Nitty_Grimes
Made a crappy phPBB forum once ... once.
Tell you what went missing half way through my game - the map - no matter what I do, the map has gone from the top right.
L2 switches between no HUD/"compass" in top middle/map in top right.Tell you what went missing half way through my game - the map - no matter what I do, the map has gone from the top right.
I doubt that, sadly. The abundant amount of PS2 level assets are probably there for budgetary reasons.
I feel like they massively outsourced the development of the game to some factory filled with junior creators working on UE4 for the first time. Have not seen the end credits to confirm though.
Finished it!
Did everything possible on the first play-through and it ended up clocking out at 41 hours.
I liked what they tried to do with the ending, but I'm not a fan of how they did it. Abstract pretentious kingdom hearts stuff is an acquired taste, and I would rather they just straight out made it clear exactly what happened and what it means moving forward. If it means what I think it does, then I'm very excited for the sequel. But knowing Nomura it could just be an excuse for more stupid shit nobody asked for in Final Fantasy.
Spoiler thoughts
If they are to fucking chicken to even kill off Biggs and Wedge in a game with hundreds of other interesting characters they could use in the sequels, then it's pretty much guaranteed Aerith isn't dying.
Chapter 16 (Shinra Building) was amazing from start to finish, I think looking back on the game; the first reactor, Wall Market and Shinra building are the definite highlights.
Chapter 17 dragged it's feet a little, it had some interesting new mechanics but repeating the same thing 4 times was a bit much. I will, however, let it off the hook - as the animation for Nanaki pulling levers was wholesome as fuck.
Chapter 18 was just batshit insane from start to finish, as I mentioned earlier I'm not a fan of how they pulled a lot of stuff off and would probably have been happier if they ended it after the chase sequence. But the final battle (no spoilers) was fun, just felt like it should have been saved for a later game. But the timing was well done,
The timing on that joke in chapter 18 really caught me off guard, in the middle of all that brooding boss fight shit I was not expecting."Avalanche! Local Florist! Lab Rat Dog!
Overall it's a hard game to score; I know it's flawed and makes quite a few missteps. But the characterisation, story and world-building are just on another level to anything else Square-Enix has done since, well, since they became Square-Enix. Plus I feel like I need to know the direction they are going from the ending before I can say for sure if it's genius or incompetence. So for me it's hovering between a 9 and a 10.
Either way, what a special, odd yet entertaining game this turned out to be.
Biggs and Wedge both died though
Yeah, my bad. You're right. Completely forgot.fake Charlie sheen is shown to be alive in the ending, he's in a hospital bed inside the orphanage building
L2 switches between no HUD/"compass" in top middle/map in top right.
Quick question for chapter 18.
Just popped through the ”portal”. Wondering if I am nearing the end of the game.
Yes very close
i hope they dont make the game full open world like XV. The world was bigger than it needed to be and wasnt very interesting either.
FF7 remake is linear, but not to absurd levels like XIII was, so it's good., and like others said, not only was the og linear, so are most FF games.
I've had time to mull it over and honestly I still think this is a redefining experience of what a remake can be. I think it's one of my favorite games of the generation. Despite that, god I'm disappointed in a few things...
I hate how post game is set up, sure it's cool you can chapter swap at any time, but man, why are the new battles in the arena locked to hard mode? This alone wouldn't be so bad, but charging 500 gil per battle kinda sucks, you could easily run out if you suck like I do. The game's overall structure isn't conducive to easy grinding like most FF games. I was super hyped to find out you could new game+ in hard mode, but the MP/item restriction just seems stupid. Kingdom Hearts' critical mode is super well balanced without these dumbass restrictions, a hard mode should push you to smartly utilize all of the game's mechanics, not remove certain mechanics for artificial difficulty. I really hope they add an in-between mode between Normal and Hard. I also wish I could get two Magnify Materia. Also why did they forget the exchange all button from the OG game? Swapping high level materia between characters was harder than it needed to be.
That's all incredibly minor stuff though, the amount of joy I got from this game was unmatched by pretty much any other game this generation. Bravo Square.
On a positive noteHoooooly shit The Arsenal Boss with Barret and Aerith, that was amazing with an amazing boss theme remix.
Exactly. For everyone asking for an open world, Square has no good track with making open world games. Maybe if FFXV had dropped that and instead focused more in being a well written and had better gameplay, it could have been one of the best games in the series. They had good ideas there, just very poorly utilizedI think the highlight of the remake, for me, is how dramatically it highlights what a terrible game and general embarrassment FFXV is.
So is my memory deceiving me, or did I miss the flashback with Cloud's mom?
This was in the final trailer, she says "I've never been so proud, women must be hounding you day and night".
I don't remember encountering this scene in the game. It's the only part of the final trailer I don't recall experiencing. Did I miss it somehow?
So is my memory deceiving me, or did I miss the flashback with Cloud's mom?
This was in the final trailer, she says "I've never been so proud, women must be hounding you day and night".
I don't remember encountering this scene in the game. It's the only part of the final trailer I don't recall experiencing. Did I miss it somehow?
Don't get high when you game babyokay thanks guys, I must have somehow spaced out on it
So is my memory deceiving me, or did I miss the flashback with Cloud's mom?
This was in the final trailer, she says "I've never been so proud, women must be hounding you day and night".
I don't remember encountering this scene in the game. It's the only part of the final trailer I don't recall experiencing. Did I miss it somehow?
This is actually a real possibilityDon't get high we you game baby
I think the highlight of the remake, for me, is how dramatically it highlights what a terrible game and general embarrassment FFXV is.
Yeah the game should sprinkle some weirdo's into the crowd to make Barret stand out less.Anyone else thinks it’s kinda funny that all the copy-pasted people of Midgar are like “who could the members of avalanche be? we may never know!” while meanwhile a giant 300-pound dude with a fucking gun for an arm walks
by followed by a muscled up spiky-haired dude carrying the thicket sword anyone’s ever seen.
Cut down a couple of hours of the more stale gameplay hours (like a good thesis, you really should only have the core, no fluff)
Anyone else thinks it’s kinda funny that all the copy-pasted people of Midgar are like “who could the members of avalanche be? we may never know!” while meanwhile a giant 300-pound dude with a fucking gun for an arm walksby followed by a muscled up spiky-haired dude carrying the thicket sword anyone’s ever seen.
They probably would, but too many people use average playtime as a top selling point in gaming. It's a shame, because video games used to have a much better flow.
I just didn't really see any part of the game as bad other than a couple minutes worth of shimmy section.
Even the sewers were tons of fun gameplay wise.
I don't think you should take out the good parts of the game because they aren't as good as the great ones.
You can't think too much about stuff like that in the FF7 Universe. Otherwise when you see Cloud basically flying and cutting through entire trains and buildings (because he can apparently do that if he's fighting Sephiroth), your head would cave in.
I've had time to mull it over and honestly I still think this is a redefining experience of what a remake can be. I think it's one of my favorite games of the generation. Despite that, god I'm disappointed in a few things...
I hate how post game is set up, sure it's cool you can chapter swap at any time, but man, why are the new battles in the arena locked to hard mode? This alone wouldn't be so bad, but charging 500 gil per battle kinda sucks, you could easily run out if you suck like I do. The game's overall structure isn't conducive to easy grinding like most FF games. I was super hyped to find out you could new game+ in hard mode, but the MP/item restriction just seems stupid. Kingdom Hearts' critical mode is super well balanced without these dumbass restrictions, a hard mode should push you to smartly utilize all of the game's mechanics, not remove certain mechanics for artificial difficulty. I really hope they add an in-between mode between Normal and Hard. I also wish I could get two Magnify Materia. Also why did they forget the exchange all button from the OG game? Swapping high level materia between characters was harder than it needed to be.
That's all incredibly minor stuff though, the amount of joy I got from this game was unmatched by pretty much any other game this generation. Bravo Square.
On a positive noteHoooooly shit The Arsenal Boss with Barret and Aerith, that was amazing with an amazing boss theme remix.
You can't think too much about stuff like that in the FF7 Universe. Otherwise when you see Cloud basically flying and cutting through entire trains and buildings (because he can apparently do that if he's fighting Sephiroth), your head would cave in.
hell house. that should be enough to make everyone suspend disbelief.
One thing I don't understand in this game at all is the decision to have 2 types of environmental device activation methods.
1. Press Triangle. Cloud flips the switch/opens the box/door, whatever in a quick animation.
2. Hold Triangle. Cloud stands there for 2 seconds doing nothing with his hand on the lever while you hold the button, when the bar fills up, he does the switch flipping animation.
I could see this being a semi-immersive mechanic if there was actually an animation of him having to struggle a bit with the weight of a heavy switch or something as you are holding it, but so far it's always been the same thing. He just puts his hand on the switch and waits for you to fill the bar before very easily flipping the switch like any of the other ones that you simply pressed triangle once for. Weird decision.
I'm pretty sure the "hold triangle" doors are actually there to mask loading of a new area.One thing I don't understand in this game at all is the decision to have 2 types of environmental device activation methods.
1. Press Triangle. Cloud flips the switch/opens the box/door, whatever in a quick animation.
2. Hold Triangle. Cloud stands there for 2 seconds doing nothing with his hand on the lever while you hold the button, when the bar fills up, he does the switch flipping animation.
I could see this being a semi-immersive mechanic if there was actually an animation of him having to struggle a bit with the weight of a heavy switch or something as you are holding it, but so far it's always been the same thing. He just puts his hand on the switch and waits for you to fill the bar before very easily flipping the switch like any of the other ones that you simply pressed triangle once for. Weird decision.
You can't think too much about stuff like that in the FF7 Universe. Otherwise when you see Cloud basically flying and cutting through entire trains and buildings (because he can apparently do that if he's fighting Sephiroth), your head would cave in.