It's the sum of its parts that make it great.Bro I'm sorry but you are crazy.
You can love the game but unless this is the first open world game you've ever played what you are describing is just really basic stuff.
If you can outline something revolutionary this game does or even something evolutionary that takes it above similar games but anime boobs and giant swords don't count.
There is a "the story so far" cutscene at the menu screen that helps outDoes the game recap part 1? I beat part 1 the year it released and forgot some of the story (I also never played the OG FF7 so this is all new for me).
I never said it was bad. I think it's great I've said that in almost every comment I've made but pretending the open world is anything but competent is very disingenuous imo yet people are in here talking like they're never seen anything like this game before.It's the sum of its parts that make it great.
You can't say "welp this game is bad because it has towers that you need to activate akin to other open world games"
Does it include some aspects of other open world games? Yes
Does that define it? No
I can't speak for others and I haven't read through the entire thread.I never said it was bad. I think it's great I've said that in almost every comment I've made but pretending the open world is any but competent is very disingenuous imo yet people are in here talking like they're never seen anything like this game before.
Combat: try pressing O the immediately press Square rapidly to shoot blade beams or Hold it to dash to the enemy in air from which you can combos and stay mid air indefinitely.The gameplay isn't great. You can't jump and you have to rely on the game to do these mechanics for you. Navigating the world and towns doesn't feel exactly engaging to me, but rather dated in fact. When you go into the water it feels disjointed and slow.
Had the Kalm music in my head all day. But am too scared to search for it on YouTube lol.
I definitely agree that some of those complaints are fair. Free elemental attacks for all and not having the option to really specialize the weapons both suck big time. Not sure why they stepped back in this regard. Agree that so far it seems easier than Remake, which was already easy. Otherwise though, enjoying the experience.The game does have a blend of fun combat, good narrative, likeable characters and good music. The open world itself is nothing special, BUT coming from FFVII Remake and even XVI, its worlds better than those. In all fairness no one probably expected this scale coming from Remake.
If you review its open world on its own merits, then its nothing special. The explorable zones aren't extremely big, and they are gated by story progression. You have your usual Chocobo quest since chocobo's convienently don't cross regions with you. So in Junon you find another one who can scale walls, etc. 4 combat challenges with beefed up enemies, 5 ish towers, a moogle mushroom, 3 Summon crystals that weaken the VR fight with each you collect (so if you wait and do those first you have an easy mode fight) and buff the materia itself. And a few NPC quests which admittedly are a huge step up from Remake so far.
The gameplay isn't great. You can't jump and you have to rely on the game to do these mechanics for you. Navigating the world and towns doesn't feel exactly engaging to me, but rather dated in fact. When you go into the water it feels disjointed and slow.
The weapon system is a huge downgrade from Remake. And the Folio is whatever, I just take what I can get. It feels very shallow to me. Remake was actually pretty good. I would spec Hardedge on pure physical, and Mithril Saber on pure magic and switch depending on situation. Or I would make Cloud a tank with Buster Sword and its defensive boosts. In Rebirth this doesn't really matter, and you have so much at your disposal. Every character has attacks with all elements, so a proper loadout isn't really needed. Besides, the game is far too easy. And that is without the usage of summons and synergy specials, I barely use those because I don't feel like I need to, or the fight is long over anyway.
I'd say that, bar the aerial combat (which is still shit, but at least controllable now), I prefer the combat of Remake. I was tinkering in that game more, trying different setups and builds. There was less things to pull off but I felt it complimented very well and I felt the difficulty was just right (it was imo tougher than the OG, with more need of correct loadouts). I barely defend in Rebirth, but in Remake it was my go to. I liked the weapon skill tree system more too. And I guess I prefer getting the enemy skills from actual fights.
SF6, FFXVI, Helldivers, Tekken 8, Granblue Fantasy, P3: Reloaded, FF7 Rebirth, Unicorn Overlord, Dragon’s Dogma 2, and No Rest for the Wicked in roughly 12 months — wild.
YesQuestion since I never played original. Answer without spoiler.
Do you really make choice with dating or it doesn’t matter?
Once you start going toward the reactor the game gives you the option to skip it.but I see no option to continue my save from the Nibelheim demo.
She was 15 actuallyNah, this image was done even before the game got released. Someone got pissed 'cause Square added more clothes covering Tifa's cleavage during the flashback in Remake(when she was 14)
I’m almost 15 hours in and I also still in grasslands.5 hours in and I’m still in the grasslands.
Looks better than rdr2 to me. Not better than forbidden west.I'm baffled by those complaining about the graphics
The use of primitive shaders to add geometry to the environment is awesome. So much detail everywhere. Really looks next gen in terms of geometry detail.
The lighting also looks great most of the time. Not as good as the top tier open world games during gameplay (Horizon or RDR 2), but during cutscenes it's beautiful. This team knows how to use lighting in cinematics like no other team on the industry. The quality of ingame cutscenes is unmatched.
The lack of a better AO sollution is sorrely missed, tho. But overall, it looks so much better than XVI imo. And I think its due to the art choices. The world and characters has so much more personality than XVI.
And I think that's Rebirth's secret sauce: personality. There's soul here, something that I havent found in XV, XVI or any other numbered FF game since Remake, and XII before it.
No. Stop complaining for the love of god. Focus on the bigger pictureHas the game graphics been patched up from the demo? Demo looks rough in spots.
That is the snake from the original game. I will not spoil what happens.So I was happily wandering through the grasslands, completing quests and such, then decided to make for the mines.
WTF is that snake!? Am I supposed to beat it to progress? If so, I could be in trouble here.
Especially in Future Redeemed DLC, it has lot of systems that rewards your exploration.10 Hours in. Is it just me, or have the devs clearly taken inspiration from Xenoblade Chronicles? It's eerily similar to 3 in terms of how the open world feels. Not complaining, its amazing stuff. Me likey.
Ah, gotcha. Thanks.Once you start going toward the reactor the game gives you the option to skip it.
I don’t think so.Ah, gotcha. Thanks.
So the materia and piano rankings you got in the demo don't transfer over?
Does the game look washout for anyone else with HDR on?
It's all blurry and dark lol, but maybe 60fps doesn't help eitherNot for me. Some people complained about "bad" hdr, but on my set it looks beautiful.
It's all blurry and dark lol, but maybe 60fps doesn't help either
5 hours in and I’m still in the grasslands.
I’m almost 15 hours in and I also still in grasslands.
Yep. Synergy just makes it even easier. I just try not to even use it mostly.I've just finished clearing up the optional content in the second zone (Junon area) and so far the game is a blast, but it feels like the combat is rather easy once you adjust and start using all the synergy attacks, even in adaptive. So far I'm mostly using Cloud, Red XIII and Aerith, although pretty much every combination feels good to play. It mostly boils down to finding out when to use synergy attacks/defense.