It just so happens, that I do have news to share!
I think this is something that everyone has been super curious about and wondering what this system is going to entail. We were hoping to be able to implement a part of this new dungeon content on the test server this week, but unfortunately there were tiny adjustments and other things that still need to be made, so we will have to put it off for just a bit.
BUT! In the meantime, I would like to give an overview and explanation of the content that is to come!
We are calling this content Meeble Burrows (the name is not fully localized as of yet!), imagining it as a whole bunch of mole holes (lol). To serve as a dungeon guide, we are introducing this new type of mole beastmen meebles.
You will also encounter them as enemies.
Participation requirements
- Participants: 3-6 players
- Level restriction: none
- Time limit: 15 minutes
Each time you participate, a temporarily issued key item ticket will be consumed. It will be very close to Assault Imperial Army I.D. tags.
Overview
- There will be various dungeons, each with a set of clear requirements.
- Once a dungeon is cleared, you can receive support effects.
- Dungeons have multiple connections and it will be possible to select your route as you proceed.
- The objective is to ultimately reach the boss and defeat it.
Rewards
- Upon clearing a dungeon, you will receive points based on the difficulty.
- It will be possible to exchange these points for items.
- As you progress further in this dungeon content, the variety of items available for exchange will increase.
There will be different levels for the requirements to clear dungeons. So for example, if it is a requirement that is based on defeating monsters, there would be defeat 3 monsters, defeat 5 monsters, defeat all monsters and you can proceed to different dungeons by clearing these requirements based on the amount of participants and fire-power you have. (By fulfilling the requirements for the higher levels, you will be able to obtain more reward points.)
Additionally, by clearing dungeons the support effect you receive can be carried over into the next dungeon, making it so you can stack them. With that said, if you have the confidence, you can take the shortest route to the boss or if you want to play a bit more solid and safe, you can clear a number of dungeons stacking up effects and then finally challenge the boss.
The core idea behind this is to be able to challenge fun and exciting content in a short amount of time, and to reach a wide range of players so that they can have a good time. We plan on spending time adjusting this content based on your feedback once it is implemented on the test server, so please look forward to trying it out!