The artful mincer
Member
This video isn't about the quality of Rebirth really more about how Square were correct not to chase high end graphics for every single asset and focus on FFs core strengths. I.e. amount of content, globe trotting adventure unique combat system etc.
If you have finished the game you know what I mean. The amount of unique content is staggering I'm at 170 hours on my first playthrough. I haven't really grinded or got stuck either. Whatever your thoughts are it's incredible this was shipped in 3 years.
It's interesting that the video author feels it's fine for other studios to push high end graphics as it's part of there identity like Naughty Dog.
Before you complain about FF Rebirth graphics a couple of things to consider.
Maxmillion Dude downloaded a 4k texture pack for FF Remake that was 49 gigs. How big would an equivalent be for Rebirth?
Ghost of tsushima, Last of Us Part 2 and Doom Eternal all released about the same time as Remake. FFVII has been out for 2 months, the studios of the above games haven't released a trailer between them for their next game.
What are your thoughts GAF? I think it's hard to argue with the above video. I think every studio should probably try to incrementally improve graphics at their own speed genre and budget depending. Chasing the cutting edge is ridiculous though only a small subset of studios should be attempting that.
Only Rockstar should be trying to attempt cutting edge graphics and massive scale and even they have there limits.