I'll give it another look; I have it at r1 (I think we may have gotten it for free at some point?) and I used it a couple times but didn't seem super spectacular, but that may have just been the character I had it on or the battle, and combined with everyone talking about using it mostly in conjunction with the +Holy gear (which I don't have) I just didn't really think about it. With this Orbfest I will definitely be able to get Full Charge + Powerchain from r2 to r3 which is my top priority since I've got Lightning at 80 with Lightning Crush + Kaiser Shield so she wrecks with that setup.
Right now I've got:
-Full Charge r2
-Powerchain r2
-Full Break r2
-Thief's Revenge r2
-Saint Cross r1
-Dark Zone r1
-Memento Mori r1
-All of the -jas at r3 or r4
-2 Lifesiphons at r3
Is this 3-part guide on reddit for endgame abilities pretty accurate for most folks?
https://www.reddit.com/r/FFRecordKe...anding_your_options_endgame_ability_creation/
If so looking at that guide it seems like recommendations for me would be to:
-Taking Dark Zone and Memento Mori from r1 to r3 (especially since I have Ebon Armor and the Darkness boost RM?)
-Craft Dark Bargain and hone to either r2 or r3.
-Get Saint Cross up to r2 or r3, if literally nothing else will synergize with Basch's Platinum shield + Dark Bargain.
-Maybe craft/hone an AoE physical attack (maybe Bladeblitz or Fire Blossom realistically?)
-Get Thief's Revenge from r2 to r3 and maybe craft Steal Power to go alongside it; thinking mostly because I have Locke's Valiant Knife, IIRC last time I used him I was using Lifeiphon + Thief's Revenge, not sure if Steal Power + Thief's Revenge would be a better combo or not.
-Get my two Lifesiphons from r3 to r5?
Does this seem about right? Also:
-Are the 4* elemental spellblades worth crafting yet over the 3*? IIRC they're used mostly for hitting elemental weaknesses, and the multiplier on 4* over 3* isn't high enough to make much of a difference (assuming you're not already hitting the damage cap anyway). Edit: Can probably just ignore these in favor of the upcoming Chain Spellbade abilities.
-Are Dragoon abilities worthwhile at this point? The only Dragoon character I have a SB for is Fang (Partisan). They've got elemental jumps, as well as Blood of the Wyvern, Dragoon Jump and Sky Grinder, but a lot of that seems potentially situational, or if you specifically need a backrow damage dealer etc.
Edit: And fuck, looking at upcoming abilities Chain Firega/Thundaga/Blizzaga and Chain Spellblade Firega/Thundaga/Blizzaga and maybe Gaia Cross at r1 or r2 are all super solid. Fuuuuuuck not enough orbs