I believe the rate up is banner restricted though, so your improved odds will only apply on the banner you pulled on.if you pull and get garbage, next pull you're less likely to get garbage -> more garbage pills = future pulls even less likely to be garbage
I believe the rate up is banner restricted though, so you're improved odds will only apply on the banner you pulled on.
Would it make sense to do a few small pulls before going for an 11-pull under the improved system?
What's the best way to grind for Josef's double hit in terms of Stamina? Is there a FF2 daily that works, or are you stuck burning stamina in the FF2 classic dungeons?
Would it make sense to do a few small pulls before going for an 11-pull under the improved system?
I believe it's set up so that you don't win on this; the 11 pull is resolved as 11 individual 1 pulls in order. Not 100% sure, but I think so.
I can't believe there isn't a bonus on the 11 though. You'd think they would want to encourage people to do the 11 draw.The Occam's Razor answer to this from an engineering standpoint is the algorithm iterates itself in a loop 11 times, practically the same as rolling 11 times, so if it gets a 5* midway, it resets from that point in the sequence.
That being said, RNG is RNG and I can guarantee there will be an endless queue of false-flag-esque morons posting on reddit on how they're convinced that they're affecting the algorithm. I mean, right now already you have this special snowflake (lol) thread on how being on wifi vs mobile affects your RNG.
Keep in mind, though:
1) We're not even sure when/if we're getting the gacha change. I'm hoping that if it happens, it'll be in an announcement, because otherwise like I said, RNG is RNG and outside of 10k people suddenly adopting FFRKi for a massive sample size, it's going to be impossible to collect enough of a sample size. (As opposed to the 10->12% change which is easily checking datamined banner percentages)
2) Pulling singles may be better than pulling 11s and objectively better than pulling 3s, because you can stop immediately after getting a 5*, rather than having an arbitrary amount of non-5 pulls generating a bonus that you don't ultimately use. Even in a 3-pull.
Ah, that sucks. The RNG nature of getting RMs is perhaps worse than the RNG of the draws. lolThere's no FF2 daily in the current batch of dailies, unfortunately. I was behind on classics so I got Double Hit to drop while clearing those.
I can't believe there isn't a bonus on the 11 though. You'd think they would want to encourage people to do the 11 draw.
It's the same as 11 individual pulls, so you'll still get the rate up bonus, and you get one free pull that way, so you do benefit.I can't believe there isn't a bonus on the 11 though. You'd think they would want to encourage people to do the 11 draw.
I remember seeing JPN ver players recommend doing pulls before an 11 pull, because you are guaranteed a 5* after a certain number. However, I have no clue what that number is.Would it make sense to do a few small pulls before going for an 11-pull under the improved system?
You get 1 extra pull :V
I guess so. lolIt's the same as 11 individual pulls, so you'll still get the rate up bonus, and you get one free pull that way, so you do benefit.
I saw a video of someone beating Dark Bahamut with 3 characters, they cast reflect on him and then dispelled it, so that he targeted himself with Flare doing 9999 damage
Okay, Brunhilde can kiss my butt. She is some major bullcrap on Elite, worse than the EX++ version. Anyone else feel like the bosses are rather unbalanced on the Elite side? I got through the entire stage easy and then ran into a brick wall with her. -_-
You know how Tarzan's motto is "always check for squirrels first"?
In FFRK the motto is "always check for paralyze vulnerability first".
Does anyone know if dragon is as powerful as quake? I am thinking to hone one to rank 4 to clear elite trash.
Aaand I used up all my Scarletite and I still have so much stuff to upgrade. Well, I did get a ton of stuff to level 20 which was way overdue
Time to prepare and do some math in order to have a rough estimate at my chances at mastering Dark Bahamut (who has roughly 209000...).
Equipment (with synergy if it applies in bolded):
- 2*++ Whip (92 MAG): Obviously this one will go to Rydia. I'm glad I kept it.
- 3*+ Lilith Rod (112 MAG): Reward of the event.
- 3* Ice Rod (79 MAG): I wish I got another one to make a 3*+...
- 3*++ Rune Staff (73 MAG and 135 MND): Sadly, won't be of much use against the boss, since it absorbs Holy. Oh well, we will need healing, this will do the job.
- 4* Sage Staff (64 MAG and 128 MND): Well, Rune Staff will be more useful.
- 5* Binding Rod (112 MAG): My 5* rod.
- 2*++ Green Béret (23 MAG and 114 RES): Well, I have two of those, it seems they will be quite useful. They will be more interesting to wear than the Emerald Bracers I got, though those will remain usefufl. Sadly, the DEF remains rather low (58).
- 4*++ White Robe (189 RES): Well, if one character has trouble surviving the Mega Flare opening, this should help.
- 5*++ Genji Shield (199 DEF and 125 RES): If I bring Tyro or a Retaliator, but it seems it isn't a valid option...
You could try some other greater orbs instead. A few of them average out at less than 90 stamina (approx 2 heroic dailies). At the same time one greater orb or approx 25 normal orbs for 90 stamina, which is the better deal?Only orbs to farm since I'm all caught up, can't stand Phantom Train anymore... I might just do the daily for the far Orbs conversion...
To be positive about having Quake R3. I find Quake R3 pretty handy for being safe on trash mobs. If there is 9 rounds of trash in 3 battles (happens often) then that is only one round you don't use quake in, the rest you can use it in perfectly safe in not running out. This can conserve your abilities (though yes rarely do I run fresh out of abilities and it is usually on stupid battles like that trio...).Tried to beat Rinoa ++ without Sleeping Gas RW and having to hone any ability, just having fed eggs to Rinoa and Quists to lv60 (left picture). After 100+ s/l (two different attempts), only got Expert. Then I gave up my stubbornness (right picture), grabbed that stupid RW Soul Break that exists for no reason other than Dena having realized they created the stupidest fight ever but wanted to go with it anyway, put in my brand new Sleipnir's Tail and much reluctantly honed Quake to r3.
Josef RM2 is the one that won't drop for me. I just brought the Cecils to the IV daily and got them eventuallyCecil RM2 should be worth 10 Mythrils, the big foot of RMs.
Only orbs to farm since I'm all caught up, can't stand Phantom Train anymore... I might just do the daily for the far Orbs conversion...
You could try some other greater orbs instead. A few of them average out at less than 90 stamina (approx 2 heroic dailies). At the same time one greater orb or approx 25 normal orbs for 90 stamina, which is the better deal?
If you were looking for Phantom Train levels of stamina Greater White orb in Chaos Shrine is your ticket.
To be positive about having Quake R3. I find Quake R3 pretty handy for being safe on trash mobs. If there is 9 rounds of trash in 3 battles (happens often) then that is only one round you don't use quake in, the rest you can use it in perfectly safe in not running out. This can conserve your abilities (though yes rarely do I run fresh out of abilities and it is usually on stupid battles like that trio...).
You could try some other greater orbs instead. A few of them average out at less than 90 stamina (approx 2 heroic dailies). At the same time one greater orb or approx 25 normal orbs for 90 stamina, which is the better deal?
If you were looking for Phantom Train levels of stamina Greater White orb in Chaos Shrine is your ticket.
Couple of friends have made very reasonable arguments for Maduin vs Valefor. My original plan was to do Valefor x2. I think right now I'm a toss up between going with that, vs Valefor x1 + Maduin x1. It's probably going to boil down to exact rates off Orb Dungeon.
I'm in the camp that calculates each higher orb rank as less than 10 of the previous rank. Medium term, yeah, that's going to be pegged by the conversion rate itself. However, I think it'll come to the point in the game where farming a 4* is easier than farming 10x 3*, and farming a 5* is easier than farming 10x 4*. (You can already see this with 3* vs 2*)
Hence while the conversion process is a 10:1 trade, the stamina costs for them may not necessarily be 10:1 in the long run. Far less, I'd be inclined to think.
Speaking of that boss did he also pull out the elixir in the actual game? I know in FFIV in the background the game does that in order to have bosses with more than 65535 HP and also for phase changing during the four fiends. However in FFIV reflected magic doesn't trigger these effects (you can take advantage of this to shorten some battles).FF II - The Cyclone elite and Emperor casts AOE Thundaga 2 turns in a row and you forget to bring shellga and magic breakdown.
80 stamina down the drain
One amusing thing for veteran players is coming up. Can you master easy or normal difficulty gil dungeon? Why is it a problem? Ifrit needs you to hit both target scores of Use water; use ice as you can only lose 2 medals overall. Now it is could be very tough not to OHKO him in trying this.