I heavily disagree. It's one thing to have a boss that can ramp up, gain momentum and then be as crazy as he is (as previous U fights have done!), but it's another to have him dialed up to 11 right from the word go, potentially ending your attempts before most of your characters have even had a turn, or ending one even if you've taken perfect countermeasures up until that point with shit like AoE slow, AoE Sleep and Counter Stop.
I had too many attempts in a row where Cag would, without fail, swap to tsunami mode miliseconds after I'd commited to Ice attacks, wasting those abiloty charges. Hasting himself after my dispeller had started doing something else. Inveresely, I had runs where I'd sit there, waiting for a water gathering phase that never came, as I watched him pelt me with AoE wateras and run down my Hastega/Runic. That kind of sheer unpredictability has no place in a game with limited ability uses on top all the ways Cagnazzo will immediately end a good attempt by simply using one unwanted attack. If S/L wasn't a thing, people would have to wait out the daily friend summon reset rather than the stamina timer.
The older "hellish" Ultimate's all had patterns that you could use to win. Beatrix did her Climhazzards at fixed HP%. Vossler's CT0 always targetted the highest HP%. All threats, but nothing that you can't plan around. There's no planning around having your Thunder/Runic user slowed, then Stoped mid-SB SB cast.