this was a product of a writer, director or any artist who wanted to make something to express themselves. Just a calculated, manufactured product to check all the F2P boxes. (I'd say this one is even worse than other F2P games because it is mostly rehashing content from other games).
That said, it doesn't mean you can't have fun with it. And If you don't want to even try it on principle, that's fine too.
I don't consider it paying for an item, but paying for the game or tipping the developers for my time spent since it was otherwise free. *shrug*Eh 3$ for a piece is not justifiable for me.
I don't consider it paying for an item, but paying for the game or tipping the developers for my time spent since it was otherwise free. *shrug*
I did the same, but spent my gems on more equipment slots.
I assumed this was some exploitative trash given Square Enix's history with mobile but I've been seeing some positive opinions. Is it worth spending time on?
Slots expand your maximum inventory capacity.How does it work? 1 Mythril for a new slot for 1 character? Allows me to equip let's say a Helm and a Body armor?
I don't consider it paying for an item, but paying for the game or tipping the developers for my time spent since it was otherwise free. *shrug*
Slots expand your maximum inventory capacity.
One Mythirl for five extra inventory (or ability) slots.
That's an interesting way to look at it. And makes sense, welp here goes 3$ XD.
Upgrade and combine stuff you can get multiples of to get ++ versions of them.What's the best way to get new armor for my mages? They're really squishy and constantly dying. I just finished the last classic dungeon and my guys are 17-22, but my mages are more like 10-15 because they're always dying
I haven't fought Elite, but Classic only counters physical attacks. Try magic.Am I missing something on elite ant lion? He is constantly countering for high damage.
I haven't fought Elite, but Classic only counters physical attacks. Try magic.