TropicalFish
Member
Here for it. Can't wait to use Tifa, Yuffie and Vincent in the new gameplay system.
I wouldn't be happy if they massively altered any of the core systems, not just the turn based combat.
And thats where i disagree with you, while yes FF7 exists as a certain package, i dont agree that everything should stay that way, i dont want a FF7 with just a new coat of paint and i fully expect changes in the remake, and, while what i'm about to say isnt to dismiss anyones opinions, i always have the OG FF7 to enjoy whenever i want toZen, I totally understand that, and I'm certainly not trying to derail anyone's hype of this game. If it looks appealing to you, regardless of if you played the original or not, then I think that is great and introduces more people to the game/story arc.
I just personally feel that FF7 existed as a certain package, and should remain that way. I wouldn't be happy if they massively altered any of the core systems, not just the turn based combat.
Yeah I'm not a fan of this either, FF7 without turnbased fights wouldn't be FF7, it would just be another futuristic action adventure with a cool story, which is not what I want for a remake of FF7.Still don't get why so many people want this to be an action game. We already have a ton of action games; why morph other games into ones as well?
They could've come up with something that updates turn-based/command input combat in a way that feels modern yet keeps FFVII feeling like it's still FFVII.
Still don't get why so many people want this to be an action game. We already have a ton of action games; why morph other games into ones as well?
They could've come up with something that updates turn-based/command input combat in a way that feels modern yet keeps FFVII feeling like it's still FFVII.
Nomura wanted to make an action game. The end.
Yeah I'm not a fan of this either, FF7 without turnbased fights wouldn't be FF7, it would just be another futuristic action adventure with a cool story, which is not what I want for a remake of FF7.
This plus splitting it up in several parts with maybe only one part releasing this generation makes me less than happy about the future of this project.
Yet KH2 is considered one of the greatest ARPGs of all time. I have no reason to worry about the combat with a game directed by this man.
Hopefully it's not as bland as FFXV's combat.
Personally I like that they're changing Final Fantasy VII with this remake. A remake that is ultimately a better looking version of the original with QoL improvements feels like a waste to me. The people at Square also don't do half-measures when it comes to their big mainline titles. They could have gotten away with a smaller-scale remake for FFVII but instead it's basically taking the place of FFXVI (for now).
As for it's combat it's clearly influenced by it's Director - Nomura. The games he directs are primarily action RPGs (Kingdom Hearts, Versus XIII/FFXV) so it's not surprising that he's taken the remake in this direction. It also makes sense since the previous mainline game FFXV was also an action game.
I get people's frustrations, I remember the threads when the action combat was first unveiled in 2015. Turn Based Combat isn't dead and it isn't kryptonite for mainstream success either. You have perfectly good turn based games like Persona, Dragon Quest and even the recent World of Final Fantasy. It's unfortunate that they didn't decide to go in that direction but I am personally cool with it. I trust them to make a great game that brings FFVII to a new generation and us older fans. In the end the original is easily available for people and that won't change.
I'd like to quote the end of the reveal trailer since funnily enough it actually kinda fits the discussion.
"The reunion at hand may bring joy, it may bring fear. But let us embrace whatever it brings. For they are coming back."
This argument only ever seems to be applied to decisions the poster likes.
You can be, its just a matter of giving it a chance, and let them show you whst they are doing with itI don't like that decision but accept it. It won't change but I'm okay with missing out on this. Don't generalize.
Zen - Fair mate, what I wanted is something along the lines of how Resident Evil changed from the PSX version to the REmake. Quality of life improvements, with better visuals and some potential story stuff added in, to add to the lore and such (like they're doing with the AVALANCHE members). I guess I'm just not the target audience for this game.
You can be, its just a matter of giving it a chance, and let them show you whst they are doing with it
I really hope they show more of this game at e3
My umbrage is the overarching tone of certain posters insisting that no "true" fan would be accepting of this decision which is complete nonsense and other posters asserting that Square was forced into making VII an ARPG for whatever reason.This argument only ever seems to be applied to decisions the poster likes.
"Nintendo wanted to make a hybrid console. The end." is certainly not going to stop people from debating Switch, so why would it here?
You can be, its just a matter of giving it a chance, and let them show you whst they are doing with it
I really hope they show more of this game at e3
Its not that i'm happy or sad to see it go, its that i dont care if i control stationary characters or fully controllable ones in its combat system, i think theres other systems that i cared more than that in the original, and frankly, whats been shown of the battles in the remake looks awesome to me
My umbrage is the overarching tone of certain posters insisting that no "true" fan would be accepting of this decision which is complete nonsense and other posters asserting that Square was forced into making VII an ARPG for whatever reason.
Simply put it's a remake, not a remaster and Nomura has said more than once he has a lot of different ideas in mind and that it's not going to be the same game, but that it will carry the "spirit" of the original. His intent is to create something similar, but different and he wouldn't have accepted this position if he was going to be in charge of a simple remaster.
Now you can say that they could come up with a new updated turn-based system, but then I would argue that it alters the intent of the original as well. That is if one were to get so caught up in the integrity of it and correct me if I'm wrong, but Nomura hasn't produced any turn-based rpgs. He's been plugging away on action rpgs for quite some time. I don't know why anyone would be comfortable with the idea of him choosing to make Square's biggest hit in the franchise his first turn-based RPG. I certainly wouldn't as that brings in risks of its own. So I say let the man play to his strengths.
Although I'm not saying people can't be upset about it, but it should be something of a consistent note that when somebody says "It's not FFVII if" well it isn't, it's FFVII: Remake and it's a different game with its own continuity*. Treat it like the Marvel and DC multiverse if you must.
*which means and was confirmed to exist outside of the compilation, thank god
What seems odd to me about the acceptance of this move is that Nomura's battle systems in more modern FF titles are generally just not that great, so the welcoming of one of them to this game puzzles me.
Well again the director of the project has stated his intent pretty clearly and it's not like we're using the word wrong I also felt I was pretty clear on why Nomura would make an ARPG considering his pedigree.People throw the term "remake" out there as if it has a hard and fast definition that means, by default, "changing everything about the game but the story and characters". I've seen plenty of remakes that don't alter the original game system this radically, so I don't know why it is treated as an inevitability that this one would.
I'll admit they were a few in a sea of posts, but they were sure quoted a lot (full disclosure I was skimming):I haven't seen anyone here calling anyone out for not being "true fans" or whatever, only expressing their own views and expressing dismay that this is the direction people seem to want JRPGs to go (making them more similar to other types of games which we already have plenty of to choose from).
Square doesn't really give a shit about their longtime fans anymore so this isn't a surprise.
I'll still try it, but XV is looking less like the first FF I haven't purchased since SNES and more like a hard breaking point from the series for me.
But that is fine... not everybody needs to like the same things... there are different games with different genre for everybody.
Now you get a game with a huge fan base that expect years to play the game with more modens graphic appeal and says to them they will change the genre of the game that they loved.
Looks to me like give the middle finger to fans... that is what SE did.
Fuck. Nomura.
Fuck. Modern FF.
Fuck action based FF.
Hasn't been good since turn based games. Thanks Squenix for shitting in the mouth of the cheering fans who've waited for over a decade for FF7 to be remade. The ones who were around for it are the ones who wanted it back. All we wanted was an HD remake not a complete redo with all the actual gameplay fucking replaced. But hey lets put an FF7 branding on the next Nomura pile and see if folks start to like him then.
I just find it hard to believe that anyone who was a day 1 FF7 fan would be fine with such a huge change. People are sticklers for keeping things original, I mean people freak the fuck out over who shot first in star wars... Because they're passionate about the original. I don't get why gamers are sometimes so easy to just accept such massive changes.
Yea like someone said let's get a dark souls 1 remake and change it to turn based combat.
What games are you talking about?What seems odd to me about the acceptance of this move is that Nomura's battle systems in more modern FF titles are generally just not that great, so the welcoming of one of them to this game puzzles me.
The comments from Nomura slightly worry me regarding how far they've got with this.
There are something like 50 bosses in the original game, yet he feels the need to highlight the 'flashy' Guard Scorpion battle, which is practically the first hour of the game.
I'll take it with a pinch of salt though, as I'm fully aware there will be drastic changes to Midgar if they propose on the Midgar set piece as part 1
Do you want him to spoil how every boss in the game plays, besides, Guard Scorpion is a pretty iconic FF7 boss fightThe comments from Nomura slightly worry me regarding how far they've got with this.
There are something like 50 bosses in the original game, yet he feels the need to highlight the 'flashy' Guard Scorpion battle, which is practically the first hour of the game.
I'll take it with a pinch of salt though, as I'm fully aware there will be drastic changes to Midgar if they propose on the Midgar set piece as part 1
Their statement on the VA work already being finished implies that the first part is also further along than we thinkMy understanding is that game development isn't linear either so they work on stuff from all sections of the game. This is why their statements about "brushing up the area from the reveal trailer" doesn't worry me in the slightest.
Here for it. Can't wait to use Tifa, Yuffie and Vincent in the new gameplay system.
So how are they going to handle, like, Fire materia on its own vs. being connected to an All materia?
We still gonna find that first chocobo summon materia by the stables? Still gonna be an Enemy Skill materia in the tank after freeing Red XIII?
Extended sequences of running around solving puzzles on various floors of the Shinra building?
Any word on if you can control any character? Or is it limited to Cloud a la FFXV?
I don't mind action games but it shouldn't be FF7. You don't get full control of the party so it's going to feel like a step backwards. The Lufia 2 remake on the DS is a good illustration of this.
you can switch characters freely mid-fight
It's pointless to even muster a reaction, as this game will never be released. Not with Nomura being the main lead.
But they said you can swap characters mid combat...
Anyone claiming that action combat is "is never good" - it's just as easy for me to say "turn-based combat is never good".
It's a close-minded, stupid, stance to take.
Wait until the game is out and you've played it before you call the combat trash. Sheesh.
Swapping characters =/= having full control of every party action. Unless it's basically "real-time with pause" in games like KOTOR and Pillars of Eternity, where every action takes some time to execute and when a character completes an action, the game pauses and lets you choose their next action.
As an action game though, it's not likely this is a case, as RTWP is still an RPG at its core with a queue of actions going off, not a Kingdom Hearts-esque thing. You WILL see AI taking over for party members at times.
Whether or not this is good or bad is debatable, but you seem to think your post contradicts the other one, when it doesn't. Swapping in an action game isn't the same as full party control.
The poster asked if you can control any characte or if it's limited to Cloud a la FFXV, they said nothing about full control of every party action.
I don't mind action games but it shouldn't be FF7. You don't get full control of the party so it's going to feel like a step backwards. The Lufia 2 remake on the DS is a good illustration of this.
Swapping characters =/= having full control of every party action. Unless it's basically "real-time with pause" in games like KOTOR and Pillars of Eternity, where every action takes some time to execute and when a character completes an action, the game pauses and lets you choose their next action.
As an action game though, it's not likely this is a case, as RTWP is still an RPG at its core with a queue of actions going off, not a Kingdom Hearts-esque thing. You WILL see AI taking over for party members at times.
Whether or not this is good or bad is debatable, but you seem to think your post contradicts the other one, when it doesn't. Swapping in an action game isn't the same as full party control.
As long as its not like ffxv where i hold one button to spam attacks and another button hold to auto evade....even a blind guy can beat that gameStill don't get why so many people want this to be an action game. We already have a ton of action games; why morph other games into ones as well?
They could've come up with something that updates turn-based/command input combat in a way that feels modern yet keeps FFVII feeling like it's still FFVII.