TheEndOfItAll
Neo Member
Can't wait to hold down circle with Cloud while sometimes hitting L1 and square.
Not much different from alternating "confirm" and "cancel" button mappings.
Can't wait to hold down circle with Cloud while sometimes hitting L1 and square.
Were you not aware that the game's combat system got completely redone when Tabata took over?
i really dont get some of you people, we already knew what type of combat system it was gonna have since the freaking PSX 2015 trailer, and only now you start posting like this was some big revelation, the only thing we dont know is how exactly it will play
and to the people bringing up XV, even though that battle system isnt bad in any way, its not the same people that are doing the Remake, and Nomuras team, frankly, has better developers where combat systems are concerned
1 - No he didnt, not only was the combat system completely different to what it ended up being, the team on XV made several revisions on its combat based on demo feedback, are you actually trying to pass off this rhetoric that because nomura created a character with specific abilities, that the combat system made by the XV team is somehow his fault, do you have any idea how dumb that sounds1st: Not only is FFXV an example of trying to tac-on a frantically paced combat system onto a campaign intended to last dozens of hours; but a lot of the combat elements in XV were envisioned by Nomura when he headed up development of the project.
Or were you not aware of Nomura's fingerprints on that game?
2: Yes, Kingdom Hearts combat was largely based on the combat style created for Legend of Zelda: The Ocarina of Time. It had a few new idea's tacked onto it, but the amount of new and original elements paled in comparison to the number of system's borrowed from OoT.
Or, what, did you think Kingdom Hearts came up with the idea of using trigger activated camera controls to strategically limit the field of gameplay to a two-dimensional plane? Cause, that was the bread and butter of Kingdom Hearts, and if you think they came up with it then, you really need to go back and read up on your gaming history.
How could they be in denial, the gameplay video shows the battles, one of the first things stated by them was that the battle system had bases from dissidia, KH, and FF7 proper, and their past interviews were never vague, their statements where always in the line of action combat but trying to make a system where traditional fans can enjoy too, or bringing more strategic elements in a more action oriented battle system, i dont know how people thought these statements meant a ATB or turn based kind of battle systemthey were still in denials because no solid proof from the developers, well until now. though we have to admit the past interviews were pretty vague concerning the battle system. I can see that it left them (pro-TB) hoping that it would turn out to be turn based.
I think turn based will still be used by small indie games or a niche games. most AAA titles don't go well with turn based imho.
edit: I have to point out that I enjoyed most turn based games so don't accuse me of turn based haters. even my profile picture is from atelier game that I thoroughly enjoyed and plat'd.
1 - No he didnt, not only was the combat system completely different to what it ended up being, the team on XV made several revisions on its combat based on demo feedback, are you actually trying to pass off this rhetoric that because nomura created a character with specific abilities, that the combat system made by the XV team is somehow his fault, do you have any idea how dumb that sounds
2 - wtf, where do you get all these ideas from, this is some huge loads of conjecture, on stuff that a load of games did before and after OoT
You're trying to pass something as truth based on whatever random thought goes through your head, not on actual facts
Yes. What wouod be the point in remaking it and keeping it the same? Turn based RPGs are dead in the AAA space."Remake" a game but then change how the game is fundamentally played. How disappointing.
Yes, they dont make it nomuras, the only thing in your tirade that can be said thats nomuras is noctis and his teleporting/weapons floating around, theres a huge difference between creating a character with specific abilities, and a battle system that uses that character, so i dont have a clue how you can make such a connection between two completely different thingsSo, the adjusting the ideas, somehow make it so they aren't Nomura's? That seems a rather silly notion. Also, again, I cited FFXV not only because of the connection to Nomura, but because it was an example of a game with a lengthy story campaign that utilized an action based combat system that lacked any sort of real depth or nuance.
Yes because somehow a battle system made by a completely different dev team, with different ideas from nomura and his team, means that the battle system that no one has seen properly displayed yet, equates to it being shit, what kind of logic is thatIf FFXV had been a 10-hour game, I wouldn't have cared much. Across 30 to 40 hours, the lack of depth becomes glaring. VII will be worse, as it's being touted as numerous full-length titles. Unless they use a battle system with some sort of depth, that's a car wreck waiting to happen. Though I will reiterate that Noctis' teleporting and weapon swap combo's are still bad gameplay ideas.
My statement wasnt properly worded, but here goes again, i'm calling into question your rhetoric that somehow, the existence of a lock-on, which while yes was mostly pioneered by OoT and became an industry standard well before KH was a glint on nomuras eye, suddenly means that khs combat system is some kind of copy of OoT battle system, like what is with the false equivalenceAs for Kingdom Hearts. In one part of your sentence, you claim I'm making this up. In another part of your sentence, you seem to be claiming that it's fine because numerous games borrowed from OoT. As you appear to be horribly confused, allow me to grant you some clarity.
No, I'm not making this up, the gameplay elements Kingdom Hearts borrowed from the Zelda franchise are well documented. No, that doesn't make Kingdom Heart's in any way a bad game. Yes, many developers have borrowed large swaths of the combat system developed for OoC. I have no problem with them doing this, as the system works pretty well. However, when a developers best combat system is one that is mostly, (though not entirely,) copied from another game franchise, it calls into question how well they can develop their own combat systems.
Heck, I'll be honest, though it may be derivative, I'd consider it good news if the FFVII remake turned out to use something very similar to KH's combat. At least then it'd be a little less likely that the combat system would end up a total train wreck.
Just in the off-chance that your comment isn't shitty drive-by posting, could you point to me where the expiration date is on turn-based combat? Or any game mechanic for that matter? Also, would like to know when "action combat" will expire so that I know when I can go back to playing the RPGs that I enjoy.
thx.
"Remake" a game but then change how the game is fundamentally played. How disappointing.
It's like making the next Tales of game turn based when it's known for its action combat.That sucks. It's like taking a game that's originally real time combat and making it turn based. There's just no need for it, you're either a fan of the original and how it was or you're not, simple as that.. Turn based gameplay is a huge part of why this game is awesome.
That sucks. It's like taking a game that's originally real time combat and making it turn based. There's just no need for it, you're either a fan of the original and how it was or you're not, simple as that.. Turn based gameplay is a huge part of why this game is awesome.
That sucks. It's like taking a game that's originally real time combat and making it turn based. There's just no need for it, you're either a fan of the original and how it was or you're not, simple as that.. Turn based gameplay is a huge part of why this game is awesome.
So you didn't like the story, characters, music, etc as much as the fact that the game was turn-based?
Not really, at least not to me, and FF7 is my favorite game ever, note that i'm not saying the battle system is bad, just that its not the main point on why i love FF7That sucks. It's like taking a game that's originally real time combat and making it turn based. There's just no need for it, you're either a fan of the original and how it was or you're not, simple as that.. Turn based gameplay is a huge part of why this game is awesome.
Nah, some of us love the original and embracing this remake until we see more that changes our minds. For me, the story and its characters were a huge part in why it was great.
People love different things about it.
Yes, they dont make it nomuras, the only thing in your tirade that can be said thats nomuras is noctis and his teleporting/weapons floating around, theres a huge difference between creating a character with specific abilities, and a battle system that uses that character, so i dont have a clue how you can make such a connection between two completely different things
Yes because somehow a battle system made by a completely different dev team, with different ideas from nomura and his team, means that the battle system that no one has seen properly displayed yet, equates to it being shit, what kind of logic is that
My statement wasnt properly worded, but here goes again, i'm calling into question your rhetoric that somehow, the existence of a lock-on, which while yes was mostly pioneered by OoT and became an industry standard well before KH was a glint on nomuras eye, suddenly means that khs combat system is some kind of copy of OoT battle system, like what is with the false equivalence
Not really, at least not to me, and FF7 is my favorite game ever, note that i'm not saying the battle system is bad, just that its not the main point on why i love FF7
I'd place more importance on the materia system, the huge variety of materia, the materias progression/leveling, and total free customization of characters first, than wether the battles are ATB/Turn based
Because people like games for specific reasons and like different things and put various aspects of said game on different levels, thats why some people want RE2 remake to be similar to RE4/5 with a 3rd person perspective, while i want that Remake to be similar to REmake, bigger and better, closer to the OG as possible, i'll quote myself on thisI just find it hard to believe that anyone who was a day 1 FF7 fan would be fine with such a huge change. People are sticklers for keeping things original, I mean people freak the fuck out over who shot first in star wars... Because they're passionate about the original. I don't get why gamers are sometimes so easy to just accept such massive changes.
Yea like someone said let's get a dark souls 1 remake and change it to turn based combat.
Not really, at least not to me, and FF7 is my favorite game ever, note that i'm not saying the battle system is bad, just that its not the main point on why i love FF7
I'd place more importance on the materia system, the huge variety of materia, the materias progression/leveling, and total free customization of characters first, than wether the battles are ATB/Turn based, and those arent even the main points why i like FF7, with story,characters and setting having higher importance, followed by the amount of other stuff you can do there, like minigames, and optional stuff, also, the battles in FF7 arent particularly deep, theres room for it, but the "deepeness" is completely independent of a ATB/turn based system(materia system, customization)
I just find it hard to believe that anyone who was a day 1 FF7 fan would be fine with such a huge change. People are sticklers for keeping things original, I mean people freak the fuck out over who shot first in star wars... Because they're passionate about the original. I don't get why gamers are sometimes so easy to just accept such massive changes.
Yea like someone said let's get a dark souls 1 remake and change it to turn based combat.
It's probably because the reason I liked FF7 was because of the entire package, and not JUST because of the turn-based combat.
Also, Han shot first.
As did I, but why is it OK that they can overhaul the combat but I'm sure you'd want nothing else to change as in story, materia system etc?
Yes, I'm willing to wait and see how the materia influenced action combat feels, I like action combat and I like turn based combat, but changing the story in a drastic way or removing the materia would be crossing the line, I don't think you could call it a remake anymore.
As did I, but why is it OK that they can overhaul the combat but I'm sure you'd want nothing else to change as in story, materia system etc?
Because FF7 is not defined by having turn-based combat.
I'm willing to wait and see how its combat is gonna play out, even if its materia system is reworked, and you can expect some changes, mainly on the command materia for example, not immediately call foul on something no ones had a proper look on, story is a little more tricky for me, since i would completely abhore some shit from the compilation in itZen, but that is your opinion the turn based combat didn't add much, I happen to value it as many others do as well. To me it's just more of a selfish pov to justify why it should be changed when not realizing that the change in itself is something others simply don't want or didn't ask for.
Would you like the materia system reworked? I'm guessing no, it'd be like me wishing it was revamped just because I felt it was just ok. That wouldn't be a cool pov because the idea of a remake is to remake it, not overhaul it.
Because FF7 is not defined by having turn-based combat.
I just find it hard to believe that anyone who was a day 1 FF7 fan would be fine with such a huge change. People are sticklers for keeping things original, I mean people freak the fuck out over who shot first in star wars... Because they're passionate about the original. I don't get why gamers are sometimes so easy to just accept such massive changes.
Yea like someone said let's get a dark souls 1 remake and change it to turn based combat.
And you're the judge of that?
That's absolutely absurd to just pick and choose what a game is defined by. It was defined by all of it.
You guys are splitting hairs over a subjective thing.
I mean really, if you like a game's story, the story is going to stick with you and you're going to be of the opinion it's defined by its story.
Ditto art.
Ditto music.
Ditto gameplay mechanics. Whether it be progression, combat system, minigames, whatever.
Whatever speaks most to a person is what defines the game for them, especially more than a decade down the line. You guys are splitting hairs over a subjective thing.
No, it's going to be shallow, flashy, and repetitive, because all of Nomura's games are shallow, flashy, and repetitive. The guy is a hack and should be allowed to quietly retire so he can sit around and doodle in his sketch-book all day. He'd probably be happier that way!
Dissecting pieces of the package and then saying "oh it's fine without this bit, it's still FF7, but this other bit doesn't matter" seems a little bit odd. It's the whole package, what the game presented as a whole, and keeping that intact, you know, with it being sold as a remake.
I get it, TBC is old and people are happy to see it go, but there are those of us who actually prefer it.
I think if this was a discussion for the next mainline FF game, and that had action combat, then cool. I don't get what I want from modern FF games and I'm really okay with that as I have DQ now. But to say you're remaking something and then completely overhaul one thing that people really recognise as part of that package, I'm just not down.
re·makeGlad to see someone else who has sense and understands the idea behind a remake.
I mean really, if you like a game's story, the story is going to stick with you and you're going to be of the opinion it's defined by its story.
Ditto art.
Ditto music.
Ditto gameplay mechanics. Whether it be progression, combat system, minigames, whatever.
Whatever speaks most to a person is what defines the game for them, especially more than a decade down the line. You guys are splitting hairs over a subjective thing.
Its not that i'm happy or sad to see it go, its that i dont care if i control stationary characters or fully controllable ones in its combat system, i think theres other systems that i cared more than that in the original, and frankly, whats been shown of the battles in the remake looks awesome to meDissecting pieces of the package and then saying "oh it's fine without this bit, it's still FF7, but this other bit doesn't matter" seems a little bit odd. It's the whole package, what the game presented as a whole, and keeping that intact, you know, with it being sold as a remake.
I get it, TBC is old and people are happy to see it go, but there are those of us who actually prefer it.
I think if this was a discussion for the next mainline FF game, and that had action combat, then cool. I don't get what I want from modern FF games and I'm really okay with that as I have DQ now. But to say you're remaking something and then completely overhaul one thing that people really recognise as part of that package, I'm just not down.
Pretty muchThere was no way Square could remake this game without upsetting a single fan, which is why they're choosing to remake or re-imagine VII, whichever phrase you'd prefer, in whatever way they see best fit.
It's all in the reveal trailer voice over, just another reason that reveal trailer is probably the greatest game trailer ever made.
"It may bring joy, it may bring fear, but let us embrace whatever it brings"