Orb conversion is going to be awesome for my level 2 skills and summon 4s.
Valifor or Maduin?
Gamechanger! \o/ \o/ \o/No popups for 3* loot on the results screen anymore.
The old-school was Valefor, but if you did good time in the Orb Fest, I'd probably suggest Maduin because Greater Wind Orbs are so valuable.Should I create Maduin or Valefor?
Which one should be easier to hone down the line?
That's basically my thought, but I just realized that I had Black-Hair Cloud's Soul Break, so I need (of course) some Greater Wind Orbs for Lifesiphon (or should I not bother since it's not a Super?). I'm also thinking of Flare x6 which will never not be useful.I'm gonna hold off on any orb conversion/deconstruction until I need something for an ultimate
If you can find a way to boost Zack's attack he will do a ton of damage with that SBThat's basically my thought, but I just realized that I had Black-Hair Cloud's Soul Break, so I need (of course) some Greater Wind Orbs for Lifesiphon (or should I not bother since it's not a Super?). I'm also thinking of Flare x6 which will never not be useful.
EDIT: In other news, it seems they've added the machinist skill to characters' ability sheets. Does anyone recall when those abilities started showing up in JP?
Quistis: Increased Attack
You seem lacking in AoE so I'd work on honing Ruinga and Valefor. The 3* elemental summons may be a good idea as well. Those will always be helpful.
I'd get full break to rank 2 if you can; I can't remember the orb requirement.
The long term meta is going to revolve around either lots of 4* magic or honing a bunch of lifesiphons to abuse strong soul breaks. You already have cutting trigger so you may want to consider investing further in lifesiphon now.
Go R2. Its niche, but there are some bosses it completely trivializes so it's worth having in your arsenal.Carbuncle R2 (should I do 2, or keep him at 1? A Few sites say carbuncle is important)
I think it's done that since the new UI. I've had it happen multiple times before at least and it's really annoying butA new bug has popped up with this update sometimes when I change ability the game will kinda wonk out and act like it changed the ability but not actually change it, then when you try and leave the ability menu is asks you to confirm the change and does nothing.
How far is the Tactic event?
That counter dispel mechanic in that Ultimate Bart fight is so annoying. Why is that only certain abilities trigger it, while others don't? Is it just RNG?
I'm gonna spend so much money on this game once Cloud's BSSB (BSB?) shows up
Yeah, I knowJust don't overdo it, and remember it's a lottery, not a purchase.
Yeah, I permanently limited actually spending money to only the 100 gem pulls. Getting 10 relics across ten banners for $10 is something I'm actually willing to spend / sounds reasonable, versus plopping down 30 pesos on a single 10+1 that can give you zilch.
Apparently the upcoming Mobius/FF1 event has a ssb for Echo that'll be wall + hastega
There's an amazing banner in JP currently. Only features relics from characters with support 5, if you get a 5* it's guaranteed to be one of those and it's 25 mythril. You can only do one 11-pull like the Lucky Draws. I got Barret's first armgun and Ramza's 40% AoE heal armor
Out of curiosity, I downloaded the Japanese version the other day and did a pull on their beginner banner. I pulled the sentinel grimoire and could pick Medica II as my free relic, meaning I had both wall and an AoE heal from the word go.
Made my current global day one account, which has no wall, hastega and only low potency aoe heals feel pretty impotent.