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Final Fantasy VII Remake |OT| - The Reunion is coming

sublimit

Banned
git gud...i also come unprepared but somehow make it through and didnt take that much time...personally the boss fight in this game is well done made
you are just really not good at the game... that fight was FUN!
Lol don't flatter yourselves.
I'm currently at chapter 10 and there's nothing particularly challenging about this Re-imagining's combat. There's a world of difference of being annoying and of being challenging.

I love fair challenge. I have played the Souls games and Bloodborne countless times and i adore their combat. I love how almost all of their boss battles give you the chance to both beat them on first try as well as enjoy the fights themselves regardless of whether you are prepared with the optimum equipment/spells.
FFVIIR on the other hand (as someone else has also said above) LOVES to put you in situations that if you'are not rightly prepared it will punish you with a very frustrating fight that you may win but you'll take zero enjoyment out of it. It's just a matter of continuous trial and error unless you're lucky to have the right materia equipped before the fight. Then it becomes very easy so you still don't take any satisfaction from the fight.

Like i have said before i beat
Hell House
with just thunder/thundara eqquiped on both characters. There was nothing challenging about it it was just annoying because the game wanted you to restart the fight and use the whole range of elemental materia.

This is not challenging it's just bad game design.
 

TheStruggler

Report me for trolling ND/TLoU2 threads
I just don't understand some of these takes....given the nature of this project it's understandable that the entire thing would not be completed at this point and able to fit into one media purchase. The way I see it it's like a trilogy of movies or something, I have no problem enjoying this now and then anticipating the next installment.
That makes no sense then why call it a remake if its not a remake if its not the full game? Imagine Sony remaking GOW and then the game cuts off when you get to alfheim
The Hobbit was one book
Yea and they money hatted people and the movies were trash lol
 

Kumomeme

Member
Lol don't flatter yourselves.
I'm currently at chapter 10 and there's nothing particularly challenging about this Re-imagining's combat. There's a world of difference of being annoying and of being challenging.

I love fair challenge. I have played the Souls games and Bloodborne countless times and i adore their combat. I love how almost all of their boss battles give you the chance to both beat them on first try as well as enjoy the fights themselves regardless of whether you are prepared with the optimum equipment/spells.
FFVIIR on the other hand (as someone else has also said above) LOVES to put you in situations that if you'are not rightly prepared it will punish you with a very frustrating fight that you may win but you'll take zero enjoyment out of it. It's just a matter of continuous trial and error unless you're lucky to have the right materia equipped before the fight. Then it becomes very easy so you still don't take any satisfaction from the fight.

Like i have said before i beat
Hell House
with just thunder/thundara eqquiped on both characters. There was nothing challenging about it it was just annoying because the game wanted you to restart the fight and use the whole range of elemental materia.

This is not challenging it's just bad game design.
well this might be more about personal preferences.....personally i enjoyed the system and find those battle is fun..overcome unfair situation is one of the charm..it force player to utilize other available system but i dont think they did make certain situation totally unforgiving out of nowhere and i believe there lot more option to defeat enemy rather than mandatory must equipped certain magic....also, the game demand player always to be prepared..the game indeed revolves around utilizing proper elemental...playing original made me always prepared necessary materia ..its typical ff btw...but i dont really always rely on magic though.... and hey, bloodborne also demand player try over and over again

i never found it annoying and unforgiving...it well balanced to me....but i guess everyone had their own playstyle...dont worry everyone had their own specific view of things and i respect that.
 
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TGO

Hype Train conductor. Works harder than it steams.
That makes no sense then why call it a remake if its not a remake if its not the full game? Imagine Sony remaking GOW and then the game cuts off when you get to alfheim
I agree this should of been the full game.
But it being split up and being a remake doesn't change the fact it's is leagues above anything SE has released in over the last decade.
I said it before, this is a Squaresoft game
And only a fool would miss it.
Yea and they money hatted people and the movies were trash lol
true, no argument there

12 seems like an anomaly looking back.

As that game was good
Basically Star Wars
Never was able to finish it when it first released and I didn't finish the remaster.
There's nothing special about it
 
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Nymphae

Banned
That makes no sense then why call it a remake if its not a remake if its not the full game?

It's weird man because when I play it, I see FF7, but made differently. Almost, like, remade in a different way.

Imagine Sony remaking GOW and then the game cuts off when you get to alfheim

Imagine GOW was a PS1 era 60+ hour RPG that was being translated to PS4 quality visuals and direction quality. Aww but boo hoo I want it all nooooow.

The bawling about the semantics of the classification of the project is pretty weird to me. I do feel it was odd to drop Episode or Chapter 1 from the title, but at the end of the day, I don't particularly care that it's called a remake without containing the entire thing, again, given how insanely long and expensive it would be to give the entirety of FF7 this treatment.

So many things to be upset about and people bringing out their pitchforks at Square when they've given us the best thing they've made in decades. Some people will never be happy.
 
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Nymphae

Banned
FF7R is a full game experience.

Definitely feels like it for my money. I am very curious to see how late game character progression works and how that will carry over and be expanded with subsequent entries - but it feels really solid so far and honestly I wouldn't have wanted them to half ass it so as to fit it into one package (which I don't even see as possible without serious compromise) Doing it this way gives me confidence that each section will be worthwhile, after seeing a lot of this game.
 

Rentahamster

Rodent Whores
I love fair challenge. I have played the Souls games and Bloodborne countless times and i adore their combat. I love how almost all of their boss battles give you the chance to both beat them on first try as well as enjoy the fights themselves regardless of whether you are prepared with the optimum equipment/spells.
FFVIIR on the other hand (as someone else has also said above) LOVES to put you in situations that if you'are not rightly prepared it will punish you with a very frustrating fight that you may win but you'll take zero enjoyment out of it. It's just a matter of continuous trial and error unless you're lucky to have the right materia equipped before the fight. Then it becomes very easy so you still don't take any satisfaction from the fight.
It sounds like you're making it annoying for yourself because you're not bothering to use the gameplay tools at your disposal. You propose two situations in your thoughts:

"if you're not rightly prepared it will punish you with a very frustrating fight that you may win but you'll take zero enjoyment out of it"

and

"Then it becomes very easy so you still don't take any satisfaction from the fight.

Just take a step back and read what you just said. You're frustrated because you didn't gear up properly for a fight. Well, that's not a problem since you can press options, select "retry from last battle" and go back 3 seconds before the fight started, respec, and try again.

Then when you finally figure out the right strategy, gear up properly, and win by utilizing the tools the game gives you, you take zero enjoyment out of it. It sounds like you have a negative mindset that makes you doomed to misery no matter what you do. Don't limit your enjoyment like that.

Case in point:
Like i have said before i beat Hell House with just thunder/thundara eqquiped on both characters. There was nothing challenging about it it was just annoying because the game wanted you to restart the fight and use the whole range of elemental materia.

This is not challenging it's just bad game design.
You're annoyed by having to use the tried and true RPG strategy of exploiting elemental weaknesses in a boss fight? Of course the game wants you to use a variety of elemental materia, that's the point of the fight. It's what any reasonable "play to win" min/max optimal player would do - use the game mechanics effectively to increase DPS. But for some reason you're mentally gimping yourself because reasons.
 

Rentahamster

Rodent Whores
Definitely feels like it for my money. I am very curious to see how late game character progression works and how that will carry over and be expanded with subsequent entries - but it feels really solid so far and honestly I wouldn't have wanted them to half ass it so as to fit it into one package (which I don't even see as possible without serious compromise) Doing it this way gives me confidence that each section will be worthwhile, after seeing a lot of this game.
Well, they could do the Samus route lol.

Or, perhaps they could just scale everything up. There's still room for more materia growth - for example, unlocking higher levels of materia, especially for the summons.
 

Spukc

always chasing the next thrill
I agree this should of been the full game.
But it being split up and being a remake doesn't change the fact it's is leagues above anything SE has released in over the last decade.
I said it before, this is a Squaresoft game
And only a fool would miss it.
true, no argument there


Basically Star Wars
Never was able to finish it when it first released and I didn't finish the remaster.
There's nothing special about it
It's ok your avatars series is the most painfully unfunny "comedy" show on the planet. So i won't hold shit taste against you.


going to chapter 10 now in ffR wonder if this will get more intresting.
-edit-

more puzzles yay :pie_roffles:
 
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protonion

Member
Attention completionists. One boss mid game carries a weapon that cannot be obtained any other way. It was the only thing I missed in my play through.
 

sublimit

Banned
well this might be more about personal preferences.....personally i enjoyed the system and find those battle is fun..overcome unfair situation is one of the charm..it force player to utilize other available system but i dont think they did make certain situation totally unforgiving out of nowhere and i believe there lot more option to defeat enemy rather than mandatory must equipped certain magic....also, the game demand player always to be prepared..the game indeed revolves around utilizing proper elemental...playing original made me always prepared necessary materia ..its typical ff btw...but i dont really always rely on magic though.... and hey, bloodborne also demand player try over and over again

i never found it annoying and unforgiving...it well balanced to me....but i guess everyone had their own playstyle...dont worry everyone had their own specific view of things and i respect that.
The big difference with the original (which also shows how poorly designed the combat is in this one) is that due to the Midgar part being only 5 hours you didn't need to have the whole range of materia equipped on your characters. Thunder was almost always more than enough since most enemies were either mechanical or they had weakness to thunder.
In the re-imagining however due to SE trying to stretch out the game as much as possible and offer a bigger variety of situations they demand you to have a range of elemental materia at all times with you. The problem with this approach is that the equipment slots at this point in the game are very limited. So if someone like me prefers to play more strategically using support materia and only have one elemental materia equipped he's forced to instead remove everything and only have elementals.I hate that restriction and it was something that i never felt in the original due to its design.

As for Bloodborne i honestly never felt that i wouldn't have been able to beat any boss unless i had to go back and change my equipment/buffs. Even if i was underprepared or underleveled i still found the combat enjoyable and challenging in the right way.Unlike FFVIIR.

That's just my opinion i'm not trying to change yours or tell you that you shouldn't enjoy the game btw.

ust take a step back and read what you just said. You're frustrated because you didn't gear up properly for a fight. Well, that's not a problem since you can press options, select "retry from last battle" and go back 3 seconds before the fight started, respec, and try again.
You only needed 3 seconds to understand what the game required of you in the
Hell House
fight? Please.

You need much more time than that and by the time you realize it you don't want to start the fight all over again and having your time wasted. That's why i continued with the fight even though i knew that i had to start all over again and having all elemental materia equipped.

I have been playing RPGs since 1998 (in fact the original FFVII was my first RPG ever) so i obviously know that finding elemental weaknesses plays a big role but my problem is when the game restricts every other option you have and forcing you to always restart a fight in order to exploit an enemy's weaknesses. This like i said before i consider it bad game design.
 
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Tesseract

Banned
watched a few hours last night

seems aight, facial animations are absolutely terrible in some cases, significantly behind the efforts of valve from 17 years ago

music is decent but many of the most famous tracks are shells of their former selves, sound harsh even with leveled equalizer settings

game seems kinda girly, dialogue is weak in many cases, guileless

looking forward to the steam release
 
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sublimit

Banned
seems aight, facial animations are absolutely terrible in some cases, significantly behind the efforts of valve from 17 years ago
During the main scenario the facial animations are good IMO. The problem is during the sidequests,which (just like the sidequests themselves) the animations feel rushed and the lip syncing is far worse than in the main scenario. It feels as if the game had two different production values.
 

GymWolf

Gold Member
chapter 8 is some heavy padded shit my god...

well at least i heard good things about chapter 9.

also square probably got out of time because you have ps2 era textures everywhere (and an aggressive pop in)

5 years in development and a yakuza game on dragon engine has a less uneven graphic level compared to this thing...

and people said to me "you can't do ff7 remake as a single game, if you don't break him in 3-4 parts the graphic is not gonna be consistent with a game of this scope"

😆 😆 😆 😆 😆

square really fooled a lot of people with their bullshit...
 
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watched a few hours last night

seems aight, facial animations are absolutely terrible in some cases, significantly behind the efforts of valve from 17 years ago

music is decent but many of the most famous tracks are shells of their former selves, sound harsh even with leveled equalizer settings

game seems kinda girly, dialogue is weak in many cases, guileless

looking forward to the steam release

I played and beat the original when it was released while deployed in Hungary to support Operation Joint Forge/Guard. We lived in tents and I had a little 13" tv and my ps1.

Playing it now it feels like avalanche is really just a shitty eco terror group like extinction rebellion and my wife and I are laughing at the dialogue.

I think what I like is that cloud is a blonde hair blue eyed soldier (like I was) that thinks avalanche is just silly too.

I'm loving the Biggs/Tiger Blood crossover though. All that said, I am still enjoying the memories and playing through so far.
 

wzy

Member
Finished last night. It really did end up being a marvelous game. The writing is garbage, the soundtrack has way too many fucking medleys, and the characterization feels deeply wrong in the way that movies can feel wrong if you've already read the book (makes sense since the original was all text-based), but Square Enix picked a hell of a time to finally--finally--get their harebrained action hybrid combat system working. The game is simply a joy to play and that counts for a lot.

Anything and everything to do with the story fell flat which is a major bummer, but there's still plenty of old-fashioned pure Final Fantasy spectacle to enjoy. Completely epic visuals, some jaw-dropping cinematics, and masterful presentation during the best of bits of the game made the down-time nearly as rewarding as the action (just like the original), despite the drudgery of the sidequests and tell-don't-show anime style.

It's one of those games where Japanese VA with no subs is probably the most enjoyable configuration. You know all the important plot beats and everything else is incomprehensible already, so you may as well just switch off all the inane gabbing. Anything you're going to get out of the narrative will be communicated visually, anyway.

I'm going to say 7/7 because 10/10 doesn't feel quite right for the game. It's far from perfect, but it's so far beyond my expectations that I can't bring myself to continue to shit on stuff I already knew was going to be bad. The stuff that I didn't expect to be good was so, so much better than anyone could have predicted after the last 20 years of dismal FF games. Bring on the Kalm/Chocobo Farm DLC. At this point I'm ready to cough up for whatever SE has planned.
 
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TGO

Hype Train conductor. Works harder than it steams.
It's ok your avatars series is the most painfully unfunny "comedy" show on the planet. So i won't hold shit taste against you.
e0wKynN.gif
 

Rentahamster

Rodent Whores
You only needed 3 seconds to understand what the game required of you in the
That's not what I was getting at. When I say "3 seconds" I'm not talking about how long it takes to figure out the boss. I'm talking about how when you "retry from the last battle", you go back 3 seconds before the fight starts, so you can take as much time as you want to think about your strategy and change your gear accordingly. Then, when you're ready, it only takes 3 seconds to get back to the fight. It's a great quality of life aspect to the gameplay. Saves a lot of tedium.

However, on the subject of how long it takes to figure out the boss -
fight? Please.

You need much more time than that and by the time you realize it you don't want to start the fight all over again and having your time wasted.
You actually don't need that much time. A pro player should be using the Asses materia at all times when fighting new encounters. That does take all of 3 seconds, and in that time you can read the description which tells you everything you need to know about the boss. You don't want your time wasted? You're wasting your own time by not playing optimally. What's a bigger waste of time? Taking 15 minutes to beat a boss? Or fighting a boss for 1 minute, realizing your gear isn't optimal, taking another 3 minutes to respec, then beating the boss in 5 minutes?


That's why i continued with the fight even though i knew that i had to start all over again and having all elemental materia equipped.
I don't mean to rag on your playstyle, but I feel like you recognize the importance of "playing to win", but for some reason you're refusing to implement that for this game. Why gimp yourself like that? You're being stubborn in your approach, and it's hampering your enjoyment, IMO.

I have been playing RPGs since 1998 (in fact the original FFVII was my first RPG ever) so i obviously know that finding elemental weaknesses plays a big role but my problem is when the game restricts every other option you have and forcing you to always restart a fight in order to exploit an enemy's weaknesses.
OK good, you obviously have a long pedigree of gaming, but I disagree with your contention that the game restricts every other option you have. If you're speced for general combat and all-roundness, you can beat the entire game without ever having to change your materia. However, as you should know, any jack-of-all trades build is never going to be able to min/max DPS in every situation. It doesn't always force you to restart a fight. It just gives you the option, just in case you min/maxed in the opposite direction. And if you do choose to restart, it's painless and gets you back in the fight in seconds.

This like i said before i consider it bad game design.

So, what would you consider good game design? I mean, the other end of that spectrum is a game where you never have to alter your build or your strategies and you can faceroll all present and future enemies with the same technique. Is that good game design?

Let me try to point out to you the flaw in your approach to this game.

You said you have only thunder magic equipped going into the boss fight, but you're annoyed that you have to change your materia for it due that boss' gimmick. Why? Did you really expect that you could go through the entire game while only having thunder materia? The whole point of materia in this game and the original is to diversify builds and give the player choice and variety. You're rewarded for adapting and thinking and using strategy.

Or think of it this way - You were specced in thunder only because you were optimizing your build for that part of the game up until the boss fight. You felt that it was more optimal to put in stat boost or command materia or whatever else instead of more magic. Okay, that's your call to make as a player in order to optimize your gameplay. However, optimizing in one direction inherently means that you will be unoptimal when faced with a different direction. Why are you annoyed with that? You are facing the obvious consequences of your choices as a player. You aren't even punished that hard for it! Take 2 minutes to respec and retry.
 

TheStruggler

Report me for trolling ND/TLoU2 threads
I agree this should of been the full game.
But it being split up and being a remake doesn't change the fact it's is leagues above anything SE has released in over the last decade.
I said it before, this is a Squaresoft game
And only a fool would miss it.
true, no argument there


Basically Star Wars
Never was able to finish it when it first released and I didn't finish the remaster.
There's nothing special about it
Thats a low bar to begin with honestly the fact that they tweaked the combat accordingly finally is a god send
It's weird man because when I play it, I see FF7, but made differently. Almost, like, remade in a different way.



Imagine GOW was a PS1 era 60+ hour RPG that was being translated to PS4 quality visuals and direction quality. Aww but boo hoo I want it all nooooow.

The bawling about the semantics of the classification of the project is pretty weird to me. I do feel it was odd to drop Episode or Chapter 1 from the title, but at the end of the day, I don't particularly care that it's called a remake without containing the entire thing, again, given how insanely long and expensive it would be to give the entirety of FF7 this treatment.

So many things to be upset about and people bringing out their pitchforks at Square when they've given us the best thing they've made in decades. Some people will never be happy.
Again low bar, you see FFVII however its not the full FFVII, if they released all its parts then called it Remake that would make way more sense. Again just because they give you more content that the original doesnt make that version the full remake people think they should have got. Its like when they remade Shadow of the Colossus if they added in more side content but then only gave you 4 Colossi to defeat
 

Nymphae

Banned
Again low bar, you see FFVII however its not the full FFVII, if they released all its parts then called it Remake that would make way more sense

Big fucking deal lol, so much butthurt because they didn't specify in the title that this singular product isn't the entire original game remade, which has been discussed for literally years as the first part of a series of entries. Like no one is buying this and going, "wait a second, you mean to tell me this isn't the entire thing?", show me one person that was deceived and I'll show you a fucking moron.

Again just because they give you more content that the original doesnt make that version the full remake people think they should have got.

They are not obligated to meet the demands of a small number of unreasonable fans. I don't think what these people expected is possible at the level of quality this game was made at.

Its like when they remade Shadow of the Colossus if they added in more side content but then only gave you 4 Colossi to defeat

No it's not like that at all actually, we're talking about translating and fleshing out an already massive game from 3 consoles ago here. SoC was remastered, not remade from the ground up to be something unique.
 

Manji Uzuki

Member
I don't get how soo many people keeps getting annoyed at the episodic approach after seeing how this first part is. Come on, no gaming company would be capable of remaking all the content of the original FFVII in this level of quality on a single game. I really prefer that they go all out with the scope of the project and they do it in parts instead of limiting the scope of the remake just to have it on one game.
 

TheStruggler

Report me for trolling ND/TLoU2 threads
Big fucking deal lol, so much butthurt because they didn't specify in the title that this singular product isn't the entire original game remade, which has been discussed for literally years as the first part of a series of entries. Like no one is buying this and going, "wait a second, you mean to tell me this isn't the entire thing?", show me one person that was deceived and I'll show you a fucking moron.



They are not obligated to meet the demands of a small number of unreasonable fans. I don't think what these people expected is possible at the level of quality this game was made at.



No it's not like that at all actually, we're talking about translating and fleshing out an already massive game from 3 consoles ago here. SoC was remastered, not remade from the ground up to be something unique.
The fact that your so angry distorts your arguments because people prob have had expectations that this was the full remake because it clearly says remake on the title, if they would have out a chapter 1 or reimagined because the game deff is not a 1:1 remake then that would have made sense.

In the sense of remakes RE2 would be considered a remake because its thr game from start to finish. You cant call something a remake and only be given 1/4 of what was orginally handed to you years ago. Again imagne them remaking infinitt war and as soon as thanos gets the last stone the movie ends, by definition thats not an actual remake because its not the same full experience you once got. Square is just nickle and diming every selling it off with that title. Did they expand the game? Sure, did they have to and in that time give a 1:1 recreation of the game? You bet they could of. They are just giving it in parts because they know people will buy it because they been clamouring for an actual full remake of the for 2 decades
 

Rentahamster

Rodent Whores
The fact that your so angry distorts your arguments because people prob have had expectations that this was the full remake because it clearly says remake on the title, if they would have out a chapter 1 or reimagined because the game deff is not a 1:1 remake then that would have made sense.
You're just arguing semantics at this point.
 

Nymphae

Banned
The fact that your so angry

I'm not angry about anything brother I'm loving the game and loving life right now :messenger_heart:

people prob have had expectations that this was the full remake because it clearly says remake on the title

Those are the fucking morons I said I would point to if you could find me a quote somewhere on the internet of someone who was fooled. I don't believe you can find this. Get me a quote of someone who is complaining because they expected (like a total moron) that this game which has been discussed for literally years as a part 1 of several, would be the complete FF7 experience. Please show me this and prove me wrong.

In the sense of remakes RE2 would be considered a remake because its thr game from start to finish

The semantics about this stuff is truly amazing. They're both remakes. Talk about being angry lol, like dude just don't buy it it's clear this isn't the product you wanted. What's the use of hanging around the OT to argue semantics with people who enjoy the product?
 

TheStruggler

Report me for trolling ND/TLoU2 threads
The semantics about this stuff is truly amazing. They're both remakes. Talk about being angry lol, like dude just don't buy it it's clear this isn't the product you wanted. What's the use of hanging around the OT to argue semantics with people who enjoy the product?
Who said I wanted to argue? Remember your the one who responded to me originally I didnt come to you lol. I orginally stated though I want to get it Im probably going to wait for all its parts to come esp because they will have a better collection set with it when its all out. Im
Living rent free in your head right now.
 

Nymphae

Banned
Who said I wanted to argue?

I don't think anyone stated it, but here we are having semantics discussions about what was expected and what akshually constitutes a remake.

Remember your the one who responded to me originally I didnt come to you lol

Yes I commented on your post you didn't have to engage.

Living rent free in your head right now.

Or I'm responding to quote notifications you drama queen lol
 

Nankatsu

Member
Guys, as someone who intends to max out all characters and most essential materia, how do you think SE will handle this in part 2?

I'm assuming:

- Part 2 will start with the characters/materia at the level you finish part 1 (thus the level 50 limitation)
- It will be release on PS5, which means it will need some cross saving mechanic

Or do you think they'll go the easy way, in part 2 you will start from level 0 all over again?
 
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lestar

Member
Currently fighting the
Hell House
. This has to be one of the most unbalanced and unfair bullshit fights in the history of video games. I'm so close to quit this stupid game.

If you enter the battle with only one elemental spell then you're fucked. Still i somehow managed to get it very low on HP after 1 hour (at least) of an extremely annoying fight.

to be fair, that enemy is annoying in the original too (as regular field enemy). If you don't have elemental materia spells equipped and encounted it, you surelly will have a bad time.
Maybe this time, Aerith could advised you to equip spells materias before that battle if you don't for those not having this knowledge (or just use the assess materia to know how to beat it)

Attention completionists. One boss mid game carries a weapon that cannot be obtained any other way. It was the only thing I missed in my play through.

When you finish the game, you can repeat that chapter if you miss it.
 
D

Deleted member 17706

Unconfirmed Member
That makes no sense then why call it a remake if its not a remake if its not the full game? Imagine Sony remaking GOW and then the game cuts off when you get to alfheim

I'd get this complaint if it just followed the original's story events beat for beat with simply prettied up graphics and it was only a ~ 5 hour adventure, but they decided to take a different approach. They are fleshing out and expanding the entire story to the point that Midgard alone is "a full game." I get that some people might not like the approach, but it's more than welcome to me.
 

Kumomeme

Member
The big difference with the original (which also shows how poorly designed the combat is in this one) is that due to the Midgar part being only 5 hours you didn't need to have the whole range of materia equipped on your characters. Thunder was almost always more than enough since most enemies were either mechanical or they had weakness to thunder.
In the re-imagining however due to SE trying to stretch out the game as much as possible and offer a bigger variety of situations they demand you to have a range of elemental materia at all times with you. The problem with this approach is that the equipment slots at this point in the game are very limited. So if someone like me prefers to play more strategically using support materia and only have one elemental materia equipped he's forced to instead remove everything and only have elementals.I hate that restriction and it was something that i never felt in the original due to its design.

As for Bloodborne i honestly never felt that i wouldn't have been able to beat any boss unless i had to go back and change my equipment/buffs. Even if i was underprepared or underleveled i still found the combat enjoyable and challenging in the right way.Unlike FFVIIR.

That's just my opinion i'm not trying to change yours or tell you that you shouldn't enjoy the game btw.


You only needed 3 seconds to understand what the game required of you in the
Hell House
fight? Please.

You need much more time than that and by the time you realize it you don't want to start the fight all over again and having your time wasted. That's why i continued with the fight even though i knew that i had to start all over again and having all elemental materia equipped.

I have been playing RPGs since 1998 (in fact the original FFVII was my first RPG ever) so i obviously know that finding elemental weaknesses plays a big role but my problem is when the game restricts every other option you have and forcing you to always restart a fight in order to exploit an enemy's weaknesses. This like i said before i consider it bad game design.
well you should not expect the game would be 1:1 with original midgar...even in original there still lot of monster weak to fire and ice..saying only thunder is more than enough is a stretch but original game is easy though..not need that fuss..it obvious SE wont set all monster weak to lightning...thats called trying to put balance so thats why there lot of weaknes variety. Atleast compared to bloodborne, you not always dealing with elemental weakness.

i so what i understand you frustrated that you need to restart the fight over and over again and you didnt like the game demand you changing equipment always had wide range variety of materia ..ok ..
for me, i had decent slot for enough materia atleast what needed that point...only gripe is need to be smart or you wasted mp instead

but well...as i said before thats probably your preferences as yours said not to try change mine and i feels that ways to..so dont worry buddy...again i respected yours opinion
 

LordKasual

Banned
Lol don't flatter yourselves.
I'm currently at chapter 10 and there's nothing particularly challenging about this Re-imagining's combat. There's a world of difference of being annoying and of being challenging.

I love fair challenge. I have played the Souls games and Bloodborne countless times and i adore their combat. I love how almost all of their boss battles give you the chance to both beat them on first try as well as enjoy the fights themselves regardless of whether you are prepared with the optimum equipment/spells.
FFVIIR on the other hand (as someone else has also said above) LOVES to put you in situations that if you'are not rightly prepared it will punish you with a very frustrating fight that you may win but you'll take zero enjoyment out of it. It's just a matter of continuous trial and error unless you're lucky to have the right materia equipped before the fight. Then it becomes very easy so you still don't take any satisfaction from the fight.

Like i have said before i beat
Hell House
with just thunder/thundara eqquiped on both characters. There was nothing challenging about it it was just annoying because the game wanted you to restart the fight and use the whole range of elemental materia.

This is not challenging it's just bad game design.

What???

Soulsborne (especially Bloodborne) bosses very typically consist of enemies who are relentlessly aggressive and will literally one-shot/combo you to death the first time you misjudge a dodge timing or attack window. You're telling me the first time you played bloodborne, you didn't get combo'd to death by Gascogoine because you didn't dodge a combo, or one-shot by Amelia because you didn't have enough health?

Was it "BAD DESIGN" then when Blood-Starved Beast starts spewing poison everywhere and you have no Antidotes? Or you have to pass through a section of Winter Lanterns with no sedatives?

How is that "good design", but FF7R making fights harder when you're incorrectly prepared "bad design"? You're having to restart fights based on a lack of knowledge either way, and neither game is preventing you from winning in any fashion.


In fact, if you load your characters out in FF7R based on defense (cure, barrier, steadfast, parry, defense/MR) then you can beat pretty much every boss in the game through attrition. If anything, the Hellhouse fight encouraged me to equip a wider gauntlet of elemental spells for situations where i might get caught with my pants down.

That means I had to sacrifice other materia, yes, but the ability to CHOOSE my angle for battle is the heart of what makes RPG mechanics fun. How on earth is that "bad design" when you have multiple angles? Bloodborne is a JRPG that works the exact same way, only difference is that it doesn't have blocking and instead has I-frames so you technically don't NEED "defense" for anything.



you can not like the fight, but it's really annoying when people cite "BAD GAME DESIGN" for everything they don't agree with.
 
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TheStruggler

Report me for trolling ND/TLoU2 threads
I don't think anyone stated it, but here we are having semantics discussions about what was expected and what akshually constitutes a remake.



Yes I commented on your post you didn't have to engage.



Or I'm responding to quote notifications you drama queen lol
You tech engaged first and kept going as I stated Id rather buy the full game because its not, then you went off on a tangent because in your opinion it is when tech its not.

And tech, you did, forget on what you post bruh?

What's the use of hanging around the OT to argue semantics with people who enjoy the product?
 
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Nymphae

Banned
You tech engaged first and kept going as I stated Id rather buy the full game because its not, then you went off on a tangent because in your opinion it is when tech its not.

And tech, you did, forget on what you post bruh?

Living rent free? lol Move on, hope you get to play the game some day.
 

Nankatsu

Member
Damn, hellhouse is tough. Can't wait to try it on hard.

Managed to stagger it on the initial stage, but after that I quite honestly didn't understand the mechanic behind it's shield.

The assess materia intel says you're supposed to counter it with the opposing element, but it's not very clear which element the house is using lol
 

Boneless

Member
FFVIIR on the other hand (as someone else has also said above) LOVES to put you in situations that if you'are not rightly prepared it will punish you with a very frustrating fight that you may win but you'll take zero enjoyment out of it. It's just a matter of continuous trial and error

"just a matter of trial and error". That's a funny complaint coming from a dark souls lover. ;)
 

Fret Runner

Member
Asses should totally just be a ability all characters just have. It just gets in the way and is annoying when you forget it an come across something you haven't scanned yet. would it really hurt or break the game to just have it as a bog standard ability that's there for all, or at least on every character that gets their own section?
 

LordKasual

Banned
Asses should totally just be a ability all characters just have. It just gets in the way and is annoying when you forget it an come across something you haven't scanned yet. would it really hurt or break the game to just have it as a bog standard ability that's there for all, or at least on every character that gets their own section?

i mean you could say that about alot of Materia though. That's just how it works.

In the original, you basically had nothing but Attack and Items with no materia on.
 
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Mista

Banned
Damn, hellhouse is tough. Can't wait to try it on hard.

Managed to stagger it on the initial stage, but after that I quite honestly didn't understand the mechanic behind it's shield.

The assess materia intel says you're supposed to counter it with the opposing element, but it's not very clear which element the house is using lol
Not really. If you find Hellhouse tough then I wish you good luck with the rest

Its very clear just focus on the colour and you'll know
 

Arkage

Banned
Lol don't flatter yourselves.
I'm currently at chapter 10 and there's nothing particularly challenging about this Re-imagining's combat. There's a world of difference of being annoying and of being challenging.

I love fair challenge. I have played the Souls games and Bloodborne countless times and i adore their combat. I love how almost all of their boss battles give you the chance to both beat them on first try as well as enjoy the fights themselves regardless of whether you are prepared with the optimum equipment/spells.
FFVIIR on the other hand (as someone else has also said above) LOVES to put you in situations that if you'are not rightly prepared it will punish you with a very frustrating fight that you may win but you'll take zero enjoyment out of it. It's just a matter of continuous trial and error unless you're lucky to have the right materia equipped before the fight. Then it becomes very easy so you still don't take any satisfaction from the fight.

Like i have said before i beat
Hell House
with just thunder/thundara eqquiped on both characters. There was nothing challenging about it it was just annoying because the game wanted you to restart the fight and use the whole range of elemental materia.

This is not challenging it's just bad game design.

Person with a single element trying to blind fight a boss: THIS IS BAD DESIGN :messenger_tears_of_joy:

Bloodborn and Soulsborn creates bosses that can be defeated by nearly any method because the game locks you into a character build. Some builds have an easier time than others of course, but it's doable with pretty much any build. Respecing was only put in DS2 and 3, and it's a pain to do so as your equipment and items also go into building for a role. Respecing just isn't viable gameplay option that the devs could impose on you, so they have to create bosses that can be killed by almost any combination of things.

FF7 is different. You can respec your characters within minutes via materia and equipment. In fact the materia system is created exactly for this flexibility. Thus they create bosses that, if you lose to them the first time, you should respec for the second time around. And this can be mitigated to some extent in the first place. I.E. if you only want to run bosses blind, then go in with all four elements as a minimum to cover all your bases. It's really not that big of an ask, and you can beat any boss on normal with a bare minimum of prep. The only time when you really need to min/max stuff is during a hard playthrough and the shinra battles.

Hmm, I didn't think it was clear to be honest. Maybe I missed something then.

Equip assess materia, use it on him right away. During any time in the fight you can press the touchpad to call up the info screen, and it will tell you his current weakness if you're confused.
 
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Rentahamster

Rodent Whores
Damn, hellhouse is tough. Can't wait to try it on hard.

Managed to stagger it on the initial stage, but after that I quite honestly didn't understand the mechanic behind it's shield.

The assess materia intel says you're supposed to counter it with the opposing element, but it's not very clear which element the house is using lol

Read this if you can't figure it out on your own. I recommend just giving it a few tries, and remember to check the enemy intel screen.

Once you know the elements, it's pretty clear.

Fire - house is on fire, weak to ice

Ice - house is covered in snow, weak to fire

Thunder - house is covered in blue lightning, weak to aero

Aero - house is covered in green wind, weak to thunder

It's also obvious when you check the enemy intel screen because it tells you what element it's weak to at that moment.


Phase 1: Hell House always starts on fire, so nuke it ASAP with your strongest ice spells. If you're fast enough you can stagger it before it barrier shifts to a different element.

Phase 2: Just DPS with physical attacks until the stagger. After the first stagger, it will start using God House. Wait until it lowers the shield, and use the proper magic to hit it during its 3 seconds of vulnerability.

Phase 3: This will start when HH is at about half life. It's more of the same God House shenanigans.

Phase 4: This starts at when HH is almost dead, and it'll start flying around too. Just wait until HH is vulnerable, and hit it with the appropriate magic.
 
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