TGO
Hype Train conductor. Works harder than it steams.
The Hobbit was one bookGranted the tv show is a newer product and not 1/4 of a remake that we didnt get
The Hobbit was one bookGranted the tv show is a newer product and not 1/4 of a remake that we didnt get
git gud...i also come unprepared but somehow make it through and didnt take that much time...personally the boss fight in this game is well done made
Lol don't flatter yourselves.you are just really not good at the game... that fight was FUN!
That makes no sense then why call it a remake if its not a remake if its not the full game? Imagine Sony remaking GOW and then the game cuts off when you get to alfheimI just don't understand some of these takes....given the nature of this project it's understandable that the entire thing would not be completed at this point and able to fit into one media purchase. The way I see it it's like a trilogy of movies or something, I have no problem enjoying this now and then anticipating the next installment.
Yea and they money hatted people and the movies were trash lolThe Hobbit was one book
well this might be more about personal preferences.....personally i enjoyed the system and find those battle is fun..overcome unfair situation is one of the charm..it force player to utilize other available system but i dont think they did make certain situation totally unforgiving out of nowhere and i believe there lot more option to defeat enemy rather than mandatory must equipped certain magic....also, the game demand player always to be prepared..the game indeed revolves around utilizing proper elemental...playing original made me always prepared necessary materia ..its typical ff btw...but i dont really always rely on magic though.... and hey, bloodborne also demand player try over and over againLol don't flatter yourselves.
I'm currently at chapter 10 and there's nothing particularly challenging about this Re-imagining's combat. There's a world of difference of being annoying and of being challenging.
I love fair challenge. I have played the Souls games and Bloodborne countless times and i adore their combat. I love how almost all of their boss battles give you the chance to both beat them on first try as well as enjoy the fights themselves regardless of whether you are prepared with the optimum equipment/spells.
FFVIIR on the other hand (as someone else has also said above) LOVES to put you in situations that if you'are not rightly prepared it will punish you with a very frustrating fight that you may win but you'll take zero enjoyment out of it. It's just a matter of continuous trial and error unless you're lucky to have the right materia equipped before the fight. Then it becomes very easy so you still don't take any satisfaction from the fight.
Like i have said before i beatwith just thunder/thundara eqquiped on both characters. There was nothing challenging about it it was just annoying because the game wanted you to restart the fight and use the whole range of elemental materia.Hell House
This is not challenging it's just bad game design.
I agree this should of been the full game.That makes no sense then why call it a remake if its not a remake if its not the full game? Imagine Sony remaking GOW and then the game cuts off when you get to alfheim
true, no argument thereYea and they money hatted people and the movies were trash lol
Basically Star Wars12 seems like an anomaly looking back.
As that game was good
I wish it told you that in game. I was wondering for the longest time what the hell that was for and if I wasn't assessing monsters properly.i belive it means thats a boss
That makes no sense then why call it a remake if its not a remake if its not the full game?
Imagine Sony remaking GOW and then the game cuts off when you get to alfheim
Seriously. I could see the complaint if they half assed the game, but they clearly didn't.So many things to be upset about and people bringing out their pitchforks at Square when they've given us the best thing they've made in decades.
FF7R is a full game experience.
It sounds like you're making it annoying for yourself because you're not bothering to use the gameplay tools at your disposal. You propose two situations in your thoughts:I love fair challenge. I have played the Souls games and Bloodborne countless times and i adore their combat. I love how almost all of their boss battles give you the chance to both beat them on first try as well as enjoy the fights themselves regardless of whether you are prepared with the optimum equipment/spells.
FFVIIR on the other hand (as someone else has also said above) LOVES to put you in situations that if you'are not rightly prepared it will punish you with a very frustrating fight that you may win but you'll take zero enjoyment out of it. It's just a matter of continuous trial and error unless you're lucky to have the right materia equipped before the fight. Then it becomes very easy so you still don't take any satisfaction from the fight.
You're annoyed by having to use the tried and true RPG strategy of exploiting elemental weaknesses in a boss fight? Of course the game wants you to use a variety of elemental materia, that's the point of the fight. It's what any reasonable "play to win" min/max optimal player would do - use the game mechanics effectively to increase DPS. But for some reason you're mentally gimping yourself because reasons.Like i have said before i beat Hell House with just thunder/thundara eqquiped on both characters. There was nothing challenging about it it was just annoying because the game wanted you to restart the fight and use the whole range of elemental materia.
This is not challenging it's just bad game design.
Well, they could do the Samus route lol.Definitely feels like it for my money. I am very curious to see how late game character progression works and how that will carry over and be expanded with subsequent entries - but it feels really solid so far and honestly I wouldn't have wanted them to half ass it so as to fit it into one package (which I don't even see as possible without serious compromise) Doing it this way gives me confidence that each section will be worthwhile, after seeing a lot of this game.
It's ok your avatars series is the most painfully unfunny "comedy" show on the planet. So i won't hold shit taste against you.I agree this should of been the full game.
But it being split up and being a remake doesn't change the fact it's is leagues above anything SE has released in over the last decade.
I said it before, this is a Squaresoft game
And only a fool would miss it.
true, no argument there
Basically Star Wars
Never was able to finish it when it first released and I didn't finish the remaster.
There's nothing special about it
The big difference with the original (which also shows how poorly designed the combat is in this one) is that due to the Midgar part being only 5 hours you didn't need to have the whole range of materia equipped on your characters. Thunder was almost always more than enough since most enemies were either mechanical or they had weakness to thunder.well this might be more about personal preferences.....personally i enjoyed the system and find those battle is fun..overcome unfair situation is one of the charm..it force player to utilize other available system but i dont think they did make certain situation totally unforgiving out of nowhere and i believe there lot more option to defeat enemy rather than mandatory must equipped certain magic....also, the game demand player always to be prepared..the game indeed revolves around utilizing proper elemental...playing original made me always prepared necessary materia ..its typical ff btw...but i dont really always rely on magic though.... and hey, bloodborne also demand player try over and over again
i never found it annoying and unforgiving...it well balanced to me....but i guess everyone had their own playstyle...dont worry everyone had their own specific view of things and i respect that.
You only needed 3 seconds to understand what the game required of you in theust take a step back and read what you just said. You're frustrated because you didn't gear up properly for a fight. Well, that's not a problem since you can press options, select "retry from last battle" and go back 3 seconds before the fight started, respec, and try again.
During the main scenario the facial animations are good IMO. The problem is during the sidequests,which (just like the sidequests themselves) the animations feel rushed and the lip syncing is far worse than in the main scenario. It feels as if the game had two different production values.seems aight, facial animations are absolutely terrible in some cases, significantly behind the efforts of valve from 17 years ago
watched a few hours last night
seems aight, facial animations are absolutely terrible in some cases, significantly behind the efforts of valve from 17 years ago
music is decent but many of the most famous tracks are shells of their former selves, sound harsh even with leveled equalizer settings
game seems kinda girly, dialogue is weak in many cases, guileless
looking forward to the steam release
It's ok your avatars series is the most painfully unfunny "comedy" show on the planet. So i won't hold shit taste against you.
That's not what I was getting at. When I say "3 seconds" I'm not talking about how long it takes to figure out the boss. I'm talking about how when you "retry from the last battle", you go back 3 seconds before the fight starts, so you can take as much time as you want to think about your strategy and change your gear accordingly. Then, when you're ready, it only takes 3 seconds to get back to the fight. It's a great quality of life aspect to the gameplay. Saves a lot of tedium.You only needed 3 seconds to understand what the game required of you in the
You actually don't need that much time. A pro player should be using the Asses materia at all times when fighting new encounters. That does take all of 3 seconds, and in that time you can read the description which tells you everything you need to know about the boss. You don't want your time wasted? You're wasting your own time by not playing optimally. What's a bigger waste of time? Taking 15 minutes to beat a boss? Or fighting a boss for 1 minute, realizing your gear isn't optimal, taking another 3 minutes to respec, then beating the boss in 5 minutes?fight? Please.
You need much more time than that and by the time you realize it you don't want to start the fight all over again and having your time wasted.
I don't mean to rag on your playstyle, but I feel like you recognize the importance of "playing to win", but for some reason you're refusing to implement that for this game. Why gimp yourself like that? You're being stubborn in your approach, and it's hampering your enjoyment, IMO.That's why i continued with the fight even though i knew that i had to start all over again and having all elemental materia equipped.
OK good, you obviously have a long pedigree of gaming, but I disagree with your contention that the game restricts every other option you have. If you're speced for general combat and all-roundness, you can beat the entire game without ever having to change your materia. However, as you should know, any jack-of-all trades build is never going to be able to min/max DPS in every situation. It doesn't always force you to restart a fight. It just gives you the option, just in case you min/maxed in the opposite direction. And if you do choose to restart, it's painless and gets you back in the fight in seconds.I have been playing RPGs since 1998 (in fact the original FFVII was my first RPG ever) so i obviously know that finding elemental weaknesses plays a big role but my problem is when the game restricts every other option you have and forcing you to always restart a fight in order to exploit an enemy's weaknesses.
This like i said before i consider it bad game design.
Thats a low bar to begin with honestly the fact that they tweaked the combat accordingly finally is a god sendI agree this should of been the full game.
But it being split up and being a remake doesn't change the fact it's is leagues above anything SE has released in over the last decade.
I said it before, this is a Squaresoft game
And only a fool would miss it.
true, no argument there
Basically Star Wars
Never was able to finish it when it first released and I didn't finish the remaster.
There's nothing special about it
Again low bar, you see FFVII however its not the full FFVII, if they released all its parts then called it Remake that would make way more sense. Again just because they give you more content that the original doesnt make that version the full remake people think they should have got. Its like when they remade Shadow of the Colossus if they added in more side content but then only gave you 4 Colossi to defeatIt's weird man because when I play it, I see FF7, but made differently. Almost, like, remade in a different way.
Imagine GOW was a PS1 era 60+ hour RPG that was being translated to PS4 quality visuals and direction quality. Aww but boo hoo I want it all nooooow.
The bawling about the semantics of the classification of the project is pretty weird to me. I do feel it was odd to drop Episode or Chapter 1 from the title, but at the end of the day, I don't particularly care that it's called a remake without containing the entire thing, again, given how insanely long and expensive it would be to give the entirety of FF7 this treatment.
So many things to be upset about and people bringing out their pitchforks at Square when they've given us the best thing they've made in decades. Some people will never be happy.
Again low bar, you see FFVII however its not the full FFVII, if they released all its parts then called it Remake that would make way more sense
Again just because they give you more content that the original doesnt make that version the full remake people think they should have got.
Its like when they remade Shadow of the Colossus if they added in more side content but then only gave you 4 Colossi to defeat
That's a bad analogy.Its like when they remade Shadow of the Colossus if they added in more side content but then only gave you 4 Colossi to defeat
The fact that your so angry distorts your arguments because people prob have had expectations that this was the full remake because it clearly says remake on the title, if they would have out a chapter 1 or reimagined because the game deff is not a 1:1 remake then that would have made sense.Big fucking deal lol, so much butthurt because they didn't specify in the title that this singular product isn't the entire original game remade, which has been discussed for literally years as the first part of a series of entries. Like no one is buying this and going, "wait a second, you mean to tell me this isn't the entire thing?", show me one person that was deceived and I'll show you a fucking moron.
They are not obligated to meet the demands of a small number of unreasonable fans. I don't think what these people expected is possible at the level of quality this game was made at.
No it's not like that at all actually, we're talking about translating and fleshing out an already massive game from 3 consoles ago here. SoC was remastered, not remade from the ground up to be something unique.
You're just arguing semantics at this point.The fact that your so angry distorts your arguments because people prob have had expectations that this was the full remake because it clearly says remake on the title, if they would have out a chapter 1 or reimagined because the game deff is not a 1:1 remake then that would have made sense.
The fact that your so angry
people prob have had expectations that this was the full remake because it clearly says remake on the title
In the sense of remakes RE2 would be considered a remake because its thr game from start to finish
Who said I wanted to argue? Remember your the one who responded to me originally I didnt come to you lol. I orginally stated though I want to get it Im probably going to wait for all its parts to come esp because they will have a better collection set with it when its all out. ImThe semantics about this stuff is truly amazing. They're both remakes. Talk about being angry lol, like dude just don't buy it it's clear this isn't the product you wanted. What's the use of hanging around the OT to argue semantics with people who enjoy the product?
Who said I wanted to argue?
Remember your the one who responded to me originally I didnt come to you lol
Living rent free in your head right now.
Currently fighting the. This has to be one of the most unbalanced and unfair bullshit fights in the history of video games. I'm so close to quit this stupid game.Hell House
If you enter the battle with only one elemental spell then you're fucked. Still i somehow managed to get it very low on HP after 1 hour (at least) of an extremely annoying fight.
Attention completionists. One boss mid game carries a weapon that cannot be obtained any other way. It was the only thing I missed in my play through.
That makes no sense then why call it a remake if its not a remake if its not the full game? Imagine Sony remaking GOW and then the game cuts off when you get to alfheim
well you should not expect the game would be 1:1 with original midgar...even in original there still lot of monster weak to fire and ice..saying only thunder is more than enough is a stretch but original game is easy though..not need that fuss..it obvious SE wont set all monster weak to lightning...thats called trying to put balance so thats why there lot of weaknes variety. Atleast compared to bloodborne, you not always dealing with elemental weakness.The big difference with the original (which also shows how poorly designed the combat is in this one) is that due to the Midgar part being only 5 hours you didn't need to have the whole range of materia equipped on your characters. Thunder was almost always more than enough since most enemies were either mechanical or they had weakness to thunder.
In the re-imagining however due to SE trying to stretch out the game as much as possible and offer a bigger variety of situations they demand you to have a range of elemental materia at all times with you. The problem with this approach is that the equipment slots at this point in the game are very limited. So if someone like me prefers to play more strategically using support materia and only have one elemental materia equipped he's forced to instead remove everything and only have elementals.I hate that restriction and it was something that i never felt in the original due to its design.
As for Bloodborne i honestly never felt that i wouldn't have been able to beat any boss unless i had to go back and change my equipment/buffs. Even if i was underprepared or underleveled i still found the combat enjoyable and challenging in the right way.Unlike FFVIIR.
That's just my opinion i'm not trying to change yours or tell you that you shouldn't enjoy the game btw.
You only needed 3 seconds to understand what the game required of you in thefight? Please.Hell House
You need much more time than that and by the time you realize it you don't want to start the fight all over again and having your time wasted. That's why i continued with the fight even though i knew that i had to start all over again and having all elemental materia equipped.
I have been playing RPGs since 1998 (in fact the original FFVII was my first RPG ever) so i obviously know that finding elemental weaknesses plays a big role but my problem is when the game restricts every other option you have and forcing you to always restart a fight in order to exploit an enemy's weaknesses. This like i said before i consider it bad game design.
Lol don't flatter yourselves.
I'm currently at chapter 10 and there's nothing particularly challenging about this Re-imagining's combat. There's a world of difference of being annoying and of being challenging.
I love fair challenge. I have played the Souls games and Bloodborne countless times and i adore their combat. I love how almost all of their boss battles give you the chance to both beat them on first try as well as enjoy the fights themselves regardless of whether you are prepared with the optimum equipment/spells.
FFVIIR on the other hand (as someone else has also said above) LOVES to put you in situations that if you'are not rightly prepared it will punish you with a very frustrating fight that you may win but you'll take zero enjoyment out of it. It's just a matter of continuous trial and error unless you're lucky to have the right materia equipped before the fight. Then it becomes very easy so you still don't take any satisfaction from the fight.
Like i have said before i beatwith just thunder/thundara eqquiped on both characters. There was nothing challenging about it it was just annoying because the game wanted you to restart the fight and use the whole range of elemental materia.Hell House
This is not challenging it's just bad game design.
You tech engaged first and kept going as I stated Id rather buy the full game because its not, then you went off on a tangent because in your opinion it is when tech its not.I don't think anyone stated it, but here we are having semantics discussions about what was expected and what akshually constitutes a remake.
Yes I commented on your post you didn't have to engage.
Or I'm responding to quote notifications you drama queen lol
What's the use of hanging around the OT to argue semantics with people who enjoy the product?
You tech engaged first and kept going as I stated Id rather buy the full game because its not, then you went off on a tangent because in your opinion it is when tech its not.
And tech, you did, forget on what you post bruh?
FFVIIR on the other hand (as someone else has also said above) LOVES to put you in situations that if you'are not rightly prepared it will punish you with a very frustrating fight that you may win but you'll take zero enjoyment out of it. It's just a matter of continuous trial and error
Asses should totally just be a ability all characters just have. It just gets in the way and is annoying when you forget it an come across something you haven't scanned yet. would it really hurt or break the game to just have it as a bog standard ability that's there for all, or at least on every character that gets their own section?
Not really. If you find Hellhouse tough then I wish you good luck with the restDamn, hellhouse is tough. Can't wait to try it on hard.
Managed to stagger it on the initial stage, but after that I quite honestly didn't understand the mechanic behind it's shield.
The assess materia intel says you're supposed to counter it with the opposing element, but it's not very clear which element the house is using lol
Not really. If you find Hellhouse tough then I wish you good luck with the rest
Its very clear just focus on the colour and you'll know
Gave you a hint mateHmm, I didn't think it was clear to be honest. Maybe I missed something then.
Fire and snow were obvious to me at leastHmm, I didn't think it was clear to be honest. Maybe I missed something then.
Lol don't flatter yourselves.
I'm currently at chapter 10 and there's nothing particularly challenging about this Re-imagining's combat. There's a world of difference of being annoying and of being challenging.
I love fair challenge. I have played the Souls games and Bloodborne countless times and i adore their combat. I love how almost all of their boss battles give you the chance to both beat them on first try as well as enjoy the fights themselves regardless of whether you are prepared with the optimum equipment/spells.
FFVIIR on the other hand (as someone else has also said above) LOVES to put you in situations that if you'are not rightly prepared it will punish you with a very frustrating fight that you may win but you'll take zero enjoyment out of it. It's just a matter of continuous trial and error unless you're lucky to have the right materia equipped before the fight. Then it becomes very easy so you still don't take any satisfaction from the fight.
Like i have said before i beatwith just thunder/thundara eqquiped on both characters. There was nothing challenging about it it was just annoying because the game wanted you to restart the fight and use the whole range of elemental materia.Hell House
This is not challenging it's just bad game design.
Hmm, I didn't think it was clear to be honest. Maybe I missed something then.
Damn, hellhouse is tough. Can't wait to try it on hard.
Managed to stagger it on the initial stage, but after that I quite honestly didn't understand the mechanic behind it's shield.
The assess materia intel says you're supposed to counter it with the opposing element, but it's not very clear which element the house is using lol