BassForever
Member
The 5 stage gil turtle dungeon reminded me of the old boss rushes - planning your honed ability uses and having to strategically decide when to use your RW was fun. BSB's of course trivialize all of this but I was glad I didn't bring them - made for a more rewarding experience.
The battles themselves are pretty straightforward - Mages w/Ice spells and equip Major Blind resist accessory on your Spellblader. The 100% counter was annoying - having an SB that gave Heavy Regen really helped.
A draw fire/retaliator would eliminate the counters