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Final Fantasy VII Remake |OT| - The Reunion is coming

LordKasual

Banned
I'm not going to play this game anytime soon, if ever, so can somebody point me to a post explaining the ending? Or spoiler that shit for others and let me know why it differs to normal FFVII.

Thanks from your boy ROMhack.

Throughout the game, at various points these odd "ghosts" appear and harass characters / cause issues.

First, they lead you into thinking it's something only Aerith can see (since she's an ancient). Then, they lead you into thinking it's some experiment of Shinra's.

You get to the end of the game and are told that they are "whispers" or "arbiters of fate" and their purpose is to "make sure the world plays out how it's supposed to." At the end of the story, Sephiroth opens a portal, Aerith helps you go through, and you start getting visions of key future events of FF7 (the ending with red, aerith dying). Aerith then reveals that the visions (of the original game) are the events that will happen "if we fail".

But you win. Then Sephiroth wisks cloud away, says some cryptic shit about being at the edge of creation and 7 seconds and some other dumbfuck ass Kingdom Hearts shit.

You kill the whispers, they all vanish, you see that Zack survived his ambush with Shinra, and the party continues on from Midgar the same way they did in the original.


tl;dr:

Whispers are entities from the Planet trying to keep the timeline in order.

Sephiroth came from the future to defy destiny and change the events of the past.

It's heavily implied that Aerith knows the future as well (probably because she can hear the whispers).


It is 100% certain that the remainder of the story won't play out like the original.

Aerith is almost certainly not going to die.

in a nutshell:
Instead of Sephiroth killing Aerith, Cloud and the party kills the original FF7. (Literally)

Instead of just remaking the game with a new story, It's a sequel to the old one where key events have been removed.

Namely, Sephiroth knows the future and Zack is alive. Aerith probably knows something too, not because she's from the future, but because the Lifestream told her.
 
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Airbus Jr

Banned
Throughout the game, at various points these odd "ghosts" appear and harass characters / cause issues.

First, they lead you into thinking it's something only Aerith can see (since she's an ancient). Then, they lead you into thinking it's some experiment of Shinra's.

You get to the end of the game and are told that they are "whispers" or "arbiters of fate" and their purpose is to "make sure the world plays out how it's supposed to." At the end of the story, Sephiroth opens a portal, Aerith helps you go through, and you start getting visions of key future events of FF7 (the ending with red, aerith dying). Aerith then reveals that the visions (of the original game) are the events that will happen "if we fail".

But you win. Then Sephiroth wisks cloud away, says some cryptic shit about being at the edge of creation and 7 seconds and some other dumbfuck ass Kingdom Hearts shit.

You kill the whispers, they all vanish, you see that Zack survived his ambush with Shinra, and the party continues on from Midgar the same way they did in the original.


tl;dr:

Whispers are entities from the Planet trying to keep the timeline in order.

Sephiroth came from the future to defy destiny and change the events of the past.

It's heavily implied that Aerith knows the future as well (probably because she can hear the whispers).


It is 100% certain that the remainder of the story won't play out like the original.

Aerith is almost certainly not going to die.

(If)Aerith not going to die that certainly runied FF7R for me

Her death is the main catalyst for the story to progress which is why its so important to happen

How the hell they re going to replace that

Just like Ed Stark death in Game of Thrones

If you change that you change the whole thing

This Nomura guy really fuck the whole game
 
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Psykodad

Banned
Throughout the game, at various points these odd "ghosts" appear and harass characters / cause issues.

First, they lead you into thinking it's something only Aerith can see (since she's an ancient). Then, they lead you into thinking it's some experiment of Shinra's.

You get to the end of the game and are told that they are "whispers" or "arbiters of fate" and their purpose is to "make sure the world plays out how it's supposed to." At the end of the story, Sephiroth opens a portal, Aerith helps you go through, and you start getting visions of key future events of FF7 (the ending with red, aerith dying). Aerith then reveals that the visions (of the original game) are the events that will happen "if we fail".

But you win. Then Sephiroth wisks cloud away, says some cryptic shit about being at the edge of creation and 7 seconds and some other dumbfuck ass Kingdom Hearts shit.

You kill the whispers, they all vanish, you see that Zack survived his ambush with Shinra, and the party continues on from Midgar the same way they did in the original.


tl;dr:

Whispers are entities from the Planet trying to keep the timeline in order.

Sephiroth came from the future to defy destiny and change the events of the past.

It's heavily implied that Aerith knows the future as well (probably because she can hear the whispers).


It is 100% certain that the remainder of the story won't play out like the original.

Aerith is almost certainly not going to die.

in a nutshell:
Instead of Sephiroth killing Aerith, Cloud and the party kills the original FF7. (Literally)

Instead of just remaking the game with a new story, It's a sequel to the old one where key events have been removed.

Namely, Sephiroth knows the future and Zack is alive. Aerith probably knows something too, not because she's from the future, but because the Lifestream told her.
The possible changes to the plot of the sequels aren't 100% guaranteed.

They'll probably change the way things play out, like what happened in this game.
 

Miyazaki’s Slave

Gold Member
(time for an old person to yell at clouds.....Remember these are just my opinions kiddos as a long time player of the series)

Final Fantasy was my first Final Fantasy game on the NES and hooked me on the series from then on.
FF 2 & 3 i only got to play later
FF 4 - Fantastic! Magic twins??!?!?! A small girl who has some magic talent but falls in a hole, gets her learn on at an inter-dimensional plain where magic comes from, then returns as a complete and total BAD ASS? Finally a whale ship you fly TO SPACE!! Seriously...the game is boss AF.
FF 5 - Played it much later and it was a good time....I wish I could have played it on the SNES back in the day.
FF 6 - God Like....no words. Ninja's that have magic artist kids. A super rich prince that makes bad ass weapons and has a castle that just tunnels under stuff? A wild kid that can copy enemy shit? The Economizer and the Ginji Glove?!?!? Ridiculously great game.
FF7's presentation and story was not my cup of tea when it came out back in the day (FF6 was so good that 7 felt like a gameplay step back for me) but I did like the combat system and all the "grindy" stuff I could do. I spent well over 200 hours on that game....but it wasn't because of the story.
FF8 - god no....just no!
FF9 - YAY! This reminds me of FF6 and there are not a bunch of sullen sad boy's running around being.....sad all the time.
FF10 - Yawn! I really disliked this game...just....bad. The linear progression of the maps really turned me off back in the day....but after loving FF7R I should give this one more credit...maybe one day I will replay it (that will never happen).
FF10 2 - Yo dat' Garment Grid/Dress sphere system was :messenger_fire: and all that class transforming in battles was great. Even though this was a follow up to X....the transforming crap really won me over and I spent a lot of time with X-2
FF11 - Good mmo!
FF12 - What. An. Awesome. Game. GAMBIT GAMBIT GAMBIT (FF7R would have benefited from a similar party management mechanic)
FF13 - FF13.3 - ftlog NO
FF 14 - amazing mmo.
FF 15 - Looks bananas good, the game pacing was really bad at first but got better (play the PC version!) , battle system was fun though!

FF7 Remake -
Its fucking incredible in my opinion. The battle system is G R E A T. The game is gorgeous to behold in action even with Unreal taking it's sweet time to load textures.......the polish is extremely impressive.....Nintendo levels of polish impressive. I don't binge many games....but this one I clocked 60+ hours in about 5 days. I personally do not care what they changed about the story because...frankly I didn't think the story in FF7 was good and this one is about on par with what I felt FF7's was. The story is just there to get me from one fight to the next....but GOD DAMN those fights are fine as hell
 
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Nymphae

Banned
That intro...

jhUUN5q.gif


Hard to believe it's here. This is going to be so good.
 

LordKasual

Banned
The possible changes to the plot of the sequels aren't 100% guaranteed.

They'll probably change the way things play out, like what happened in this game.

That's what i'm betting on. Others (myself included) are overreacting.

The ending was just to make sure there was no confusion going forward

Also:

(If)Aerith not going to die that certainly runied FF7R for me

Her death is the main catalyst for the story to progress which is why its so important to happen

If you change that you change the whole thing

This is the entire point.

Aerith's death was the biggest twist of the original and the catalyst going forward. Remaking a game, trying to recapture the same feeling when we all KNOW it's inevitable means that it's impossible to actually recreate the feeling.

Square was aware of this. But trying to sidestep the problem by simply changing it is impossible because it's inevitable in FF7's original story to have Aerith die. So instead of struggling to write a story where you know the twist AND the ending, they shuffled the cards completely.

Now, we're completely at the mercy of whatever new they come up with, with no expectations of what's supposed to happen due to the narrative, because the playing field is fundamentally different.

And now the characters of the game (or at least Aerith and Sephiroth) are AWARE of what's SUPPOSED to happen. Not to mention, Cloud's backstory is now something else entirely because Zack isn't dead.


Honestly, as much as it frightens me, it's a pretty brilliant move.

The only other way to achieve this freedom would be to completely rewrite the lore of FF7's universe. Which might still happen, but as far as we know, the story (and world) is unchanged.
 
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RiccochetJ

Gold Member
Finished it earlier this week and I'm now working on leveling up a lot of my materia before trying to tackle hard mode and finishing up the trophies I can get on normal.

I absolutely loved it. I'm looking forward to where they go from here. Actually re-bought the original again to remind myself what all was changed and/or added(other than the blatantly obvious one that is the ending)

Easily my favorite game that's come out so far this year.
 

Dacon

Banned
Aerith's death was the biggest twist of the original and the catalyst going forward. Remaking a game, trying to recapture the same feeling when we all KNOW it's inevitable means that it's impossible to actually recreate the feeling.

Complete and utter bullshit. You know how it's bullshit? Because I experience the same feelings that I did the first time every time I replay the original after a time.

It's possible to recreate the feeling, AND do it better. Which is exactly what some of the recreations in this game pulled off, with the fantastic acting, character expression, and set design.

The only other way to achieve this freedom would be to completely rewrite the lore of FF7's universe. Which might still happen, but as far as we know, the story (and world) is unchanged.

More bullshit, you yourself admitted in the spoiler thread that much of the story is different now, but now you're saying it's unchanged? What?

Also, you should take this to the spoiler thread if youre afraid of people getting spoiled.
 
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LordKasual

Banned
Complete and utter bullshit. You know how it's bullshit? Because I experience the same feelings that I did the first time every time I replay the original after a time.

It's possible to recreate the feeling, AND do it better. Which is exactly what some of the recreations in this game pulled off, with the fantastic acting, character expression, and set design.
You re-experience the same feelings....but those can't be CREATED in a situation where you already know it's going to happen and it's basically gaming pop-culture.


More bullshit, you yourself admitted in the spoiler thread that much of the story is different now, but now you're saying it's unchanged? What?
lore =/= narrative. you could argue that they did that with the whispers, but i don't think it's significant enough because the anomaly is resolved at the end of the game.
 
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Dacon

Banned
You re-experience the same feelings....but those can't be CREATED in a situation where you already know it's going to happen and it's basically gaming pop-culture.

That.....literally is nonsensical. "You can experience the same feelings but you can't.". You're contradicting yourself. Hell you're also shifting your argument from saying that the same feeling can't be "recaptured" to, you can't "create" the same feelings. What.

Not to mention, by changing all of this you've deprived new fans from experiencing the greatness of FF7's plot in the new medium. People who are otherwise opposed to experiencing the original.

lore =/= narrative. you could argue that they did that with the whispers, but i don't think it's significant enough because the anomaly is resolved at the end of the game.

I have no idea what youre even trying to say here. The story of FF7 is not the lore, no, it is the narrative, the narrative that was meant to be the template for this, and the future games. The narrative that sold us on this game.

The "anomaly is resolved"? How, the whispers are still present in the bossfight with Sephiroth, after you defeat their boss. Where are you gettin the idea that they're gone forever?
 
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I always loved the older games‘ minimalistic covers; they looked so classy. They always stood out among most other, busier cover arts. I hated it when SE abandoned them in favor of those American covers with characters on them, starting with FF13.

You knew you were picking up something of value with those covers. While the PS logo was that of the console the FF games ran on, that cover aesthetic was like a seal of quality in of itself.
 

Dacon

Banned
People complain about Barret, but god, I love every single second of his cringe moments :messenger_tears_of_joy:

Barret's characterization is perfect(hell pretty much all the characters are). My only complaint is that he wasnt allowed to drop F-bombs, during moments he clearly wanted to, like when failing the switch pulling minigame.
 
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YukiOnna

Member
Throughout the game, at various points these odd "ghosts" appear and harass characters / cause issues.

First, they lead you into thinking it's something only Aerith can see (since she's an ancient). Then, they lead you into thinking it's some experiment of Shinra's.

You get to the end of the game and are told that they are "whispers" or "arbiters of fate" and their purpose is to "make sure the world plays out how it's supposed to." At the end of the story, Sephiroth opens a portal, Aerith helps you go through, and you start getting visions of key future events of FF7 (the ending with red, aerith dying). Aerith then reveals that the visions (of the original game) are the events that will happen "if we fail".

But you win. Then Sephiroth wisks cloud away, says some cryptic shit about being at the edge of creation and 7 seconds and some other dumbfuck ass Kingdom Hearts shit.

You kill the whispers, they all vanish, you see that Zack survived his ambush with Shinra, and the party continues on from Midgar the same way they did in the original.


tl;dr:

Whispers are entities from the Planet trying to keep the timeline in order.

Sephiroth came from the future to defy destiny and change the events of the past.

It's heavily implied that Aerith knows the future as well (probably because she can hear the whispers).


It is 100% certain that the remainder of the story won't play out like the original.

Aerith is almost certainly not going to die.

in a nutshell:
Instead of Sephiroth killing Aerith, Cloud and the party kills the original FF7. (Literally)

Instead of just remaking the game with a new story, It's a sequel to the old one where key events have been removed.

Namely, Sephiroth knows the future and Zack is alive. Aerith probably knows something too, not because she's from the future, but because the Lifestream told her.

Though lot of people seem to be misunderstanding
Zack's stuff is in another timeline and from what I can tell it is ambiguous if he lived since he's supposed to die shortly after that unless I'm remembering wrong. But regardless, the final cutscene was pretty clear that not only was it in different timelines, Zack's thing is waay back compared to the present. It was just a symbolic note that some things don't change even with them going forward on a new path with new outcomes.
 

Shouta

Member
Though lot of people seem to be misunderstanding
Zack's stuff is in another timeline and from what I can tell it is ambiguous if he lived since he's supposed to die shortly after that unless I'm remembering wrong. But regardless, the final cutscene was pretty clear that not only was it in different timelines, Zack's thing is waay back compared to the present. It was just a symbolic note that some things don't change even with them going forward on a new path with new outcomes.

In the original canon, Zack dies on the cliff. He gives the Buster Sword to Cloud and he goes on to Midgar alone afterwards. You can see this in the Crisis Core ending.

My interpretation is that whenever the Whispers were intervening in the past of this game's timeline was undone as a result of defeating the Harbringer. This meant Zack was alive again as well as Biggs and Jesse since we see hints of that. I don't think it's an alternate timeline. It's the same timeline but shown symbolically since it's at different points.

There's some significance to her line about the sky too but I need to go over some things to get the nuance there, lol
 

YukiOnna

Member
In the original canon, Zack dies on the cliff. He gives the Buster Sword to Cloud and he goes on to Midgar alone afterwards. You can see this in the Crisis Core ending.

My interpretation is that whenever the Whispers were intervening in the past of this game's timeline was undone as a result of defeating the Harbringer. This meant Zack was alive again as well as Biggs and Jesse since we see hints of that. I don't think it's an alternate timeline. It's the same timeline but shown symbolically since it's at different points.

There's some significance to her line about the sky too but I need to go over some things to get the nuance there, lol

I think what gives me the impression that it's a different timeline is because there's a strange focus on the chip bag of a completely different Stamp from the one we see throughout the game and there was a chip bag by Wedge in Jessie's home of the Stamp we know. I'm not sure why else they would focus on it, but you could be right that this is might be the path they take. Though with the rain coming through the same way and Aerith's reaction, I'm not sure if it did change for them there. Could also just be set up for the reveal of Cloud and Zack's situation since that's next game isn't it? Assuming they follow it.
 
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Shouta

Member
I think what gives me the impression that it's a different timeline is because there's a strange focus on the chip bag of a completely different Stamp from the one we see throughout the game and there was a chip bag by Wedge in Jessie's home of the Stamp we know. I'm not sure why else they would focus on it, but you could be right that this is might be the path they take. Though with the rain coming through the same way and Aerith's reaction, I'm not sure if it did change for them there. Could also just be set up for the reveal of Cloud and Zack's situation since that's next game isn't it? Assuming they follow it.

I thought it was just that there was something even further back that really affected Shinra and the bag was a way of showing it but it's hard to say. It's kind of a single thing in an array of stuff, lol.
 

YukiOnna

Member
I thought it was just that there was something even further back that really affected Shinra and the bag was a way of showing it but it's hard to say. It's kind of a single thing in an array of stuff, lol.
Oh. That might be it, too, lol. Yeah either way works, really. I'm pretty open to both since my feelings are primarily excitement on where it can go. I hope the Ultimania coming out at the end of the month sheds more light on certain things!
 
I started playing a couple of days ago, finished the section from the demo, then went on to the sector 8 ... it still looked OK, but then I got to Sector 8 (or do I mix them up?) anyway, what happened to those graphics? this place looks like some PS3 area game :-/

It the rest more polished?

I really like the combat system, but since this is mostly a linear thing I think they should have looked for better actors and made the effort to motion capture their cut scenes.... and I would rather have them not add as much to the world/lore and especially to the story to "flesh out" the characters, I don't care having to guess or imagine the background story of a character like Cloud, having Tifa trying to make him talk about his time at Shinra feels weird (well that scene is meant to feel awkward).

Anyway, I have mixed feelings, after the demo I was kind of hoping it all followed the game close like that, I'm no fan of the type of sidequests they have in this game, this feels completely un-organic.
 

Dacon

Banned
I started playing a couple of days ago, finished the section from the demo, then went on to the sector 8 ... it still looked OK, but then I got to Sector 8 (or do I mix them up?) anyway, what happened to those graphics? this place looks like some PS3 area game :-/

It the rest more polished?

I really like the combat system, but since this is mostly a linear thing I think they should have looked for better actors and made the effort to motion capture their cut scenes.... and I would rather have them not add as much to the world/lore and especially to the story to "flesh out" the characters, I don't care having to guess or imagine the background story of a character like Cloud, having Tifa trying to make him talk about his time at Shinra feels weird (well that scene is meant to feel awkward).

Anyway, I have mixed feelings, after the demo I was kind of hoping it all followed the game close like that, I'm no fan of the type of sidequests they have in this game, this feels completely un-organic.

There's some patchy areas in the visuals for a lot of the game, with the exception of big story moments. I thought the major cutscenes were very well acted and presented visually iunno.
 
D

Deleted member 17706

Unconfirmed Member
About 5 hours in and having a blast. Just finished Chapter 4 (?) I think it was. Finally getting around to the combat, but how do you counter? Is that introduced later on?

I'm really loving the characterization of Biggs, Wedge, and Jessie. Also, it's hilarious how all of these women seem thirsty as hell for Cloud. They turned this into some kind of 90s harem anime, didn't they?
 

LMJ

Member
@Zefah, go into predator mode with Cloud (triangle to change your stance) that's where you can counter...

To counter hit the block button (R1) right before the enemy hits you...
 
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The Shepard

Member
Finally getting around to the combat, but how do you counter? Is that introduced later on?


Yea there's also a wepon skill you get later on for cloud, a must for hard mode boss fights especially against human bosses. There is parry materia to but I've never used it.

On chapter 12 hard mode. Going for platinum.
 
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Somoza

Member
So basically....

BWWK7CK.png

I kinda love it because we can get new things from now on.
 
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Kev Kev

Member
So basically....

BWWK7CK.png

I kinda love it because we can get new things from now on.

the more i think about it, the more i dont like what it could mean for the next parts of this remake

still though, its not as bad as some people are making it out to be 🤷‍♂️

glass half full: since they decided to do remake in parts, perhaps their is still a chance they'll listen to feedback and dial back the changes for the remaining parts
 

Vawn

Banned
Wait, when did her English name get changed to "Aerith?"

I'm playing in Japanese, but that's gotta be some sacrilege to players of the original.

No. FFVII players have been manually changing her name from Aeris to Aerith in the original games for as long as I can remember. She's almost always referred to as Aerith.

That's also her official name in the rest of the FFVII Universe such as Crisis Core and Advent Children.
 
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Psykodad

Banned
No. FFVII players have been manually changing her name from Aeris to Aerith in the original games for as long as I can remember. She's almost always referred to as Aerith.

That's also her official name in the rest of the FFVII Universe such as Crisis Core and Advent Children.
Wasn't "Aeris" a phonetic result due to how the Japanse pronounce "Aerith"?
 

-Arcadia-

Banned
Wait, when did her English name get changed to "Aerith?"

I'm playing in Japanese, but that's gotta be some sacrilege to players of the original.

I think it happened with Kingdom Hearts?

But surprisingly, as you can see, it’s been pretty well embraced.

Tbh, it doesn’t bother me and actually seems like a better name, but I don’t like it. It’d be like if we started calling Luke from Star Wars, Lucas (ignoring the creator), about a decade after that name had already become enshrined in pop culture.
 

wvnative

Member
So beyond a new battle arena in chapter 17, does anything else unlock when replaying chapters? What post game content is there? I did all the side quests.
 
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