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Final Fantasy VII Rebirth PC |OT| The Definitive Edition

Go_Ly_Dow

Member
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keefged4

Member
Can confirm the port is really good, at least for me. Miles better than Remake anyway. Just finished the first 3 card battles in Kalm, absolutely solid perfomance, no stutters whatsoever. I'm reading that folk with 8gb vram are having issues though.
 

Lorianus

Member
There is something wonky going on sometimes with the auto exposure when crossing light<>dark or sun<>shadowed segments in the chapter 1 cave and and in Kalm, its driving me nuts tbh.
 

mèx

Member
4070 Ti / 1080p / DLAA runs at 120 FPS without issues all maxed out. Small fluctuations are handled by VRR so it looks super smooth. There were some short hiccups at the very beginning of the game but they are gone (for) now.
 

G_0

Neo Member
There is something wonky going on sometimes with the auto exposure when crossing light<>dark or sun<>shadowed segments in the chapter 1 cave and and in Kalm, its driving me nuts tbh.
I had the same problem. Change your brightness in settings. I went to 5 and it's fine now. May need to go down a couple.
 

keefged4

Member
But why??
The only thing Medium changes is texture quality to medium instead of high, and reduces npcs and npc shadow distance. Everything else is on high. If I set textures to High I start running into vram stutter issues, but honestly the difference between high and medium isn't really noticable, so I just keep it on Medium, and enjoy a locked 60.

It gets better, If you inject DLSS4 there is a massive, noticable improvement in IQ.

EDIT - Should have mentioned I have 12gb vram, if I lock to 60 and then Lossless scale to 120 I get a very smooth experience. Unlocked fps I get around 70-80 with medium textures, and around 55-60 with massive lag spikes with high textures, it must be maxing out the vram or getting close to it. So medium it is.
 
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mèx

Member
I also set the preset to J in the nvidia inspector, but I don't think this is necessary as it seems to default to J anyway with the latest DLSS file
I double checked with DLSSTweaks and it seems to use J profile by default indeed. So just swapping the dll should be enough.

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xenosys

Member
After 3 hours, I'm really pleased with the PC port of this game.

Is it perfect? Not at all, but just about every one of my own concerns have been addressed. Just to preface, I have a 7950x/RTX 4090/32GB RAM and a 4.0 Nvme SSD Drive.

- The consistent near distance foliage pop-in when your were traversing the open-world really took me out of the world in the PS5 and PS5 Pro versions of the game at times. Setting the Background Detail to 'Ultra' just about solves it. There's still some texture pop-in but it's drawn from much further out and is more subtle as well so it doesn't just suddenly appear. I'd prefer it to be eliminated, but SE are probably doing the best they can with what they've got in Unreal Engine 4.

- Traversal stutter was another one of my major concerns. Very few game developers, if any, have been able to successfully create a stutter-less open-world game in Unreal Engine 4 or 5. The only stuttering I get in this game is when you occasionally transition from one cut-scene to the next. Otherwise, Square Enix have really done a good job at minimizing the stutter here. My frame-time graph had the occasional spike, but otherwise it's looked and felt quite smooth.

- The lighting for the most part has been addressed, particularly in in-engine cut-scenes, but there's still the occasional dodgy shadow and flickering that doesn't look right when you're in towns/open-world areas. There's also still that weird effect when you go from dark, enclosed areas to daylight outside and you get that weird whitening of the light. It's a minor nit pick though, I can live with that.

- I've also applied DLSS 4 (with the J Preset) and the world and characters look absolutely amazing at 4K/120FPS with most of the settings cranked up. It's seems to have cleaned up some of the ghosting I experienced with the older version of DLSS. I've basically got everything set to max, but changed the minimum res to 66% as I wasn't getting a locked 120FPS at 100% and it was swinging between 80-120FPS depending on what was on the screen. I'm usually sitting between 110-120FPS now which feels much better.

- The combat also feels more responsive at the higher refresh rate, and I feel like I've got more time to parry enemy attacks as well.

- The audio mixing hasn't been addressed. The default values still have the music way too loud or the voices way too quiet at points. So I adjusted the Music/Song to 7, SFX to 8 and kept the Speech to 10 in the audio settings and that seems to strike a nice balance.

Those are the things I've noticed up to the Grasslands area, and I'm sure I'll spot more things as I play through it, but this is the definitive way to play the game for sure.

Having played through the game on the base PS5 when it released and then a little bit on the Pro, I feel a little envious of the people who have decent rigs and are playing this on the PC for the first time. Enjoy!
 
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xenosys

Member
How do I do this?




If you go this page above. Click on the first link in the post. There'll be 3 DLSS files you can download. You only need the "nvngx_dlss.dll" file for VII Rebirth, you can disregard the other two. Once you've download that file, go into your Rebirth installation folder. Mines looks like this :

F:\SteamLibrary\steamapps\common\FINAL FANTASY VII REBIRTH\Engine\Plugins\DLSSSubset\Binaries\ThirdParty\Win64

Copy that DLSS file you downloaded earlier into the folder above and overwrite the existing DLSS file that's already there. That'll bring Rebirth up to the most recent DLSS version and setting that you need.
 
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TIGERCOOL

Member



If you go this page above. Click on the first link in the post. There'll be 3 DLSS files you can download. You only need the "nvngx_dlss.dll" file for VII Rebirth, you can disregard the other two. Once you've download that file, go into your Rebirth installation folder. Mines looks like this :

F:\SteamLibrary\steamapps\common\FINAL FANTASY VII REBIRTH\Engine\Plugins\DLSSSubset\Binaries\ThirdParty\Win64

Copy that DLSS file you downloaded earlier into the folder above and overwrite the existing DLSS file that's already there. That'll bring Rebirth up to the most recent DLSS version that you need. However, you still need to force the game to use the "Transformer" mode.

To do this, you download Nvidia Profile Inspector by going to this website :



Scroll to the very bottom download link to download it. Extract the file and you should have a folder that says "NVidiaProfileInspectorDmW".

Go back into that Reddit link above, and download the 3rd file on the post. It's a Custom XML file. Put that file in the "NVidiaProfileInspectorDmW" folder that I referenced above and then run NVidiaProfileInspectorDmW.exe to launch Nvidia Profile Inspector.

Once you're in, you need to scroll down the list of options until you find the DLSS section, and then change it to "Preset J".

Here's an image below :


NUdNmDM.jpeg



Once it's been selected, click "Apply Changes" at the top right-hand side of the Profile Inspector App, and that should be it done.

You can just swap the DLL, confirmed with DLSS tweaks that this one defaults to the J preset. Looks fucking amazing.
 

TIGERCOOL

Member
Oh really?! I could have done with that info a few hours ago. Would have saved me 10 minutes of fiddling around :messenger_tears_of_joy:
yeah in that reddit post everyone was linking to with the instructions, I noticed the OP had edited his post saying that it actually defaulted to J. Checked for myself with DLSS tweaks to be sure.

at least it'll save you time in other games lol
 
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