I was thinking about this, my wish for this game is to see the following:
- Rebalancing of some of the games roughest spots, especially for newer players. Things like the City of Dorter slapping new players, or the buildup to the Wiegraf fight later in the game could be structured much better.
- Job Class rebalancing. Bring up some of the more worthless classes and make them relevant. While I'm typically not a fan of nerfing things, maybe change or add some new content that can't be absolutely steamrolled by the swordmasters.
I don't think that's a fair generalization of what's driving peoples takes in this thread. Some are being unreasonable, but I don't think a majority is nor are they just nostalgia drunk.
The sprites and environments simply look like they have run through a few filters and called it a day. They are blurry and have weird looking interpolation side effects. I'd go as far to say that the Mobile versions sprites, despite some wonkiness, had more care/effort put into them than what we see here. At least that team took the time to leverage the higher resolution to hand draw in details that weren't there before.
It's not unreasonable to want a remaster of a sprite-based game to have at minimum clean/sharp looking sprites. When they ask $50 for said remaster, I really don't think it's out of line to expect redrawn sprites either.
I get that complaint and I have mixed feelings about it. I think the original localization is a bit too raw and full of errors and should be updated. I'm also of the belief that some liberties should be taken during any localization, because good localization should strive to not only translate the dialog but also capture the original creator's intent of said dialog. Sometimes when translating raw the author's intended feeling is lost.
...but that said, I always felt the Shakespeare WotL translation was silly and over the top. While some may like it that way and think it makes the game cooler, it absolutely changes the tone of the games story and characterization, and is that what Matsuno wanted? Is Agrias supposed to come off as sophisticated royalty with a properly trained tounge? Or a plain spoken tough-cookie knight who doesn't mince words? I'm actually playing through Unicorn Overlord at the moment, and it's very fluffed up translation is giving me the same thoughts.