Has the game graphics been patched up from the demo? Demo looks rough in spots.
Chadley and MAI are so fucking annoying.
They just talk a bit too much.yeah im only in the first zone, but im already tired of hearing those 2 after every side shit
If you only in to western games then I can see their point but for fan of Japanese games, we eating goooooood!People said 2024 will be a weak year... yeah right. Jokes on you, its only the beginning of march and we already had so many great games this year. DD2 comes out in less than 3 weeks too, another huge ass game. I wont even finish this game by that time, so i have to delay that playthrough
yeah im only in the first zone, but im already tired of hearing those 2 after every side shit
If you only in to western games then I can see their point but for fan of Japanese games, we eating goooooood!
Yeah, it's all messed up. Battles seem insanely loud compared to exploring so just toggling music for example doesn't fix a problem I have.The sound mixing is incredible bad in this game. I love the music, but even when i lowered it to 8, its still too fucking loud compared to dialogue
I play with headphones on and it feels like everyone has a echoYeah, it's all messed up. Battles seem insanely loud compared to exploring so just toggling music for example doesn't fix a problem I have.
Thank you for your post. I like the extra detail here. Gives me a better idea of the content in the game overall. Which while it seems to be a lot it actually isn't that much IMO. Seems very padded out. There is a lot to do but overall not much I'd say I want to do.Sure I'll give it a shot but this might be a long post.
Player Freedom: Sprawling open world with tons to do ( more on this later) and no set order to do them in or you can completely ignore it if you want. The free climbing and jumping and swimming make it so if you have the thought hmm can I get there chances are you can, and it rewards you for doing so.
RPG Elements: Has the foundation of a FF game with standard leveling, then has the tried and true Materia system form FF7 OG, then adds a synergy system that's a combo of Chrono Trigger and FF10s sphere grid system, also has the weapon mastery system similar to FF9 and to top it all off has a party level system that ties it all together and even influences story based content with how you synergies with characters in your party. Combat is fluid, engaging, a challenge, has variety and above all is fun.
Things to do: Countless, play cards (build you own deck, buy boosters, win cards, craft, fight challenging foes, seek out new NPCs and delve into thier backstreet through side quests ( my fave), help out the moogles, find life springs to learn more about the region, do the battle challenges in "VR for Chad to get new meteria or the challenging sommons, captur Chocobos, help the ranches. I could go on quite a bit but I hope you get the idea there is a lot ( for ref I have 100% the Grasslands and am about 50% through Junion (about 20 hours or so).
Just exploring an fully realized FF7 world and finding the Easter eggs is fun as well.
I never said it was bad. I think it's great I've said that in almost every comment I've made but pretending the open world is anything but competent is very disingenuous imo yet people are in here talking like they're never seen anything like this game before.
This makes sense though, you wouldn't have the Highwind or the ability to return to Midgar at these points in FF VII. But I get what you're saying.If I were to critique any part of your post it would be the world isn't fully realized as you can't return to Midgar and portions of the world of Gaia aren't available and will be quarantined to Part 3.
I like your excitement though!
Sad FFXI noisesThis is certainly the first time a FINAL FANTASY game has had this scale before.
So do y'all consider this an improvement over FF7R in every way?
I’m in mid chapter 8, but so far yes.So do y'all consider this an improvement over FF7R in every way?
So do y'all consider this an improvement over FF7R in every way?
Think they were going for a koala look but I agree that art designer was high lmaoJust wanted to say that the moogles in this game are horrifying. Why did SE give them Sonic teeth???
Also it's not all just generic side stuff.This is certainly the first time a FINAL FANTASY game has had this scale before. Remember, Zelda was the same way before BOTW and that game has literal "checkbox" stuff to do as well.
What matters more is the charm and things you can do, and there's a lot of fun activities even if they are copy and paste. There's a reason to navigate the world and you enjoy doing so. I can't say the same for other types of checkist open worlds that are far more boring.
In the middle of deep video game industry crysis Square Enix found out that Assassin's Creed existed and everyone is going crazy about the game, with 90% at Metacritic. Horray! Every aspect of openworldness is screaming early AC era + tiny bits from the Witcher 3 (but not in the actual quality of sidequests still).
Truth to be told, there would be so much more polish to the product if they decided to make it more focused experience like FF7 Remake.
Something went teribbly wrong at the planning stage, or they simply decided to make it "safest game possible". So sad that series took a hit like that.
Hopefully they will be successful at refocusing on quality.
For me absolutely
Mostly I feel so far. There is a step back here and there like with weapon upgrades and whatnot but mostly yeah.So do y'all consider this an improvement over FF7R in every way?
9 hours in and still in the grasslands lol. You have me beat.I'm almost 22 hours in and still in grasslands
Yes for some reason the Junon map feels much better to traverse than the Grassland. The visuals design with the sunken boats and the huge cliffs is simply gorgeous and the more closed off level design means than by traversing the map you find out naturally nearly every point of interest without having to rely on the waypoints (just like you said).Currently almost done with Junon's open world activities and I decided to just explore without much looking at waypoints this time and it makes the game infinitely better, as I've come across most of the content on my own and it felt better and more engaging than following an icon. The game also does a pretty good job on having points of interest and landmarks visible do you can just go there and see if there's anything to do.
I also thought I wouldn't like this more segmented approach to how they did the open world, but it kinda worked, as I got to know both regions very well. It's kinda like they designed a few small open worlds and it allowed them to have better level design and make the landscapes more memorable.
It's very refreshing to know my way around an open world without even looking at the map.
I'm having a hard time clicking with Queensblood. I just don't get it. I can't beat the junon twins.
This. So this.Man, they really gutted this thing visually, which is just a damn shame given how well other aspects are presented (music, art direction, gameplay). This deserved so much more from the visual tech side of things.
This post I super agreeMan, they really gutted this thing visually, which is just a damn shame given how well other aspects are presented (music, art direction, gameplay). This deserved so much more from the visual tech side of things.
Use offensive Synergy skills (Block + face button) to build teammates ATB barss if you are rarely switching char.It’s quite addicting doing all the stuff in grasslands but does it really matter?
How much side stuff is worth doing or needed not to be under levelled. I am 10 hours in and still have not crossed the swamp mind you….
The card game is simple and I don’t care for it. Played few matches and it’s addicting but I am not cards game guy.
I don’t have problem with the combat but I also don’t feel like I grasp it all. I understand to hold square for special attack and same in punisher mode. And different attack after roll + parrying. This is all fine.
But tolling never dodges any attacks, my synergies rarely are available and mostly greyed out. What is the cost of these ?!
I don’t understand folios. It’s just a skill tree?
And all the material is for me is assess, fire and wind. Just basic stuff.
I also leveled everyone’s weapon but I am not sure what it does. I rarely switch to other team members. It’s a lot of hassle to manage all their equipment and materia and skills and so on. It’s a bit much although no single element is very complicated.
I love the game. It’s almost 2:32 am as I am writing this. So it’s good. It just a bit over my head in some aspects.
Edit: my big skill issue is that team members don’t do almost anything. Their atb barely charges and usually only have enough for 1 cast in a fight.
I'm having a hard time clicking with Queensblood. I just don't get it. I can't beat the junon twins.
Yeah, was going to ask the same, having the same problem. Turned brightness all the way down and still washed out with brightnessDoes the game look washout for anyone else with HDR on?
The bosses so far have been a bit of an annoyance to fight much like the first game, the Terror of the Deep boss especially where it straight up ignores the cutscenes on Limit breaks and teleports under the platform, theres literally nothing I can do about that, I did wait them out sometimes or do it on a stagger but still...
The gameplay shits all over FF16. I wish FF16 didn’t exist. Actual RPG elements in a FF game is refreshing after playing FF16.
I'm having a hard time clicking with Queensblood. I just don't get it. I can't beat the junon twins.
It’s quite addicting doing all the stuff in grasslands but does it really matter?
How much side stuff is worth doing or needed not to be under levelled. I am 10 hours in and still have not crossed the swamp mind you….
The card game is simple and I don’t care for it. Played few matches and it’s addicting but I am not cards game guy.
I don’t have problem with the combat but I also don’t feel like I grasp it all. I understand to hold square for special attack and same in punisher mode. And different attack after roll + parrying. This is all fine.
But tolling never dodges any attacks, my synergies rarely are available and mostly greyed out. What is the cost of these ?!
I don’t understand folios. It’s just a skill tree?
And all the material is for me is assess, fire and wind. Just basic stuff.
I also leveled everyone’s weapon but I am not sure what it does. I rarely switch to other team members. It’s a lot of hassle to manage all their equipment and materia and skills and so on. It’s a bit much although no single element is very complicated.
I love the game. It’s almost 2:32 am as I am writing this. So it’s good. It just a bit over my head in some aspects.
Edit: my big skill issue is that team members don’t do almost anything. Their atb barely charges and usually only have enough for 1 cast in a fight.