I believe Steal Armor and Steal Time come with the Vaan event so about a month or soAnyone know how far out the Theif abilities are? Itching to hone my Breakdowns against my better judgement.
I believe Steal Armor and Steal Time come with the Vaan event so about a month or soAnyone know how far out the Theif abilities are? Itching to hone my Breakdowns against my better judgement.
Single enemy fights like the story version of same dungeon? Yeah I'll do the same tactic I did before; just lose the action medals on the enemies and make up for it on the boss (which lends itself physical or retaliate team for anyway). With Shellga and magic breakdown applied, mega flare becomes a mega joke that does a few hundred damage (time it wrong and it does a few thousand like I found in forbidden treasures just now ) so the boss won't eat medals.CPU with dispel such an easy fight, but Bahamut was a pain. I had to restart the whole dungeon 3 times because my first teams couldn't champion trash mobs. In the end retaliate team won. Sad. At least CPU fight was a fun fight with thundaras.
Did a 50 on this final banner, got a 5 star masamune ff7 and a 5 star kaiser shield ffxii
There's another one tomorrow.
How's that meteor treating you? I'm thinking about making it myself.
Dark Bahamut has two states for his AI. Normal, and Reflect. He goes into Reflect after a certain number of turns and will Flare himself for two turns (you're supposed to dispel it so he hits himself)
The cheese strat is that manually casting your own reflect on him forces him into his Reflect state AI meaning you can basically get him to perma-nuke himself, with the only damage he does to the party being the 5-turn megaflare(s).
Anyone know how to make Rubicante expose himself?
You have to exploit his two weaknesses, but the bastard just hides behind his cape the whole fight. He's zero problem and I'm taking massive chunks out of his HP, but those stupid conditions keep me back and I have to reset the fight near the end.
I had this problem with him before and it's really annoying me we have to face him 3 times in one dungeon. Such a cheap bastard.
Wait 3 turns with the cape up, and he puts it down I though.
Ive seen this said somewhere else and it never works, he just sticks behind it.
There's no reason not to make it.
*snip for space*
Congrats!Spent 240 stamina getting the last 4* Summon orb I need
Ive seen this said somewhere else and it never works, he just sticks behind it.
I think the second rubicante has slightly different AI and it may take a few extra turns. Just use the time to buff or heal.
Well, boring daily farm day here. Yipee.
Also, Golbez really has relatively weak magic all things considered. I guess I need to check how much Magic he has once at level 65 and inside a FFIV realm. Sunday dungeon should help in that regard.
Was Cecil an event character? Done a lot of the Final Fantasy IV stuff but didn't come across him yet.!
On the quests tab check out the bonus quests. There are two Cecil ones there. It might be a bit longer until it is practical to clear the dungeons it wants you to clear.Was Cecil an event character? Done a lot of the Final Fantasy IV stuff but didn't come across him yet. Managed to get Golbez though.
On the quests tab check out the bonus quests. There are two Cecil ones there. It might be a bit longer until it is practical to clear the dungeons it wants you to clear.
Congrats!
Are you still going for valefor r5 + maduin r5 in the orb fest?
Can I ask what was the reasoning behind that, as opposed to the double valefor? I recall you mentioned something made you change your mind.
How many orbs should someone with both val and mad r1 stash to get them to r5...?
Well, boring daily farm day here. Yipee.
Also, Golbez really has relatively weak magic all things considered. I guess I need to check how much Magic he has once at level 65 and inside a FFIV realm. Sunday dungeon should help in that regard.
Is Zealot worth getting for trash mobs, or is the reduction in damage big enough that it's never worth using?
Is Zealot worth getting for trash mobs, or is the reduction in damage big enough that it's never worth using?
I swear there has yet to be a day where I go into a daily dungeon thinking "I need x orb type" and don't get a way more of the other type. I always get more Power, Wind, Holy and Ice than Black, White, Lightning, Dark and Non-Elemental.
What have I done to you, Dena? (Other than not spending any money on this...)
My lack of any good pulls is starting to bum me out, I feel that cheeseing bosses with retaliate spam is my only real option to complete content. My best mage weapon is the free Light Rod and its my only 3*+ mage weapon at that, this combined with my best melee being the free Zantetsuken make me feel way underpowerd for how I've been playing.
When did you start?
You should've gathered a lot of mythril then. Have you not been doing pulls? Even 3 and 4 star gear gets good when you combine them. Up until recently I relied on my Gravity Rod ++ and Empyreon Rod ++ exclusively as I had no other mage weaponsNear the end of the original Sephiroth event.
You should've gathered a lot of mythril then. Have you not been doing pulls? Even 3 and 4 star gear gets good when you combine them. Up until recently I relied on my Gravity Rod ++ and Empyreon Rod ++ exclusively as I had no other mage weapons
Um... Not sure what to farm today... Falk, how many kills for your GSO on Ultima?
So my characters are strong enough now to take on Heroics. However, I'm questioning whether running Heroics are worth the stamina to farm greater orbs. I think I average around 1 greater orb for every two runs. Two Heroics runs and I'm out of stamina lol. Is there a better way to farm greater orbs? do you guys target specific elite dungeons that have bosses with higher drop rates for greater orbs?
Oh I know some 3* and 4* items are extremely useful especially with realm synergy and when combined, I feel my original post came out more negative then I had intended. It's not that I don't have any other 5*s it that the 5*s I have are kinda crappy like I have 2 Behemoth Knife's, a Genji Shield, a Golden Shield and 3 Shark daggers. I realise that I could combine all my Shark daggers to make a 7* but 97 attack 3 times is more valuable to me then a single 111 attack. I think if I were to to rephrase my post I would say a lack of the meta 5* is what bumming me out.
Aforementioned spreadsheet. However, if you're just at the stage where you're getting into Heroics, I would advise beefing up your core 3* abilities by running the heroics before worrying about farming Greater Orbs. For us grind-heads I think the amount of 4* orbs actual grinding (outside of Summon Orbs for obvious reasons) is about maybe 10% of total accumulated 4*s. The events are hella generous with them, and beefing up your party to the point you can clear as much of each event as possible will net you more 4* orbs than grinding, really. (Which, again, means beefing up your 3* go-tos, like Curaga, -ga spells, Comet, Breaks, Intimidate, etc.)
Which should I hone: Quetzalcoatl or Ixion? I'm thinking Ix, but is there any benefit for Quetzals? I.e. paralyzing weak enemies coming up?