Final Fantasy XV's combat is a huge pile of shit so this gives me zero hope this remake will be good
This over and over... At the beginning it connected, but after 5 hours it felt like a slog with no added value..
The fact that as far as storytelling is concerned the game was poorly executed didn't help either...
I'd love game directors to state what they think it's bad with command-oriented command..
Lots of jrpg had it over the years and nobody complained..
Persona5, which is out in less than a month, has it and nobody will complain..
Just a friendly message..
Focus on core gameplay..
Focus on how magic/abilities are Tied to the char..
Focus on a way to make it so that grinding has diminishing return and players are rewarded for difficult battles or for facing fights at the intended level..
Focus on having a consistent graphic or don't make graphic a selling point.. Focusing on food polygon count instead of having landscape view where you would puke for how ugly some part were in comparison to the rest of the screen would have Made much more sense..
Hire a proper storyteller, get assistance from someone.. When people play a jrpg, they don't want a minced storytelling "because budget", else because budget i can pay your games half-price you know?
And for god sake, everybody is just yellingof on western devs blabla... Announce a game when you've halfway there, not when you arte somewhat less than 0..... Because then it's just a delay-feast with your managers and pr being a joke in the industry..
SE you had ONE job.. You had a story that fan loved to improve upon.. You had charas already there, so a lot of ground0 work was done, getting your art desing and charadesign right even in the concept book is a major hurdle that you could skip.. You even had ost ready.. What was left? High res model, the game engine, textures.. Instead you went "hey you know ff7? Let' make its battle system action based with interaction environment based, what can go wrong!"
Because you know, environment based summons in ffxv were a conceptual success?
Because being limited in the number of magic you can have to just a pittance was a spectacular improvement?
I'm not against changing the battle system mind you, it's just that square had just demonstrated with ffxv how poorly they can handle jrpg combat... With command based combat there's very little to screw up at least...
Let's wait and see, i don't think they can screw-up the final product sa much ad ffxv at least...