I don't know why people think a remake should always stand for pretty much the exact same game, like 90% of the same DNA + prettier graphics. These games aren't made by robots. If I was an auteur game director I would want to push my creativity to the limit even if I was making a remake to a beloved game, maybe even more so in that case. And I would also like to play to my strengths and implement a lot of the stuff I've learned over the years as director of Kingdom Hearts and various other games and even improve upon it, just to bring you the best possible product I can.
Yeah ok, because spamming X button is so much more skillfull? It's fine if you like action over turn based. But don't try to paint it as if Turn based games are anymore monotonous or limiting as Arpgs are. Because let's face, in either turn based games or action rpgs, 90% the battles require no thought.
FFVII was just spamming X too, it's just slower. I never understood people playing up the "skill" factor of that particular battle system. There were only a couple bosses that made me actually really think about what I'm doing. Otherwise it was just somewhat braindead/obvious equipment management. Even if being the absolute most efficient could be deep, it definitely wasn't required depth unless we're talking about some of the secret bosses. I expect this game to be a bit more challenging because of it's action focus, since placement and will be a factor that will raise the level of execution that's needed to get through fights.
So, for the fight against optional bosses like the Weapons, does this mean we will have some sort of Qtes where you must attack some gems/orbs blaced on the joints of the legs/arms/head?
I already imagine fights designed like this, that would feel a bit limited.
thats...pretty absurd, Action RPGs, turn based RPGs, turn based strategy RPGs, isometric action RPGs, CRPGs, so many types of RPGs. Lumping them all together and picking one as worth playing is a dull way to enjoy games.I don't see it as a genre change, for one.
Whether you're clumsily standing on opposite sides of a bespoke arena taking turns swinging, or dashing around the open world where each button press means an attack, it's still an RPG. An improved and more exciting combat system doesn't make FF7r a game in a different genre.
I want to see what they could do if they were truly trying to improve on FFVII, not be different from differents sake. Its disheartening to know that no matter how good this remake is I can never enjoy it more than the original since its in a genre I enjoy less. And thus I'm not even going to botherSure FF7 is a pretty easy game by turn based RPG standards but this is exactly what a remake could address
The potential of turn based rpgs isnt limited by your particular viewpoint
Weapons battles are going to be sh... Welp. Strategy in battles are death for this game.So, for the fight against optional bosses like the Weapons, does this mean we will have some sort of Qtes where you must attack some gems/orbs blaced on the joints of the legs/arms/head?
I already imagine fights designed like this, that would feel a bit limited.
FFVII was just spamming X too, it's just slower. I never understood people playing up the "skill" factor of that particular battle system. There were only a couple bosses that made me actually really think about what I'm doing. Otherwise it was just somewhat braindead/obvious equipment management. Even if being the absolute most efficient could be deep, it definitely wasn't required depth unless we're talking about some of the secret bosses. I expect this game to be a bit more challenging because of it's action focus, since placement and will be a factor that will raise the level of execution that's needed to get through fights.
Well this is some nice reductive reasoning to shit on turn based RPGs
bravo
Maybe we need better examples of what a remade FF7 could aspire too?
Sure FF7 is a pretty easy game by turn based RPG standards but this is exactly what a remake could address
The potential of turn based rpgs isnt limited by your particular viewpoint
Same. I couldn't stand the combat in FF15 and without a decent battle system RPGs are pointless for me. I was out after I played 15 and I'm definately out on 7 Remake.So FF will remain in the shitter for me then. Culd not stomach 15 for more than a few hours
thats...pretty absurd, Action RPGs, turn based RPGs, turn based strategy RPGs, isometric action RPGs, CRPGs, so many types of RPGs. Lumping them all together and picking one as worth playing is a dull way to enjoy games.
And if I was going to pick one, it would be turn based RPGs anyway. Action RPGs are almost universally terrible and pale in comparison to their pure action game contemporaries. At least Nier Automata exists to prove the genre has a chance to have good combat.
Somebody above me literally said you just spam X to win in Final Fantasy 7. They think there's no strategy involved whatsoever.
What is this thread coming to
Younger audience are never touched FF7.. that can be the only explanation.Somebody above me literally said you just spam X to win in Final Fantasy 7. They think there's no strategy involved whatsoever.
What is this thread coming to
XV was such a good battle system along the lines of that wouldnt be too bad
sorry, universally terrible is extreme, but action RPGs dont step out of the "Acceptable" range very often. Berseria is the best I've played in a while and I'd call it "Above average". Nier Automata based on the demo is the exception. Bloodborne another exceptionUniversally terrible????
Ok now I am witnessing both extremes of opinion in this thread
I thought we appreciated many genres here on GAF
Difficulty isn't really what people are talking about. It's the amount of options available to you in battle. FFVII has orders of magnitude more customization and strategy in battles than FFXV. FFXV is a glorified mashing game and I have no hope of this remake being any better
Somebody above me literally said you just spam X to win in Final Fantasy 7. They think there's no strategy involved whatsoever.
What is this thread coming to
Why would you need a QTE?
Somebody above me literally said you just spam X to win in Final Fantasy 7. They think there's no strategy involved whatsoever.
What is this thread coming to
So you've never played Wondeful 101, Bayonetta series, Devil May Cry series, Ninja Gaiden Black, Viewtiful Joe, Batnan Arkham series, Shadow of Mordor, etcsorry, universally terrible is extreme, but action RPGs dont step out of the "Acceptable" range very often. Berseria is the best I've played in a while and I'd call it "Above average". Nier Automata based on the demo is the exception. Bloodborne another exception
If your level is high in Dark Souls.. you can kill low level enemies with just one Hit, that doesn't mean nothing. Try to defeat a weapon in FF7 with just summons... Good luck.He should have said spam X to win and sometimes use a summon. Then it'd be correct. There was no strategy involved. Same goes for 6, 9, and 12.
So you've never played Wondeful 101, Bayonetta series, Devil May Cry series, Ninja Gaiden Black, Viewtiful Joe, Batnan Arkham series, Shadow of Mordor, etc
thats...pretty absurd, Action RPGs, turn based RPGs, turn based strategy RPGs, isometric action RPGs, CRPGs, so many types of RPGs. Lumping them all together and picking one as worth playing is a dull way to enjoy games.
And if I was going to pick one, it would be turn based RPGs anyway. Action RPGs are almost universally terrible and pale in comparison to their pure action game contemporaries. At least Nier Automata exists to prove the genre has a chance to have good combat.
They have RPG mechanics. Most games are a mash up genres these days.Those aren't RPGs.
I said action RPGs are the problem and pale compared to their pure Action game contemporaries. Then you list off a bunch of pure action game contemporaries. Those are great. DMC and Bayonetta are some of my favorite games. I loved NGB as well as NG2So you've never played Wondeful 101, Bayonetta series, Devil May Cry series, Ninja Gaiden Black, Viewtiful Joe, Batnan Arkham series, Shadow of Mordor, etc
I think you are inexperienced with the genre or exaggerating. Probably the latter since this is the internet.
They have RPG mechanics. Most games are a mash up genres these days.
I counter this with try to beat any optional boss ever just mashing X. The hyperbole on both sides are absurdIf your level is high in Dark Souls.. you can kill low level enemies with just one Hit, that doesn't mean nothing. Try to defeat a weapon in FF7 with just summons... Good luck.
This begs the question.
What audience is this game trying to appeal to? There changing the story, redoing the gameplay and is going to be an episodic.
If I wanted a action combat Final Fantasy game i would play XV.
Difficulty isn't really what people are talking about. It's the amount of options available to you in battle. FFVII has orders of magnitude more customization and strategy in battles than FFXV. FFXV is a glorified mashing game and I have no hope of this remake being any better
Uh, no? FF7 was stupidly easy. You could absolutely get by most battles by simply attacking. Sometimes you'll throw a Heal or Mighty Guard up, but that's hardly what I'd call strategic. FF7's issue was that it gave you a vast amount of tools but no difficulty to really push your strategic limits. Ruby and Emerald Weapons were probably the only exception. This is coming from someone who played 7 on the highest speed on Active Mode, as there was no difficulty option.
We gotta defend 13 and 15 as the pinnacle of engaging battle systems :-x.
People say only a couple bosses they had to think for in VII? Well that's kind of already infinity more spend on thinking at all compared to 13 and 15 for me.
I really don't like 13 and I was okay with 15 but mean those battlesystems were very much of the braindead flow kind of variety. 13 being utterly unengaging for me and 15 at least feeling great but I would never say it is satisfyingly deep. Just that 15 gave the cheap satisfaction of playing like rythm game songs on easy.
That's what I'm trying to say....I counter this with try to beat any optional boss ever just mashing X. The hyperbole on both sides are absurd
If your level is high in Dark Souls.. you can kill low level enemies with just one Hit, that doesn't mean nothing. Try to defeat a weapon in FF7 with just summons... Good luck.
They have RPG mechanics. Most games are a mash up genres these days.
7 as a child never made me think. I literally just powered through everything with hp up materia and double cut/quadra cut.
On the other hand FFXIII really did have a few encounters through the story that actually did have me thinking a bit. Simply attacking wasn't enough, you had to debuff, buff and chain attacks. There is no comparison, FFXIII has a deeper combat system, despite me not actually liking the final game in the end.
Uh, no? FF7 was stupidly easy. You could absolutely get by most battles by simply attacking. Sometimes you'll throw a Heal or Mighty Guard up, but that's hardly what I'd call strategic. FF7's issue was that it gave you a vast amount of tools but no difficulty to really push your strategic limits. Ruby and Emerald Weapons were probably the only exception. This is coming from someone who played 7 on the highest speed on Active Mode, as there was no difficulty option.Younger audience are never touched FF7.. that can be the only explanation.
As for your first question, I should remind you that this a remake of one of the most popular (among BOTH hardcore and casual fans) JRPG of all time, so I think it's safe to say there is a pretty big audience for it.
If your level is high in Dark Souls.. you can kill low level enemies with just one Hit, that doesn't mean nothing. Try to defeat a weapon in FF7 with just summons... Good luck.
I think you are wrong. I can't just spam X to win and I'd know since I'm playing through it currently for the first time ever. That's oversimplifying things to a hyperbolic degree. It took me a few tries to figure out how to beat Reno! You also have to manage your health, equipment, and magic power at all times. It's actually strategic.He should have said spam X to win and sometimes use a summon. Then it'd be correct. There was no strategy involved. Same goes for 6, 9, and 12.
12 probably has the worst gameplay of any video game. It's debatable if it should even count as gameplay. You just want up to an enemy and you could put the controller down and your characters stab it over and over. The end. Great combat.